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 Post subject: Build Advice
PostPosted: Wed May 24, 2006 4:58 am 
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Right now I'm working on a Str/Glaive build, and I needed some help in choosing sub-masteries. I plan on training in groups and performing in guild-related activites often, so I considered getting Res... But wasn't sure if it would cripple me later on. I know which weapon skills I'm going to get, but couldn't really decide which Force skills would be useful at later levels.

Also, how large of a level gap is recommend and how long would I keep it? Really appreciate any help.

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 Post subject:
PostPosted: Wed May 24, 2006 5:47 am 
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wel for wat its worth , at lvl cap a fully skilled foce char is pretty rare , thay are also extremly good for giant trade runs , remeber thieve npc's are like mobs , harmony will work on them , that big yellow ward is super incase something happens like a trade down , get the traders in that circle and thay are save from npc thieves ( except npc thieve champoins course ).also not may ppl can rez a lvl 70 char , you can help out in all sorts of guild activity's with that skill ,

in sro its not realy about how strong a single char is , more about how strong his guild and union are , healers of high caliber and high lvl are rare and imo one of the most valuble to have from a pure team play point of view , next to aoe nukers and tanks healers form part of the very fundations of a good guild

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 Post subject:
PostPosted: Wed May 24, 2006 5:48 am 
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Well for glaive its clear cut.....Fire should be your main.....Max everything except for the nukes(burning arrow) and the fire wall series......And there are some who want lightning as a sub for the speed boost but for me I dont know....Ice would be a better one coz you sacrifice speed for defense....Spear and glaive users arent defended very well....If you want speed then you might as well carry garment or protector since you're a pure str with spear skills to boot.......Force would be interesting if you wanna be a healer......Useful in guild wars and trade runs if your a hunter but generally thats abt it........And it would cut down on the hp pots a lot......But since ur a pure str it would be useless.....If you just simply want some force skills then just up ur ress and therapy and the force passives.......It will be enough.....Other than that there should be nothing abt it.......


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 Post subject:
PostPosted: Wed May 24, 2006 1:14 pm 
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Wuyazi wrote:
Ice would be a better one coz you sacrifice speed for defense....


That's a horrible misconception that everyone seems to have. Early on ice does not offer enough defence from it's passive or frost guard. This only get's worth it WAY later on. I believe it would be better to do the following:

1) Raise lightning until you have a 50% grasswalk or lv32.
2) Max fire (you can skip magical protection and the shield skill early and get them later on when they'll make a difference)
3) Max Heuksal

This way you can keep your gap relatively small so you can level up quicker. Then, at higher levels when you're grinding endlessly you should have enough SP to raise cold and the fire skills left out relatively quickly.

I tested this on a small scale recently. I didn't touch fire mastery until level 25. With a 0 gap during the whole leveling process I somehow managed to raise fire mastery from 0-2x in one level's grinding worth of SP.

Later on skills cost hundred of SP (4x), who cares at that level when adding points into a tree that cost only a couple dozen SP? it's nothing but a scratch.

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 Post subject:
PostPosted: Thu May 25, 2006 12:57 am 
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Well, I'm going to get Therapy and Res... But I'm still torn between Lightning and Fire. Can someone explain how parry works? It seems like that's what lightning force revolves around... If parry is genuinely useful, then I'd go with lightning probably. It seems like there's very few useful fire skills for a Str/Glaive besides the passive (which doesn't seem very good at all) and the skill that raises damage by sacrificing health.

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