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crazedwombat
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Post subject: Question about DMG and MASTERIES! Posted: Sat Apr 08, 2006 3:37 am |
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Joined: Apr 2006 Posts: 8
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OK.. i always hear people say that weapon skills are pointless for int users... my question is as follows:
Lets forget about the skills right off the bat, because they are in fact str based and only to be used in dire emergencys, BUT, what about the fact that your weapon has "magic damage" that i ASSUME calculates into your nuking power, why on earth would you want to give up the % damage boost that the mastery itself does?
The mastery % dmg increase does not specific physical only, so i've got to assume that it also boosts the magic damage of the weapon, how on earth can you guys say this is pointless? Especially considering that the nukes themselves do % dmg to current dmg?
Lets assume this theoretical weapon has a flat 100 magic damage and you are casting a spell that reads "300 (250%)":
Magic Damage = 100
Mastery Level = 100 = 100% more weapon damage = 200 magic dmg
Weapon Mastery at 100 adds 100% weapon dmg:
250% of 200 dmg = 500+300=800
Mastery at 0 adds nothing to base dmg:
250% of 100 dmg = 250+300=550
Thats 250 damage difference with one nuke, 500 with 2, why would you want to give that up? 500 damage could mean a win or loss, not only that but %s go up as you level as does weapon damages...
Please... explain your logic about leaving mastery at 0, or even at 20.. you're giving up an extra 80% of added magic attack power on weapon.
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donteatdog
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Post subject: Posted: Sat Apr 08, 2006 4:15 am |
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Joined: Mar 2006 Posts: 75 Location:
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Weapon masterys only increase physical attack from what I understand. During my 20 mastery levels of Bichon, I didnt notice any magical increase at all. And why bother with physical skills when u can kill everything in 1-2 nukes.
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Devotia
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Post subject: Posted: Sat Apr 08, 2006 4:38 am |
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Joined: Jan 2006 Posts: 822 Location:
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A. The increase given by the weapon skill would then be lowered by your physical reinforce ANd your physical balance. For me, it reduces my base physical attack to about 25% of an attack.
B. The 250% done by a nuke doesn't increase your physical damage, only the damage done directly by the skill.
C. I dn't think that the weapon mastery actually affects the damage dealt. With the equation I use, if it were implemented, I should have about a 25% discrepancy between damage dealt and damage calculated. I don't.
D. It's because your equation for damage is wrong
For a nuke attack, the equation would be like this (modified from Pros theory):
(phys base dmg * phys. balance * total physical reinforce) + ((magical base dmg + imbue damage + (skill damage * skill reinforce)) * magical balance * magical reinforce)
So, with my personal damages (don't HAVE nuke yet so it's slightly low)
Physical Damage: 186-208 197 avg
Physical balance: 56%
Weapon physical reinforce: 53.6%-60% 56.8% avg
Magical Damage: 335-379 357 avg
Magical balance: 93%
Imbue damage: 50-83 66.5
Shock Lion damage: 61-121 91 avg
Shock Lion reinforce: 100%
Weapon magical reinforce: 91.5% - 104.5% 98% avg
(197*.56*.568)+((357+66.5+(91))*.93*.98)
62.66 + 468.91 = 531 average on a shock lion sans the mastery bonus. Now, for actual damage, should do less, due to enemy defense and parry (396, 377, 395, 406, 346 are my last 5 done on mobs my level)
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Being a bastard works.
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crazedwombat
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Post subject: Posted: Sat Apr 08, 2006 4:39 am |
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Hi, I'm New Here |
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Joined: Apr 2006 Posts: 8
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Simple... pvp... someone might have an extra 500 hp due to str gear, or choelsam force... asking why you would rather do 2000 instead of 1500 isn't a very good arguement...
Does anyone know FOR SURE that mastery level does not effect magic damage? I know that you guys are trying to help and all, but can i get info from someone who isn't speculating?
"I think i might've heard from some random person's cousin's mother that it doesn't increase magic damage" doesn't really help me much.
Edit: Mastery DOES increase damage(directed toward the previous post) but you can't calculate it due to the wide variation in damage plus parry and atr, BUT make a noob char, and don't up anything but mastery(this includes str/int leave them base) and you will notice a damage difference even using same weapon and same npcs. like with noob bow you start out doing pretty consistant 9s, but you up pacheon and no stats and by level 3 or so you're doing on average 10 dmg....
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Devotia
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Post subject: Posted: Sat Apr 08, 2006 4:56 am |
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Joined: Jan 2006 Posts: 822 Location:
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It's more like why would you rather spend 10,000 SP to 2000 damage rather than 1500. If it were free, there's no doubt that more damage is better. But mastery levels have a very steep SP cost, so it's a matter of spending hours for that extra 500 damage, when you could better spend that time getting XP to wear better EQ and wield a better weapon for that 500 damage.
And since the best formula at this point is only "best guess" (I can get within a VERY close amount of the predicted damage, but i'll never be exactly on..too many variables are random) But from what I've seen from that formula, I should not be doing under-if i were missing a 23% boost in damage that's 123 damage that has completely disappeared. And an enemy parry is nowhere near that high.
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Being a bastard works.
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