(phy damage from weapon + damage from weaponskill)* % from skill) =X
( mag damage from weapon + damage from imbue)* % from imbue )=Y
total damage Z = (X* phy ballance%) + (Y* mag ballance %)
and than there is a bunch of stuff going on with attack rating and parry , and finaly the damage gets modefied by obsorb ratio from jewelry
and any damage left is resisted by your mag and phy defence
and as far as i know 200 phy defence means 200 points less phy damage
but all this is after much speculation , joymax sad something about skill damage some time ago in one of their Q&a's that kinda got me thinking i may hav got it wrong , or thay rea;ly dono wat thay are trying to tell us
ill look around to see if i can find wat thay sad and post it here , so you can see wat im talking about
yeah found it in a very old Q&a
Quote:
****************** 2/7 Update
Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?
A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.
i think there trying to say a 200% skill wil hit slower than a 100% skill orsomething