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 Post subject: Help with Rogue/Cleric
PostPosted: Mon Nov 26, 2007 5:41 am 
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After 53 levels of bard, this is a useless subclass. The only skill I find myself using is the moving march, which is useless because this rogue will only be used for jobbing, and I will just buy the drug of typhoon.

Now can someone please help me with the skills I need for cleric? I went through the skills tonight and some of them seem redudant. I just need to know the skill names, I will look up the other required skills.

skills I need:

-Recover HP for myself and party
-Recover status from myself and party
-Resurrect dead people :D
-STR / INT and phy / mag defense buffs (I know i need all the books in under Blessing)


Thanks for your help

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 Post subject:
PostPosted: Mon Nov 26, 2007 5:49 am 
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check out the rogue guide im my sig :D its got a section on Cleric-Subclasses

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 Post subject:
PostPosted: Mon Nov 26, 2007 5:51 am 
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Here are some useful cleric skills to get:
-Res (the single person res)
-Healing Cycle (Very nice HoT)
-Recovery Division (Awesome as well)
-Bless Spell (Woot!)
-Heaven Flash (Pretty much optional though, level 1 is ok)

I never found Healing useful. I have it at level 5 and it's worthless since healing cycle does the job better and uses less MP. I plan to delevel it.

EDIT: oops I didn't read the part where you said you wanted to be useful in a party. Get the INT/STR buffs then, and group healing as well. Innocent cures the status effects.


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 Post subject:
PostPosted: Mon Nov 26, 2007 8:23 am 
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My subclass is cleric, but I find myself being cleric more than wizard now that I party at the generals. Here are the skills that will keep me and my party alive all the time
- Faith (required for the healing spells below)
- Charity (Required for the buffs)
- Recovery Division
- Healing Cycle/Orbit (I use this on myself even when I am using my wiz since it's like an auto-pot for 16 sec.)
- Healing Breath (it's the update of Healing, I use this to heal the tanker since the next 2 skill are not enough)
- Recovery (1 target heal, it's better than Breath but slower recast)
- Group Recovery
- Group Reverse (to rez every dead party memeber in 25m radius)
- Reverse Oblation (starts at lvl 60, casts faster than Reverse, and also adds a dmg absorption buff while giving dmg reduce buff, but it can be right clicked away, recast is 10 sec, so if you really want to rez fast you can also get Reverse, but Group Recovery will be better for mass rez).
-All 4 skills from blessing line Body,Soul,Mental,Force Blessings
-Bless Spell
-Heaven Glare (lvl 78 update of Heaven Flash, it's great stopping a target when you know they can kill you if they catch up)
-Holy Word/Spell




If you plant to act as a cleric I would also get
- Glory Armor (Light armor passive, it adds p.def while using cleric rod)
- Favor Armor (same as above, adds m.deff)

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 Post subject:
PostPosted: Mon Nov 26, 2007 12:43 pm 
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Thanks guys!!

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 Post subject:
PostPosted: Wed Nov 28, 2007 5:01 am 
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I do have a question, if I buff all my party members with my rod (ex. str/int), and then switch to my xbow or daggers do the buffs disapear?

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 Post subject:
PostPosted: Wed Nov 28, 2007 6:40 am 
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MrH wrote:
I do have a question, if I buff all my party members with my rod (ex. str/int), and then switch to my xbow or daggers do the buffs disapear?


it shouldn't

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 Post subject:
PostPosted: Wed Nov 28, 2007 6:55 am 
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they go away when you switch


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 Post subject:
PostPosted: Wed Nov 28, 2007 4:49 pm 
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MrH wrote:
I do have a question, if I buff all my party members with my rod (ex. str/int), and then switch to my xbow or daggers do the buffs disapear?


STR and INT go off all when switch , phy and mag def don't go off party members nut go off you ...

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