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 Post subject: sp calculator/nuker build
PostPosted: Thu Apr 27, 2006 5:03 pm 
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this is regarding the sp calculater:

http://www.nerdwerx.nl/sro/index.php

i'm sure many of you are familiar with it, but i really dont understand all the numbers that they answred me, if someone understands them, please xplain...below is my perfect nuker build, i wanna know, do i need to sp farm?






Calculations
Required Experience: 288064516

Required Skillpoints: 66436

Mastery Sum: 180/300

Required Skill Experience: 26574400

Experience / Skill XP: 10.8399254922

Required Mastery Separation:


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PostPosted: Thu Apr 27, 2006 5:08 pm 
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Eventually? I'd say it'd be better if you did.

As 66k is no laughing matter..

My lv 60 char will only require 26k, 30k if you count seperate skills.

35k altogether..

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 Post subject:
PostPosted: Thu Apr 27, 2006 7:19 pm 
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Dunno what you //:protocol mean, but like average and good nukers need like 40-70k sp at 60lvl.


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PostPosted: Thu Apr 27, 2006 7:44 pm 
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Personally, my level 60 light/fire nuker will only need 27k..

But anyways, I will try to explain what I can. The required experience is how much experience you will need in order to reach your destined level, subtracting of course your already gathered experience from your current level. The required skillpoints is the ammount of skill points that will be needed to max out the skills that you have selected, of course again subtracting your current skill points. The mastery sum is just what it says. Your character can only have a certain number of masteries.. 300 to be exact. The skills that you have selected adds up to 180 out of 300 masteries used, which means IF you so choose you can pick another force category to work on if you so choose. Therefore, you have 120 open categories. The required skill experience can be a bit confusing. For every 400 skill experience points you gain one skill point or SP. So, you take the number of skill experience points, divide it by 400, and you should have your needed sp. The point of farming is to get more sxp than regular xp in order to gain a lot of sp. As for the other two I am not quite sure, but they are probably just relating to the gap between level and masteries that you need to get the required xp/sp by level 60.

As for SP farming, I would say YES YES YES. If you are going to need that much sp I would reccommend it. But, if you arnt as hardcore as the Koreans you can just leave a big gap the entire game. I am personally sp farming till 10k sp then just leaving a medium gap for the rest of the game that way I get the best of both worlds. A great guide on SP farming can be found here: http://www.silkroadforums.com/viewtopic.php?t=1243

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 Post subject:
PostPosted: Fri Apr 28, 2006 12:47 am 
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antix wrote:
Personally, my level 60 light/fire nuker will only need 27k..


Considering that it takes 12,764 sp to level up just one mastery from L1 to L60, *not including any skills*, I find that highly unlikely.


Concerning the calculator . . . if you click on the skill a drop down menu will appear allowing you to choose the skills you want.


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PostPosted: Fri Apr 28, 2006 2:39 am 
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they were probably just doing the masteries, yea. the only way i could see a whole build with only 27k is if you had only one tree of skills.

and 66k isn't bad at all. you should be able to do that with a very minimal gap. my build is going to require 95k, and i've been fine with a 3-4 gap.


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 Post subject:
PostPosted: Fri Apr 28, 2006 6:00 am 
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most glaivers use like 65k+, bladers like 75k+, nukers even more, and hybrids even more.

I think playing a 3-4 level gap is fine. just do this, your level 10, and your skill mastery is 7. (woot, you can get a skill upgrade at 7) you level, but you can not get a skill upgrade (without adding two points) so just leave it there at a 4 mastery, and then when you level again, add 2 in so you are level 12 and have a level 9 mastery. (3 level difference again)

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