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 Post subject: Total noob term reference!
PostPosted: Wed May 10, 2006 7:56 pm 
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Ok so I kida got it but I also have a lot of things that confuse me.. I think this forum will be complete id someone sticky post a reference of terms. like : KD , nukers, tankers, (already has hybrid), chain skills, PVP, PvO or whatever it is, imbues etc. cos although I concider my english very well I've really had, and still having hard time with some of the terms that you guys use cos I'm still a noob. :banghead: (I have already posted this once but I think this way I dont risk for noone to see it)


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 Post subject:
PostPosted: Wed May 10, 2006 10:42 pm 
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So you like "buk cake", except "cake" is spelled with a "k" hmm?

There's a list in the guides section under SP farming and masteries, but I'll list some for you right now.

Imbue: First skill under ice, lightning, and fire branches. Force skill tree does not have an imbue.

PvE: Player versus Environment; refers to lvling when a player is killing monsters.

PvP: Player versus Player; when player fights against another player or players, in a contest to see who is stronger. Requires a cape that can be bought from the grocery trader in each town. All capes make you friendly with other players wearing the same color, except the orange cape.

Pk: In general: When another player kills another player. In SRO: When a player who is not wearing a job item or cape, attacks another player who is not wearing a job item or cape, and kills them. The pker then recieves "murderer status" and will recieve constant damage when in town, and any one can attack him or her without penalty, until murderer status is gone.

Nukers: A character with a high magical balance who uses the second to last skill under ice, lightning or fire.

Nukes: Refers to the most powerful spell or skill, usually associated with mages, casters, or in this game "nukers".

Tankers: Characters with a high amount of HP who can "tank" alot of damage from attacks. They often have a high physical balance, and may or may not wear armor, and might favor garment instead.

HP: Hit points.

MP: Mana points.

Parry: Factor that reduces the possiblity of the attacker doing a higher DoT than normal. Is affected by attack rating of attacker.

Attack rating: Factor that increases the possibility of doing a higher DoT than normal. Is affected by parry. In general, it is good to have a high parry and attack rating, and that your enemy has lower parry and attack rating.

DoT or DoTs: Damage over Time. Refers to how much damage can be dealt in a shorter/faster amount of time. A player than can hit a monster for 100 damage every 2 seconds, has better DoTs than a player that hits a monster for 100 damage every 3 seconds.

Chain skills: Also known as "combos". Refers to the skills in any of the three weapon trees, that allow a player to hit a target several times very quickly.

Thief bug: When a high lvl player thief, uses a camel to spawn NPC thieves to attack 1 star traders to steal their goods.

1-star or 1-star trader: Traders that cannot be attacked by player thieves, but can be attacked by NPC thieves during a trade run.

Stars: Refers to the number of "stars" in the bottom left area of a transport's inventory. Also refers to the difficulty of the trade run, and affects how much trader experience will be given to the player. Any trader that has 2 or more stars can be attacked by player thieves.


That's all I can think of for now.

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Last edited by Suwin Tzi on Wed May 17, 2006 5:44 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed May 10, 2006 11:12 pm 
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Sticky!!! Make a stick like this!

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 Post subject:
PostPosted: Wed May 10, 2006 11:12 pm 
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PvE means player vs enviroment, not everything.


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 Post subject:
PostPosted: Wed May 17, 2006 5:47 am 
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So you're fighting the mountain and the ground beneath your feet? o.O?

(I'm kidding) Everything works just as well, since your fighting against time; how much percent can you reach before it's time to go; physical health, like how much longer can your body eat itself before you eat dinner; bodily functions, how much longer you can hold the crap in...etc...

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 Post subject:
PostPosted: Wed May 17, 2006 6:17 am 
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Suwin Tzi wrote:
So you're fighting the mountain and the ground beneath your feet? o.O?

(I'm kidding) Everything works just as well, since your fighting against time; how much percent can you reach before it's time to go; physical health, like how much longer can your body eat itself before you eat dinner; bodily functions, how much longer you can hold the crap in...etc...


Lol how much longer you can hold the crap in :)

I always do that 8)

I remember a couple years back I was tryign to hold one in and I thought I could slip a little fart, and I sharted.. but I won't go into that right now :)

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 Post subject:
PostPosted: Wed May 17, 2006 8:20 am 
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eeeeewwwwwwwww

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 Post subject:
PostPosted: Wed May 17, 2006 9:18 am 
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Suwin Tzi wrote:
Thief bug: When a high lvl player thief, uses a camel to spawn NPC thieves to attack 1 star traders to steal their goods.



That's all I can think of for now.



I don't think this is a bug.. otherwise they would fix it longtime ago
plus i've seen some os sro assistents doing it


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