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 Post subject: Nuker sword (Light)^_*
PostPosted: Fri May 05, 2006 12:54 am 
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I'm planning to make a new char which is pure int and still don't know of what skill is the best to chose. T_T :?
Help me which skills do i need to get w/ no sp farming needed.

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PostPosted: Fri May 05, 2006 1:01 am 
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If you are not interested in SP farming you should leave a pretty big mastery gap throughout the game, because if you want to be an effective nuker you will need clear over 60k sp by level 60. You should get the fire imbue and dancing demon skill. Use them till level 30 when you get your first nukes. This is what I did and it works like a charm, I just farmed sp, so now that I am level 3x I can keep my mastery at my level and level really fast.

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PostPosted: Fri May 05, 2006 1:01 am 
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Well, since u already know that u want to be int lighting sword, it should be easy to pick a path. First, most nukers don't have a lot of weapon skills. I don't use sword, so I don't know what sword skills are good. But you shouldn't need anything more than lvl 30 sword mastery. The lightning, go all the way!!! Add the imbue for everything, the piercing force skill which is a must buff since it adds magical damage, grasswalk for speed, and finally the lvl 30 nuke that is the necessity of being a nuker :) Also, always get passives and the lion shout. If ur nuke doesn't take out the mob, a lion shout will take it out and it doesn't use as much mp as a nuke.......

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Last edited by Shimohime on Fri May 05, 2006 2:31 am, edited 1 time in total.

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PostPosted: Fri May 05, 2006 1:28 am 
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Ohh thank you!

and what sword skills i should take?

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PostPosted: Fri May 05, 2006 1:59 am 
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antix wrote:
If you are not interested in SP farming you should leave a pretty big mastery gap throughout the game, because if you want to be an effective nuker you will need clear over 60k sp by level 60. You should get the fire imbue and dancing demon skill. Use them till level 30 when you get your first nukes. This is what I did and it works like a charm, I just farmed sp, so now that I am level 3x I can keep my mastery at my level and level really fast.

whats a dancing demon skill..


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PostPosted: Fri May 05, 2006 2:27 am 
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For sword skills, I suppose u can go look at the stickied blade guide. While it's for a blade, the skills r essentially the same and it should serve as a good reference

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PostPosted: Fri May 05, 2006 4:40 am 
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In my opinion, the only sword skills you'll need is the knockdown and block passive. As for sp farming, while I don't have a lvl 60 nuker, I believe you don't need to sp farm until lvl 30 when you get your nuke(s). Then, since the nukes do so much damage, you can stop putting in points and save up until you feel you have enough. This way you will lvl fast and still have enough sp for the future skills.

As for force skills, max all of lightning tree (unless you decide to use fire imbue, then don't put any points into lightning imbue). If you plan on making dual nuker, also get the fire nuke. However, if you're planning for the lonngg run (around lvl 57), then you can forego the entire fire tree. Just do 1) lightning imbue, 2) lightning nuke 3) earth lion, 4) heaven lion, 5) shock lion. Although my advice, just go the dual nuker route... less time-consuming and more fun along the way


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PostPosted: Fri May 05, 2006 5:15 pm 
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Nukers only need to take their weapon skills to 20 really. I took the first chain one and kept it at level 1 and I took the skill where you throw your weapon, again at level 1. I never use this now btw. Take 2 levels of the passive so your shield is better.

I used a spear also until I got my nukes at 30 then went back to sword/shield. If you go spear only take it to level 20. Get two level of the passive for all those hps and take the two skills in the tree that add more than 199% damage.. I am at work and forger their names but you will see what they are. Don't take the skill where you throw your spear. It's a waste with nukes.

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PostPosted: Fri May 05, 2006 5:21 pm 
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Can you nuke a mob you knocked down? I thought only swords and blades can hit a knocked down mob.

If you can't nuke then I wouldn't recommend getting the knockdown skill. You almost never actually swing your sword post level 30

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PostPosted: Fri May 05, 2006 5:50 pm 
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You can't nuke knockdown, but the skill is verry useful for both pve and pvp. If you get mobbed, or just need some distance, knockdown works wonders.


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PostPosted: Fri May 05, 2006 6:14 pm 
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Trying to make a pure int without sp farming is just asking for trouble. I consider leaving a 4-5 level gap between your highest mastery and exp level a form of sp farming, and I highly recommend you do that.

If you still want to have less than a 2 level gap throughout, your build will be easy because you don't have to decide on skills really . . . you'll have so little sp the choices are fairly straightforward. Here's what you want:

1. Everything in the lightening tree. The light imbue will get you in trouble at times (beacause it triggers mobs nearby your target to attack you), but you'll just have to deal with it - I didn't think it was that bad . . . you'll just have to be careful at times. Although you'll max everything in this tree, the most important skills are Must Piercing Force (an absolute requirement for every pure int), Grasswalk, and the light nuke. But since this will be your main mastery, you want it all.

2. You only use weapon skills until Lv30. The reason why is because at Lv30 (or a little later if maintaining a gap) you can get your light nuke. Being a pure int, once you get your light nuke, its so much stronger than your weapon skills that you'll be using it all the time. As long as enemies fall with one light nuke and one lionshout, you don't really need any weapon skills - but if they don't (and they always won't), you might consider getting some weapon skills. If you were also going to have fire as a mastery (which I recommend, but you would need to generate sp), you really wouldn't need any weapon skills.

Thing is, you never even said which weapon, spear or sword, you want to use. This is another discussion in itself. The main thing is that you want to get the *least* amount of skills in your weapon mastery of choice (except the passive). They only serve to get you to Lv30, when you get your nukes. What this means is that a pure int before Lv30 is kinda boring and can be difficult at times. You'll have few skills and little HP, and combine that with the fact light imbue triggers mobs, you'll have to be careful - the real payoff for a pure int is after Lv30. Ignore all the people around you using advanced skills . . . keep your focus on Lv30 and getting your nuke.

Now, this said, there are some weapon skills which can be useful. If going sword the knockdown and knockdown attack can be helpful. These are the only skills after Lv30 I ever use (I'm also pure int), but I use them very rarely. Just get the first level of each, and try it out for yourself - thats not much sp in the grand scheme of things. Concerning spear . . . beats me, I don't use spear.

3. OK, so now you have all of the lightening tree, and the least amount of weapon skills that will get you to Lv30. Which ever weapon you choose, you will want to max the passive (last skill at bottom) for it.

The HP passive in spear is *very* useful, even if you're a sword. The blocking % passive in sword is also very useful, but is not guaranteed like extra health is. My stance is that the HP passive is better up until Lv60 - after that, the farther away from Lv60 you go the more the blocking % helps over the HP passive. The main point is whatever weapon you choose, you will want to max the passive to Lv60. Since you're doing this, you may be tempted to get some weapon skills as well, but be careful - they will not serve you that well and may be a total waste of sp.

4. You now have light as main mastery (getting everthing), and your weapon choice as a main mastery (really for the passive, *do not* get weapon skills you won't use). You probably have room for one more sub mastery:

A. If you went with sword, you could choose the HP passive (spear) as your sub mastery. The extra health does make a difference.

B. You could decide to get Fire up to Lv30 just to get the nuke, then leave it. Having that one extra nuke would help a bunch, and stopping at Lv30 would save a good amount of sp.

C. You could go Cold for the defensive buffs and first book Frost Nova (which can save your ass in a pinch). You would want to get this to Lv30 at least. Honestly, the real benefits of Colds defensive buffs kick in at Lv60 (where the defensive phy buffs double in magnitude). But Frost Nova is always good for saving your butt . . . which may be required since you'll be triggering mobs with the light imbue.


That's it - you can choose between A, B, and C yourself. There is no right answer, it's just a matter of opinion. You may even have a problem maintaining two main masteries and a sub mastery without sp farming and a minimal gap.

Other ideas:
1. You could treat your weapon as a sub mastery, and have Cold and Light as main. This means low level HP or blocking % passives. But it's an alirght idea as you get the extra Cold def buffs, and could get the cold nuke, so you would have 2 nukes (although the cold nuke is waaay weaker than either fire or light nuke).

2. You could go Fire and light as mains. But where would your defense come from? No def buffs froim cold, no HP passive, and no blocking % passive. Being pure int you'll want some kind of extra defense - and if you had more sp, you could get it . . . making fire a really good choice. But you won't have much sp, so . . .

3. Force as a main or sub - not worth it. For it to really be effective you'll want to keep it's mastery up, which will make it one of your main masteries. But this will sacrifice too much in other areas. Not to mention, there are still not any guild quests . . .

4. Pacheon for the attack rating. On a pure int with low sp? Don't even think about it.


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PostPosted: Sat May 06, 2006 1:38 am 
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W0W thanks for the guide!

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PostPosted: Sat May 06, 2006 3:27 am 
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antix wrote:
If you are not interested in SP farming you should leave a pretty big mastery gap throughout the game, because if you want to be an effective nuker you will need clear over 60k sp by level 60. You should get the fire imbue and dancing demon skill. Use them till level 30 when you get your first nukes. This is what I did and it works like a charm, I just farmed sp, so now that I am level 3x I can keep my mastery at my level and level really fast.

Don't want to SP farm, then don't get Dancing Demon. It's a waste of SP, and is outdamaged by nukes when you're 30, and Soul Spear when you get lvl 14 Heuksal.


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PostPosted: Sat May 06, 2006 5:37 am 
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heres a build you can do, full int, withOUT sp farming.

its a full int light sword. ONLY. any other skills will need sp farming.

Bicheon tree: lvl to 19 ONLY.
illusion chain, blood blade force, flower bloom. lvl 1 is all you need

Lightning tree: Max everything.


this build depends on parry and lionshouts.

lightning imbue wil llower parry to the point where when you use your lightning nuke, it will hit at the top of its range, doing max dmg.

hope this helps.

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PostPosted: Sun May 07, 2006 5:51 am 
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That really helps!

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PostPosted: Sun May 07, 2006 8:48 am 
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I've decided to go Bicheon now, tho i've been Pacheon to LVL 18... But I really don't like the idea to start over, cause in a few days i'll have a job, and i can't computer all day so i'll continue this character.

My plan;

Stop with Pacheon. It's LVL 15 ATM, maxed ll of it out. But it didn't require to much SP...
Continue Lightning. Also LVL 15. Maxed out everything. This will become (and is) my main mastery.
Continue Ice. LVL 15. Maxed out all of it, except for the Attack that just shoots a little frostbiting ball.
Go Bicheon 'till LVL 30 And LVL 1 all first books I need.
Stop Force. I've got Pots and friends for this.
Should I go Heuksal for the HP?

Fire looks attractive, but it requires too much SP to get it to LVL 30, when I will have the Lightning nuke... so I guess i won't do that.


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PostPosted: Sun May 07, 2006 6:35 pm 
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Another thing; 'till LVL 12 or so I have put some Stat-P's in STR. Isn't too bad, I guess? Just a very, very little bit extra HP to help me a very, very little bit? :oops:


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PostPosted: Sun May 07, 2006 7:51 pm 
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No comments? :banghead:


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