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 Post subject: Nuker char build.
PostPosted: Wed Dec 06, 2006 4:15 pm 
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Hello all, this is my first post (i've been trolling for a few weeks so I wouldn't be an idiot when I actually posted.)
Well I'm trying to make my first character a nuker, with a fire main and a sword/ shield weapon combo.
He's only lvl 16 right now and has a 5 skill gap while sp farming for a while.
As far as masteriues goes, I wanted to be able to heal as well as put up decent numbers so I'm trying to go with these end game skill mastry points.
90 Fire
70 Bicheon
60 lightning (enough to get maxed grass walk correct?)
80 force
I've read alot about various skills so I think I know which from each tree I'm getting so I can keep Sp needs to a minimum for this build.
For me the point of this build is to nuke when I'm soloing and when grouped with tanks to still be able to nuke yet make use of skills to keep people alive, more of a support and damage dealer.
Would this build be decent end game or should I just scrap it and make a fire glavie as has been my second choice?

Thanks for the advice in advance


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 Post subject:
PostPosted: Wed Dec 06, 2006 6:20 pm 
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I think the trend for nukers are to max Fire and Lightening, Leave Bicheon lower than element masteries and get ice as a option. Lightening is for magical damage buff, NOT only for grasswalk. so it would look like this:

Fire: 90 (imbue + nuke)
Lightening: 90 (magical dmg buff + windwalk series + parry)
Bicheon: 60 (BR increase + sword skills)
Ice: 60 (Def passive + def buff)

I personally don't agree with having force tree as a nuker.

Nuker is a fragile build to begin with. In group PvP, bladers and glaives will rush up to you and finish you first in one-hit. There's really not any time for healing others. Being a fragile build you also need more support trees which gives you no room for healing skills.

I think your build is good, but if you are going to be a pure INT nuker you'll find yourself in need of Ice tree more than Heal tree. If you prefer being a support character, STR bow might be a better idea.

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 Post subject:
PostPosted: Wed Dec 06, 2006 7:01 pm 
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Yeah I'll prolly go with that I'll just de-level my force when I need the masteries.


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