For you what is the main changes in builds since lvl 60 cap with no alchemy until today?
For me(that is my opinion, if u dont agree u dont have to flame me)
before alchemy:
-Ice bladers was the best PvP char, no ice immunity, u can really hit them cuz u was freeze 90% of the time
-Bows was good at PvP, the arrow combo and ice could make a distance btw u and u enemy.
-Pure ints sucked in PvP, the HP was way too low, 2 hits and bang u dead.
-Glaivers are the best overrall build, they lvl ok, they can tank ok, and they are good in PvP.
Nowdays :
-Ice bladers are now a joke, u cant kill, u lvl slow, u just stay there doing u crazy moves and cant down the hp of u enemy to 50%
-Bow just got weaker, alchemy brings anti-crit on shield, u dont have how make u enemy far from u, u dont have any defense, so u will just die.
-Pure ints becomes one of the best in pvp, the sword/shield users are now one of the best pvp, with alchemy u can hit 10k in life, u still hits hard, the tiple stabs helped ints ALOT.
-Glaive still the best overrall build, u can stun, u can knockback, u have tons of life, u have nice +mag def, u lvl ok, u are one of the top in pvp, but U ARE BORING, lol, i have a 70 glaiver and i can say how is boring using 3 skill in pvp and pve, ghost spear mars, soul spear soul, soul spear truth, and thats it.
the others builds such hibrids i cant say, cuz inever played one, that is from my experience since nov,2005 when i started to play this game
hope someone agrees with me, or if not tell me why
