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 Post subject: lvl 90 int skills theory
PostPosted: Fri May 04, 2007 3:13 am 
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Pure/hybrid int spear
89 light (main)
80 ice (passive+buffs+skills)
80 hekusal (passive+skills)
51 fire (Fire Shield King lvl 2 + Divine fire protection lvl 8 )

Garment makes up for the loss of high level fire mag buff. Ice makes up for not using armor. Hekusal gives more hp and there for more survivability. Light buff for the loss of fire imbue. 51 fire gives 61% error reduction, so I would only need to add 39% on my jewlery to get immune, if possible then, I have heard a few people saying you cant get immune to anything later on. Saying immuity now is a bug or something.

But it is possible to go
80 light
80 ice
80 hekusal
60 fire

And farm for 100 cap T_T

Well what do you think?

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 Post subject:
PostPosted: Fri May 04, 2007 3:17 am 
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51 fire is absolutely useless. the mag def you get from 51 fire is pitiful, and immunity will most likely be fixed. you may as well get lightning cold and heuksal each to 90

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 Post subject:
PostPosted: Fri May 04, 2007 3:23 am 
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but then again you might wanna farm when you have reached cap :). but ya I agree that the mag deff for that buff sux. But none know if they will fix immunity yet right?

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 Post subject:
PostPosted: Fri May 04, 2007 3:38 am 
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zephyr wrote:
51 fire is absolutely useless. the mag def you get from 51 fire is pitiful, and immunity will most likely be fixed. you may as well get lightning cold and heuksal each to 90

sro stated there is nothign wrong with the immunity and it will probably stay at 78%


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 Post subject:
PostPosted: Fri May 04, 2007 9:08 am 
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well not everything planed workes out good practicaly. So I guess the build need to be tested.

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