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 Post subject: Setting up a cart in the marketplace..
PostPosted: Fri May 19, 2006 7:22 pm 
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I have searched a few forums and found no real solid answer to my question, so I guess I will post it.

I just need to know a few things:

How do you set up a stall to sell things? What do I need and where can I get it?

How do I know how much something is worth??

Weapons that have special characteristics such as... 4/4lucky times etc, what does that mean and how much more are they worth?

Thanks for any help guys, and gals

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 Post subject: Re: Setting up a cart in the marketplace..
PostPosted: Fri May 19, 2006 7:54 pm 
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Quote:
How do you set up a stall to sell things? What do I need and where can I get it?

in your actions menu, there is a button for "stall" right-click it and it will pull up a stall. from here you can place items into to it with a price, change the name of your stall, and place a comment.

Quote:
How do I know how much something is worth??

you can either base it off of the store purchase price (you can see when you try to sell to NPC or set up the stall) or base it off of other people's stall and how much they are selling it for to see the 'average' cost of it and put it to your liking.

Quote:
Weapons that have special characteristics such as... 4/4lucky times etc, what does that mean and how much more are they worth?

first question can be answered in Moogie's general tips:
"Str: Extra strength points to your character.

Int: Extra magic points to your character.

Zombi/Freez/Burn/EtcHour Reduce: Reduces the length of time you will suffer any of the associated status ailments such as getting Frozen or Burned.

Lucky(xTime/Times): Increases the chance of Alchemy success on this item. Can be applied x amount of times before this value is removed and the added luck no longer applies.

Steady (xTime/Times): Reduces the chance of a failed Alchemy enhancement removing all of the item's current 'plusses'. This is the most common outcome of failed Alchemy.

Immortal (xTime/Times): Reduces the chance that a weapon will break if the Alchemy process fails. Weapon breakages are rare.

<<Alchemy Tip>> Use Lucky Powders based on the Grade of the item you're working on. A grade 3 item requires no less than a grade 3 Lucky Powder."

again you can estimate and take into account of other persons' price. happy gaming! hope this helps!

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 Post subject: Re: Setting up a cart in the marketplace..
PostPosted: Fri May 19, 2006 9:33 pm 
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LeGoZ wrote:
<<Alchemy Tip>> Use Lucky Powders based on the Grade of the item you're working on. A grade 3 item requires no less than a grade 3 Lucky Powder."


so with that you are saying that i can use for a 5th degree item a like 6 or 7th degree powder, didnt know that at all :shock:

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