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 Post subject: Blade Character?
PostPosted: Wed Mar 29, 2006 7:26 am 
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I know they are all STR, and that some people prefer ice, but what are the strengths of the other elements, and which do you prefer? also for blade, what skills should i be getting (and do i up them as much as i can)?

also, what healy forces things do i get


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 Post subject:
PostPosted: Wed Mar 29, 2006 7:35 am 
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for elements, ice is for tank, fire is for higher damage, lightning is for medium damage, but it also lowers the enemy's parry, to you'll hit them for more. not to mention it does spread to other mobs, but that damage is typically weak for a full STR.

for heal force, get whichever you want. i wouldn't recommend self-heal though, since the first level of the other heal is way better, and it can heal others also. self-heal is way less MP efficient. res is always popular, if you want it. if not, skip it. none of these are necessary, just pick and choose the ones you want.

for blade, the most commonly used skills are gonna be the chain series and the knockdown/stab sets, and yea, max them if you want. they'll hit for more, which is always better.

and of course get the passives for any tree you're using.


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 Post subject:
PostPosted: Wed Mar 29, 2006 8:12 am 
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k thanks (what are the passives again 8) )

and what does mobs stand for? or do you just mean a bunch of monstars/enemies?


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 Post subject:
PostPosted: Wed Mar 29, 2006 12:05 pm 
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the passive skills are the very last ones on each skill tree. you can up them every 10 levels.

bicheon - blocking ratio increase
heuksal - HP increase
pacheon - attack rating increase
cold - physical defense increase
fire - physical damage increase(is that right?)
lightning - parry increase
force - MP increase

and mob can mean 1) a single monster or 2) a group of monsters


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 Post subject:
PostPosted: Wed Mar 29, 2006 1:14 pm 
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Yup Fire is a physical dmg increase.

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 Post subject:
PostPosted: Thu Mar 30, 2006 2:04 am 
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mm thanks! you guys are great! (but a few more questions :oops: )

for the cold skills am i supposed to get everything?

There are 4 combo blade attacks/5 combo blade attacks at level 29 and 51, is one better then the other? or is it basically more damage, but more MP? which one would you suggust?

are the knockdown series Blood Blade/Soul Blade?
and the stab Flower Boom Blade/Flower bud Blade?

i guess ill get res and harmony therapy to help people
Is adaptation therapy a lot better(worth getting) for it?


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 Post subject:
PostPosted: Thu Mar 30, 2006 3:16 am 
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for cold skills, get the imbue first off. also go for the passive, and keep both of them as upgraded as you can. another to consider is the active defense buff. it doesn't up your defense a lot, but it could help. crystal wall probably won't do a blader much good, since you're not ranged. the others are pretty much pick and choose which you want for yourself.

for the combo's, yea, the 5-hit does more damage, and costs more MP. but, if you get both, you can use one while the other is cooling, so you don't have to worry about the skill delay.

yes, you got the knockdown and stab skills right.

don't have adaption therapy, so i'm not sure how much better it is.


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 Post subject:
PostPosted: Thu Mar 30, 2006 4:02 am 
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thanks a lot geobot ! 8)

so im thinking:
blade skills =
3/4/5 skills
knockdown skills
stab skills
mastery to my level, passives

cold skills =
imbue skills
wave skills (so i can freeze enemies w/o being near them? good idea?)
shield skills (more defense? good idea?)
nova skills (freeze enemies in front of me?)
mastery to my level, passives

force =
medicinal hands skills (does this work on me?)
soul rebirth skills
just 1 level in harmony therapy
passives

how does this sound?


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 Post subject:
PostPosted: Thu Mar 30, 2006 5:05 am 
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I dueled a lvl 27/28 today. I'm lvl 25.

I was str/fire.

He was str/cold.

I dominated him. I love the auto pill. Auto pills away my abnormal state! Love it!

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 Post subject:
PostPosted: Thu Mar 30, 2006 5:27 am 
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yea but youre still frozen\frostbiten at least for .5-1 sec..

it also depends on gear and how they fight..

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 Post subject:
PostPosted: Thu Mar 30, 2006 6:04 am 
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thekwong wrote:
thanks a lot geobot ! 8)

so im thinking:
blade skills =
3/4/5 skills
knockdown skills
stab skills
mastery to my level, passives

cold skills =
imbue skills
wave skills (so i can freeze enemies w/o being near them? good idea?)
shield skills (more defense? good idea?)
nova skills (freeze enemies in front of me?)
mastery to my level, passives

force =
medicinal hands skills (does this work on me?)
soul rebirth skills
just 1 level in harmony therapy
passives

how does this sound?


it's pretty close to my build. for the cold skills, i don't have wave, but it's just because i didn't see a need for it. the only thing i could think of is to freeze something far away, and then run up to it, but it only seems effective against ranged stuff really.

for the nova skills, i have them, but don't use them often, and have been thinking about deleveling them later. the only thing it's good for is maybe freezing a group of enemies if you're swarmed and need to run for a minute. if you're 1v1, then just smacking it with your balde works just as well.

of course, BOTH of these skills have another use too. if you like helping lower chars level, you can use them to freeze monsters without doing damage. then the lower lvl guy can whack away at a frozen monster, and still get all the exp for it. pretty cool, but i don't do it too often, only when i'm trying to help a guildie level or something along those lines.

for force, yes the medicinal hands works on you. you can select yourself by clicking on your picture in the upper left corner, then use the skill. the rest looks fine

have fun with your character, i love mine.


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 Post subject:
PostPosted: Thu Mar 30, 2006 7:17 am 
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cool thanks! if i have some extra maybe ill get grasswalk since a lot of people say its nice o.o


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 Post subject:
PostPosted: Fri Mar 31, 2006 3:31 am 
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i think u shud jus stick with the cold imbues i dont really use the cold wave because they can jus pill it away so i suggest that u shud go ice/ligthning "what i currently am" (i hardly ever lose in pvp against ppl my level) so back to the cold wave thing i dont think its as useful because u can jus mix the cold imbue with the blade throw and lion shock if they are ranged and it's better because 1 u hit them at least 100+ dmg and in the same time u got 2 of chances freezing or slowing them b4 they reach u than after that u can jus come in and kill the archer lol, o yeah bty
to prove that ice is not WEAk! i jus beat a fire spear/glaive doode that was sum lvls higher than me, heres the pic if it works..
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<img src="http://i42.photobucket.com/albums/e317/jbml12389/SRO2006-03-2009-24-19_51.jpg" alt="Image hosting by Photobucket"><br><br>
</center>

<center>
<a href="http://i42.photobucket.com/albums/e317/jbml12389/SRO2006-03-2009-24-19_51.jpg" target="_blank">
<img src="http://i42.photobucket.com/albums/e317/jbml12389/th_SRO2006-03-2009-24-19_51.jpg"></a>
</center>


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 Post subject:
PostPosted: Fri Mar 31, 2006 3:33 am 
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o yeah n u shud definately use the kockdown n stab thingy on the ground cuz that way when ppl are trying to ks ur giant lol they flip n no1 but u can hit them cept if theres another person like u


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 Post subject:
PostPosted: Fri Mar 31, 2006 3:33 am 
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 Post subject:
PostPosted: Fri Mar 31, 2006 3:47 am 
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AzNaN53ls wrote:
i think u shud jus stick with the cold imbues i dont really use the cold wave because they can jus pill it away so i suggest that u shud go ice/ligthning "what i currently am" (i hardly ever lose in pvp against ppl my level) so back to the cold wave thing i dont think its as useful because u can jus mix the cold imbue with the blade throw and lion shock if they are ranged and it's better because 1 u hit them at least 100+ dmg and in the same time u got 2 of chances freezing or slowing them b4 they reach u than after that u can jus come in and kill the archer lol, o yeah bty
to prove that ice is not WEAk! i jus beat a fire spear/glaive doode that was sum lvls higher than me, heres the pic if it works..



so you suggest me getting lightning skills also? (will i be able to do that?) and if so, which ones since you cant use 2 imbues at a time, just the buffs and grasswalk?


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 Post subject:
PostPosted: Fri Mar 31, 2006 4:23 am 
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hmm can someone list the pros n cons of ice vs fire? i can't decide T_T (i'm strength/blade)


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 Post subject:
PostPosted: Fri Mar 31, 2006 5:01 am 
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from what people have said:
fire = damage
cold = defense

which would you prefer basically? staying alive longer or killing faster?

i went with cold because i dont like dieng :oops:

new questions:

is it possible to go cold/fire/str/blade? get the best of both worlds?
and for the shield skills (castle shield for bicheon and gaurd of ice for ice skills) are these worth getting? and if so, which one is better?


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 Post subject:
PostPosted: Fri Mar 31, 2006 5:30 am 
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thekwong wrote:
from what people have said:
fire = damage
cold = defense

which would you prefer basically? staying alive longer or killing faster?


Me, i would rather go the fire route... as a pure str, you will have massive hps as it is so why not add some nice damage output onto that rather than just fortifying your defense further? Another way to look at it, with ice, you will do considerable less damage than fire, but survive longer. But with the damage output you gain with fire, you will be able to kill it without taking as much damage and will be able to use potions to regain what uve lost. With ice however, there are no pots to make you kill faster.... only to heal/cure your hp/mp, meaning you will both be wasting more pots and more of your time. I tried explaining it the best i could, sorry if its hard to understand.

thekwong wrote:
is it possible to go cold/fire/str/blade? get the best of both worlds?
and for the shield skills (castle shield for bicheon and gaurd of ice for ice skills) are these worth getting? and if so, which one is better?


Most definately, but if you are going to go both cold and fire, i would suggest limiting what you spend in the cold section. The highest i would recommend leveling your cold to is 23 for Frost Nova Wind, other than that all else is a waste.. maybe Cold Wave Arrest if you only wanted to level it up to 12.

IMO, no way... caste shield is useless, and a waste of SP.. all you can do is stand there while taking a fraction of damage.... but still getting hurt while doing no damage yourself. Ice Wall will be useless for you as well, the only builds i could see using this would be pure int nukers or archers :)
I hope this helps you, Remember all this info is my personal opinion. Make a character you will enjoy.

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 Post subject:
PostPosted: Fri Mar 31, 2006 5:36 am 
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i meant the ice shield not the ice wall skill :oops:

im going cold ice but i may delevel it to have fire later because your right about that :X

what fire skills did you get / do you suggest?


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 Post subject:
PostPosted: Fri Mar 31, 2006 8:27 am 
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mountain shield is good right that it adds 10% blocking ratio?
for the 3rd skill of the shield series it has 45% absorption. is it decent enough to absorb high dmging skills?


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 Post subject:
PostPosted: Fri Mar 31, 2006 8:50 am 
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thekwong wrote:
i meant the ice shield not the ice wall skill :oops:

im going cold ice but i may delevel it to have fire later because your right about that :X

what fire skills did you get / do you suggest?


Ah, well ice shield is ok, its not going to make a dramatic difference, if you feel its going to help you, go for it. And it doesnt sound like your too terribly high of a level, the points you put into ice shouldnt really affect you.
As for fire skills, im a hybrid nuker so i will be using different skills for different reasons. But for you, the River fire force series is a must-have, flame body wisom is a must for you (raises phys atk), and also make sure you get the passives. Fire shield phoenix is also a handy skill you will want, its especially nice for PvP and some PvE. As for basic fire protection, just like the ice shielding, get it if you think it will help.
Going to end it here, after all its your character :)

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Last edited by Lyrikk on Fri Mar 31, 2006 8:51 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Mar 31, 2006 8:51 am 
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i dont know, but 10% block ratio is 1/10 hits and you can probably level it up? iono

45% absorb doesnt sound to bad, but its only physical damage, so mostly blade and glaive users?


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 Post subject:
PostPosted: Fri Mar 31, 2006 8:53 am 
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cutiemech wrote:
mountain shield is good right that it adds 10% blocking ratio?
for the 3rd skill of the shield series it has 45% absorption. is it decent enough to absorb high dmging skills?


Basically, think about it.... what does this skill really let you do? This is what it does, you stand guard while draining your mp and adds 10% blocking ratio.... while in the mean time you are completely impaired from attacking

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 Post subject:
PostPosted: Fri Mar 31, 2006 9:19 am 
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thanks :]

im level 13 (omg like 0.09 from 14 lol)
im getting ready to do the bandits, masteries at 7, and its a lot easier for me when they are iced. I dont think the little damage now will make a dramatic difference, so ill get those later



I think this is where im going now:

blade skills = mastery to my level
3/4/5 skills
knockdown skills
stab skills
passives

cold skills = mastery 43 to get second nova at least
nova skills
Passives to a nice level, not sure how far i should go with it though... might take to many mastery points for just a little defense?

fire skills = mastery to my level
imbue skills
flame body skills
flame devil (passive)
I think ill use the fire shield because it'll help in PVP against cold users?



I'm not sure if I can still get the force ones, but if I do they will probably be low:
force = 37 mastery
medicinal hands 2nd skill
resurrection 2nd skill
just 1 level in harmony therapy
passives



I think that the game will eventually allow characters to be 100 so if i do this, thats 200 Mastery from blade/fire and another 100 for the ice/force skills?

how does that sound?


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 Post subject:
PostPosted: Fri Mar 31, 2006 9:42 am 
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Sounds ok to me, just a tip, breathe heal isnt nearly as effective as healing hand is. Healing hand gives more heal power for better MP consumption, plus you can heal others with it.

Edit** Typed wrong spell :)

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Last edited by Lyrikk on Fri Mar 31, 2006 9:59 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Mar 31, 2006 9:56 am 
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huh? medical hand is healing hand isnt it? i'll probably get the second one: ghost hand (it works on other players to according to the skill chart)

is this to many skills? will my character be effective?


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 Post subject:
PostPosted: Fri Mar 31, 2006 10:00 am 
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Sorry my previous post was edited, i meant it for the Self heal series. Also you do have quite a few masteries you are working at there, will take a lot of time and effort of SP farming to get the necessary SP for you to be satisfied with your build.

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 Post subject:
PostPosted: Fri Mar 31, 2006 10:18 am 
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doh maybe i wont do the force masteries/series because
cold is awesome for freezing mobs, fire is awesome for damage, and i need attacks to use them :\


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 Post subject:
PostPosted: Fri Mar 31, 2006 12:57 pm 
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But with the damage output you gain with fire, you will be able to kill it without taking as much damage and will be able to use potions to regain what uve lost. With ice however, there are no pots to make you kill faster.... only to heal/cure your hp/mp, meaning you will both be wasting more pots and more of your time. I tried explaining it the best i could, sorry if its hard to understand.


actually, since i changed form fire to ice, i haven't used NEARLY as many pots. why would i need to if the enemy is frozen or slowed and can't attack?

second, i've said it before and i'll say it again..... i have not noticed the huge damage difference everyone's talking about. i've pvp'd fire users and won. yea, maybe they had a crappy build, but maybe they didn't, i have no idea.

the point is, you will NOT be gimped if you use ice, no matter what some people may try to tell you. i like my build 10x better than it was, so there's no way i would switch. just my opinion....


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