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 Post subject: My hybrid INT S/S. 18str points added
PostPosted: Mon Apr 09, 2007 5:29 pm 
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First of all, I do will get alot of bad replies to this topic, I can take it. Ive had this build before on 80cap before I got banned, so lets try again.

The build
First of all its a hybrid. From 1 to 7 I only added STR, hooking me up with 18str points. From 7 - 80 I (will) only add INT.

Why this build? Hybrids are teh suxx0r?
Im one of the stereotipical guys who used to say hybrids sucks. I have to regret, I have gotten more info and exp about/with them.

A fact (im 99% sure):

90% of all Nukers (pure) are using nukes mixxed with bicheon/heuksal skills. The fact they use this skills is that they want to survive. Unless you have sosun weap, its very hard for an INT to survive a STR or other INT which is just doing massive damage. For the S/S nuker its the knockdown + the shield which are supposed to save his life (and do a mature damage).
My point:
Your best offense is your deffence. So why dont add STR points to have more hp + better kd damage? Its makes you live longer so you are able to do some more nukes.

Gear
I suggest using Protector all the time. I have been with garment with this build before at the cap, I last longer against my fellow nukers, but fighting against STR is another job. Wearing protector makes you less easy for a STR + less easy for a KD / Stun(knockback) nuker. Thats why i chose Protector.

About farming / leveling
Way of leveling + spendin your skillpoints
Well I started out adding Fire + light + rest in bicheon. I found out at lvl 5x i didnt need light to be maxxed to my own level to be usefull. Right now i have fire 66maxed and 54light maxed and trust me, having light 66 maxed doesnt make u level faster, 2shot = 2shot, 1shot = 1shot.
So I kept light 10 levels below my main tree, fire. Bicheon I kept as close as possible so you still can do some PVP while bored.

Im having a 0/1/2gap constantly and im still able to max out fire to my own level, and have light 54. Do this untill you hit 70, you wont have anything to max out anymore so concentrate on bicheon or light, if you have patience i'd go for light because you're more on the nuker side in PVE (70-80) and if u want to PVP and job some too id max out bicheon first.

Farming
To farm many people preffer 16 or 69/70 at the nachals. Lets scratch some things of the list. I give these options: 16, 42, 52, 60, 64, 69/70, 80
16 Bandit den
+Good amount of SP per mob
-Crowded
-Bad drops
-Too much deleveling
42 Eyes
+Lots of them
-Ravine is crowded
-Ravine is a traders route (7d/8d thiefs ur dead?)
***NEUTRAL*** 52 ***NEUTRAL*** (I did this myself too, but only 10k) PENONS / ....shades
This was a hard one because I kinda liked it myself yet I think Nachals / Mages are better to farm at.
+Ishades/Hashades/Penons good spawn
+7D items

The reason of me not going to be full farmed there is because nachals/mages drop more valuable items.
60 Yetis
Go to 64, better EXP/SP rate, new weapon.
64 Earthghosts
Nachals are simply 1000x better than powerghosts, earthghosts for an INT based becuase:
-They do less damage
-They have less hp considering their MAG def.

69/70 Nachals
+Good items
+Good spawn
+Bad damage (Positive)
-Known farm place, very much people want to get max farmed there.

80 Niya Mages
+Much spawnsplaces
+Last set items
+U have all the time u need because youre capped.
-Might be tricky with the botters.


^^ THIS IS 100% OWN CHOICE, THIS IS MY CONCLUSION REGARDING MY OWN EXPERIENCE + MY GUILD. ^^

Skillz
Fire
IMBUE MAX.
ALL BUFFS MAX.
2ND AND 3RD NUKE MAX.
PASSIVE MAX.
Light
ALL BUFFS MAX.
BOTH NUKES MAX.
PASSIVE MAX.
Bicheon
KNOCK DOWN MAX.
[WHEN KNOCKED DOWN] STAB MAX.
PASSIVE MAX.
PHY DEF SHIELD MAX.
Cold/Heuksal
100% own choice, Want more HP go for heUksal, Want def? Go Cold.

My build at 80cap will look like this.
80fire
80bicheon
70light
70heuksal

90cap will be
90fire
80bicheon -/- heuksal [dont know yet]
70light
60heuksal
_________




I was short on time, updated soon.

STOP SAYING PURE>HYBRID, FIRST GET TO LVL 80, FARM AND GET SOME SKILLS.[/b]

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Last edited by Fadex on Mon Apr 09, 2007 7:57 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Apr 09, 2007 5:46 pm 
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just to clear 1 thing; putting str instead of int doesnt make you have better kd damage. it actually lowers your damage.

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 Post subject:
PostPosted: Mon Apr 09, 2007 7:21 pm 
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good guide. +9 and big big cookie for ya, but I am full int and i have question , do hybrids choose often Ice and Full I Heuksal Passives ? Just wondering , because I am farming on penons atm.

One question more, can i farm on Nachals succesfully if I am full int with heuksal passives + gt lvl 64 and not farmed ? Thanks for answering.

Of course I am S+S

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 Post subject:
PostPosted: Mon Apr 09, 2007 7:34 pm 
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Thanks a lot very nice guide...just one question..I think its better to plan for 90 cap..when cap is 90 how would you rearrange your mastery..just want your (or anyone else interested) opinion.


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 Post subject:
PostPosted: Mon Apr 09, 2007 7:55 pm 
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Takunya wrote:
just to clear 1 thing; putting str instead of int doesnt make you have better kd damage. it actually lowers your damage.

I need to try this out but it seems very odd.

Nihuja wrote:
good guide. +9 and big big cookie for ya, but I am full int and i have question , [b]do hybrids choose often Ice and Full I Heuksal Passives ?[b] Just wondering , because I am farming on penons atm.

One question more, can i farm on Nachals succesfully if I am full int with heuksal passives + gt lvl 64 and not farmed ? Thanks for answering.

Of course I am S+S

1: I Dont know what u mean with that lol ^^.
But well, its a mess if u max them both (mess with ur mastery total) so id suggest to pick one of them, for me it will be heuksal, so i can be dual at any time =)

guardian wrote:
Thanks a lot very nice guide...just one question..I think its better to plan for 90 cap..when cap is 90 how would you rearrange your mastery..just want your (or anyone else interested) opinion.

Well, sorry i didnt mention that.

My build at 80cap will look like this.
80fire
80bicheon
70light
70heuksal

90cap will be
90fire
90bicheon -/- heuksal [dont know yet]
90light

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 Post subject:
PostPosted: Mon Apr 09, 2007 10:19 pm 
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Superb guide.

I dunno how well the ratio's work, but I trust your judgement.

The skills are explained pretty well (the ones you should get I mean)

What's with everyone and getting heuksal and not ice? hp is noob, def is where it's at.


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 Post subject:
PostPosted: Mon Apr 09, 2007 10:23 pm 
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Rainigul wrote:
Superb guide.

I dunno how well the ratio's work, but I trust your judgement.

The skills are explained pretty well (the ones you should get I mean)

What's with everyone and getting heuksal and not ice? hp is noob, def is where it's at.


Cause of the stun and mars...
Stun+Mars+Hp>Def+Def

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 Post subject:
PostPosted: Tue Apr 10, 2007 3:34 pm 
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any reason why we hybrid dont even care of armor?alot say protector for hybrid...suppose we also have good mag defense rite?

i just started a new char,currently int but i will add str later...coz imo,int do more damage anytime so levelup with int, and add str later.

ice just making nuker farm more and consume mastery level,get armor is better?


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 Post subject:
PostPosted: Tue Apr 10, 2007 6:06 pm 
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Ok, here's the first bad comment :) How does 18str points going to help with defence??? Using the character builder calculator 18str points is equal to 203 hp!!! You could probably pick up 203hp by buying blue equipment with str & hp bonus; or add alchemy to it yourself. The 2nd lvl spear passive gives you about that much more hp. In the grand scheme of things, at higher lvl, this is essentially the same as a pure int; definitely not enough str to be called a hybrid.


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 Post subject:
PostPosted: Wed Apr 11, 2007 3:03 am 
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putting str will add HP and phy defense...but i reallize sword shield need high mage balance unlike spear
(SuicideGirl mag balance is about 85% from her post)

heavy int hybrid i think better equp themselve with armor and with ice buff,i think they can be anti str build...


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 Post subject:
PostPosted: Wed Apr 11, 2007 7:21 am 
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Monkey_guy wrote:
Ok, here's the first bad comment :) How does 18str points going to help with defence??? Using the character builder calculator 18str points is equal to 203 hp!!! You could probably pick up 203hp by buying blue equipment with str & hp bonus; or add alchemy to it yourself. The 2nd lvl spear passive gives you about that much more hp. In the grand scheme of things, at higher lvl, this is essentially the same as a pure int; definitely not enough str to be called a hybrid.


its not all about theHP, for the HP ill get owange alchemy and max hek passive. Its about the def. If u ever had an hybrid u'd know what I mean.

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 Post subject:
PostPosted: Wed Apr 11, 2007 8:16 am 
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Monkey_guy wrote:
Ok, here's the first bad comment :) How does 18str points going to help with defence??? Using the character builder calculator 18str points is equal to 203 hp!!! You could probably pick up 203hp by buying blue equipment with str & hp bonus; or add alchemy to it yourself. The 2nd lvl spear passive gives you about that much more hp. In the grand scheme of things, at higher lvl, this is essentially the same as a pure int; definitely not enough str to be called a hybrid.


Wrong.

The HP/MP formulas aren't static, they change every level. Since the formula for HP is altered every time you level (1 INT and 1 STR point donated into your characters stats) The 18 STR he added from level 1-7 wont have the fixed HP amount of +203 when he's level 80. Examples:

Level 80 Hybrid (18 STR points)
Level 80 Pure INT

Pure INT HP: 4732
Hybrid HP: 5592

5592-4732= 860 HP

860 HP =/= 203 HP

You were correct in saying that he would only gain 203 HP from the 18 added STR points in those early levels. You were wrong in not understanding the way HP is calculated and how it is always changing every time you level. The reason he got more HP from the 203 HP he added at levels 1-7 is because of the 1 STR point added each time you level-It builds up to a more solid HP resevoir and can be added on to with Heuksal passive/blues.

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 Post subject:
PostPosted: Wed Apr 11, 2007 9:05 am 
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muyo wrote:
putting str will add HP and phy defense...but i reallize sword shield need high mage balance unlike spear
(SuicideGirl mag balance is about 85% from her post)

heavy int hybrid i think better equp themselve with armor and with ice buff,i think they can be anti str build...


dun think too much. juz play and have fun. u already know the basics, more than enough to have fun wif a decent build than be bothered abt the finest detail which obviously is subjected to so much arguments. just remember that there is no perfect build.


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 Post subject:
PostPosted: Wed Apr 11, 2007 1:15 pm 
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MegaMan wrote:

Pure INT HP: 4732
Hybrid HP: 5592

5592-4732= 860 HP


Cool :) I didn't know that. At 860 hp increase, that's worth adding the 18str considering this is a 18% gain in hp (at lvl 80) with only a 5% decrease in mag. balance (according to your links, from 96% to 91%). This is very interesting to me 'cause my character is a pure int s/s/+spear passive with ice protection at lvl 35; just a bit paranoid with taking hits. Could I still add the 18 str now and still see this 860 hp difference at lvl 80? If so, what's the strategy? Add 1 str in the next 18 lvls? Thanks.


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PostPosted: Wed Apr 11, 2007 5:28 pm 
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glad i spotted this guild tbh couldnt decide wether to go hybrid or not but after seeing you pvp on tibet and all that im gonna follow this :P ty dude


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PostPosted: Thu Apr 12, 2007 12:32 am 
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Quote:
18% gain in hp (at lvl 80) with only a 5% decrease in mag. balance


hi Qn here Fadex....is tt 5 % drop in mag balance gonna reduce the nuke dmg by alot or NOT tt much diff ???
eg. approx how much less dmg for a nuke wif 5% less mag balace?
bcuz if it affects the nuke dmg by a great amount, i thk tt 800+ hp is not realli worth it

thx for any ans on tis ...[/b][/quote]

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PostPosted: Thu Apr 12, 2007 4:10 am 
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juntakashi wrote:
Quote:
18% gain in hp (at lvl 80) with only a 5% decrease in mag. balance


hi Qn here Fadex....is tt 5 % drop in mag balance gonna reduce the nuke dmg by alot or NOT tt much diff ???
eg. approx how much less dmg for a nuke wif 5% less mag balace?
bcuz if it affects the nuke dmg by a great amount, i thk tt 800+ hp is not realli worth it

thx for any ans on tis ...[/b]


Well, if you're really strung up then stay pure. A 5% magical balance difference isn't a lot. Take note that those balance are with no int/str/hp/mp blues added to gears, and therefore those balances are hardly realistic unless you wear full NPC gear at level 80.

With an average amount of int blues on your gear, you could achieve a ~96% magical balance fairly easily. This is the average magical balance, and you would hit heavily with your nukes.

If you're really upset about substituting str for int points then don't do it, just add str onto your gear, but if you do decide to hybridize your pure int, then consider keeping a higher str 'dilution' because in my opinion ~800 HP isn't enough to sustain regular pure hits in the endgame.

But thats just my opinion.

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PostPosted: Thu Apr 12, 2007 9:05 am 
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juntakashi wrote:
Quote:
18% gain in hp (at lvl 80) with only a 5% decrease in mag. balance


hi Qn here Fadex....is tt 5 % drop in mag balance gonna reduce the nuke dmg by alot or NOT tt much diff ???
eg. approx how much less dmg for a nuke wif 5% less mag balace?
bcuz if it affects the nuke dmg by a great amount, i thk tt 800+ hp is not realli worth it

thx for any ans on tis ...[/b]
[/quote]

Well, in my union on Alexander we got 2 lvl 75's Terminator using a +3sword lvl 72 and Curse with a lvl 64 som blade +5. When they hit Saradomin with fireimbue + nuke they both hit like the same damage (SARA MUST DIE!)

So IMO it doesnt really affect MUCH, but the fact Curse is using a Blade (Curse is the hybrid guy, he added 1x STR points)

IMO its worth being hybrid. I mean, if u do 8k dmg instead of 7k damage, according to pure str's hp which is like 20k. It doesnt matter if u do 3x8 or 3x7, both will kill 'm. (just a rubbish example). The extra def gives u the extra time to charge a new nuke.

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PostPosted: Thu Apr 12, 2007 9:36 am 
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agree :D not that we r thinking too much, but hybrid is quite fun to build and discuss...

unlike pure build they already got their target :D

from this discussion i found that sword is good with a slight hybrid...dont overdo putting str


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PostPosted: Thu Apr 12, 2007 9:58 am 
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Quote:
agree not that we r thinking too much, but hybrid is quite fun to build and discuss...

unlike pure build they already got their target

from this discussion i found that sword is good with a slight hybrid...dont overdo putting str


i m thking of the same thing...apart fr the 4.8k pathetic hp pure int has, i want something diff to try on instead of mindlessly adding the 3 int pt (no offense) :D
ok i will switch to slight hybrid to get more hp and keep a naked mag balance 90%
and Fadex nice work there :)

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 Post subject:
PostPosted: Fri Apr 13, 2007 7:01 am 
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Takunya wrote:
just to clear 1 thing; putting str instead of int doesnt make you have better kd damage. it actually lowers your damage.


it lowers normal damage
and it increases crit damage

for an example

pure int's ave dmg with KD3 is 5000
that is 800 physical + 4200 magical
giving a 5800 at crit

hybrid int's is 4500
1800 physical + 3200 magical
giving a 6800 at crit

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 Post subject:
PostPosted: Fri Apr 13, 2007 10:37 am 
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cometfall wrote:
Takunya wrote:
just to clear 1 thing; putting str instead of int doesnt make you have better kd damage. it actually lowers your damage.


it lowers normal damage
and it increases crit damage

for an example

pure int's ave dmg with KD3 is 5000
that is 800 physical + 4200 magical
giving a 5800 at crit

hybrid int's is 4500
1800 physical + 3200 magical
giving a 6800 at crit


int hybrid's rely on int damage not str/crit besides crit doesnt go with every shot :) I agree with takunya


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