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 Post subject: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 2:00 pm 
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...is pointless without new skills.

Did you see the 2 hour long fight between colb & HeMa last night? :banghead:


HeMa = Pure STR Sun +7 blade, +9 shield
colb = PURE INT sun +7 sword, +7 shield

HeMa's max crit = 9k
Colb's max nuke = 14k



FFS, give us 90 skills already :(

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 2:17 pm 
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for me.. i dont like to be a full sun player in a pserver with that low skills, if i had full suns.. i would only grind with it

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 2:37 pm 
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Well, 14k nuke is not that bad :wink: Lvl 90 str has only 24-28k HP. That's the half

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 3:11 pm 
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9k crit and 14k nukes are half of the other player's hp, if the nuker could have gotten off 3 nukes and a lion shout the blader should have been dead
that battle should have laster less than 5 minutes, not 2 hours


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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 3:14 pm 
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did colb use walls? that gives him time to pull off more nukes without being kd... nuking 14k is strong enough to kill anyone in ecsro :banghead:

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 3:32 pm 
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NuclearSilo wrote:
Well, 14k nuke is not that bad :wink: Lvl 90 str has only 24-28k HP. That's the half


I have 2 level 90's. A pure INT with 13k HP and a pure STR with 30k HP. Not sure where you're getting these numbers.

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 3:33 pm 
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evilpeta wrote:
did colb use walls? that gives him time to pull off more nukes without being kd... nuking 14k is strong enough to kill anyone in ecsro :banghead:


That was his HIGHEST nuke. Most of his nukes were hitting for 10-12k, and he would randomly get a 14k because HeMa had lower parry ratio. Plus HeMa kept knocking him down so yeah.

Fire wall didn't work... it was bugged.

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 4:57 pm 
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figure .09 wrote:
NuclearSilo wrote:
Well, 14k nuke is not that bad :wink: Lvl 90 str has only 24-28k HP. That's the half


I have 2 level 90's. A pure INT with 13k HP and a pure STR with 30k HP. Not sure where you're getting these numbers.

From my memory.
Just checked nivlam. A pure str with perfect blues +77 str have ~26500 HP, +HP on chest,leg,head you must have 28k HP. If is a spearman +1k HP passive

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 5:58 pm 
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NuclearSilo wrote:
figure .09 wrote:
NuclearSilo wrote:
Well, 14k nuke is not that bad :wink: Lvl 90 str has only 24-28k HP. That's the half


I have 2 level 90's. A pure INT with 13k HP and a pure STR with 30k HP. Not sure where you're getting these numbers.

From my memory.
Just checked nivlam. A pure str with perfect blues +77 str have ~26500 HP, +HP on chest,leg,head you must have 28k HP. If is a spearman +1k HP passive


NOTE: all full blue str and hp

pure int= 14k
pure str= 28k
pure str + heu passive = 30k hp
pure int spear = 17k hp

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Thu Jun 18, 2009 6:39 pm 
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NuclearSilo wrote:
figure .09 wrote:
NuclearSilo wrote:
Well, 14k nuke is not that bad :wink: Lvl 90 str has only 24-28k HP. That's the half


I have 2 level 90's. A pure INT with 13k HP and a pure STR with 30k HP. Not sure where you're getting these numbers.

From my memory.
Just checked nivlam. A pure str with perfect blues +77 str have ~26500 HP, +HP on chest,leg,head you must have 28k HP. If is a spearman +1k HP passive


1k hp passive? We have level 90 passives on ecSRO. Do you even play on this server?? And he would have +72 STR as a blader. Not 77. You're not very good with numbers. :roll:

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 5:20 am 
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They got lvl 90 skills already? :shock:
And it's +7 STR each part of gear, there is total 11 parts... (6 armors, 4 accessories, 1 weapon)

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 5:52 am 
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who cares, idk why everyone was having sex over eachother just to watch it. hema just spammed kd and thats all that ever keeps him alive. everyone knows that hema sucks and he cant kill anyone.
did this need a topic?

to answer evilpeta's ( u are the original LordPeta right? ) question i saw him phantom a few times to stop hema from kding as much, ask one of the droolers for more info

oh and @ topic starter, are you whitedragen?


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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 11:26 am 
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yeh i'm lordpeta, i figured he would phantom away, what got me is that someone mentioned fire wall is bugged.. anyone can confirm this? is this because of the skills update? i tried ice wall and it works just fine..

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 11:43 am 
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ECSRO suns are a joke, useless skills to back them with lol, and 15b for a sun wep! O.o

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 6:01 pm 
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now they're a joke.. but before 10d all i was saving up for was a sun weapon. now i'll just get a 10d and +7 it or something :)
now sun gear... if they add 10d gear might as well save me the trouble of saving up and buying 9d sun, and make a 10d set +5 instead. but for that, cap should be raised yes? :D

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 7:05 pm 
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evilpeta wrote:
now they're a joke.. but before 10d all i was saving up for was a sun weapon. now i'll just get a 10d and +7 it or something :)
now sun gear... if they add 10d gear might as well save me the trouble of saving up and buying 9d sun, and make a 10d set +5 instead. but for that, cap should be raised yes? :D

if they make lvl 100 and lvl 90 skills it will be ok,
i think they made the 10d weapons so players can deal more dmg due to low lvl skills and high hp. if they make lvl 100 with lvl 70 skills it will be an epic fail

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 8:01 pm 
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NuclearSilo wrote:
They got lvl 90 skills already? :shock:
And it's +7 STR each part of gear, there is total 11 parts... (6 armors, 4 accessories, 1 weapon)


What are you talking about? The max STR or INT you can get on 9th degree gear is 6. Do I really need to pull screenshots? STR 6 / INT 6 and HP/MP 600. Why do people feel the need to comment on things they know nothing about. And when you're talking about a BLADER, it's 12 parts.

Weapon - Shield
Head - Shoulder
Chest - Wrist
Pants - Boots
Earring - Necklace
Ring - Ring

6 x 12 = 72

And they don't have 90 skills. But they have level 70 skills updated to max (like imbue goes up to lvl 13 now I think) and you get 90 passives.

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 8:04 pm 
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figure .09 wrote:
NuclearSilo wrote:
They got lvl 90 skills already? :shock:
And it's +7 STR each part of gear, there is total 11 parts... (6 armors, 4 accessories, 1 weapon)


What are you talking about? The max STR or INT you can get on 9th degree gear is 6. Do I really need to pull screenshots? STR 6 / INT 6 and HP/MP 600. Why do people feel the need to comment on things they know nothing about. And when you're talking about a BLADER, it's 12 parts.

Weapon - Shield
Head - Shoulder
Chest - Wrist
Pants - Boots
Earring - Necklace
Ring - Ring

6 x 12 = 72

And they don't have 90 skills. But they have level 70 skills updated to max (like imbue goes up to lvl 13 now I think) and you get 90 passives.

100% true

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 9:32 pm 
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Strwarrior wrote:
evilpeta wrote:
now they're a joke.. but before 10d all i was saving up for was a sun weapon. now i'll just get a 10d and +7 it or something :)
now sun gear... if they add 10d gear might as well save me the trouble of saving up and buying 9d sun, and make a 10d set +5 instead. but for that, cap should be raised yes? :D

if they make lvl 100 and lvl 90 skills it will be ok,
i think they made the 10d weapons so players can deal more dmg due to low lvl skills and high hp. if they make lvl 100 with lvl 70 skills it will be an epic fail

you're right, that would destroy 1v1 pvp and encourage ppl to make job wars and group pvp. 1v1 pvp is gay anyway :)

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Fri Jun 19, 2009 10:37 pm 
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10d was a gd addition to ecsro i guess, maeks those lower lvl skills slightly more powerfull, and also brings the gap between sun and normal gear guys down a slight bit (attack based, sun still own lol)

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Sat Jun 20, 2009 3:07 am 
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according to nivlam a 76+7 sun glaive has only 53 phy atk higher than a 90+7.. and the reinforces are like 5% difference (sun better), not that much imo. hope they add 10d stones and shit, this is everyone's chance to hit like a sunner :P

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Sat Jun 20, 2009 4:17 pm 
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evilpeta wrote:
according to nivlam a 76+7 sun glaive has only 53 phy atk higher than a 90+7.. and the reinforces are like 5% difference (sun better), not that much imo. hope they add 10d stones and shit, this is everyone's chance to hit like a sunner :P


5% is a lot when you're talking about reinforce...

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 Post subject: Re: [ecSRO]Sun vs Sun PVP...
PostPosted: Sat Jun 20, 2009 7:32 pm 
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it's not as much as you think considering the tradeoff you can do by letting go of a sun weapon atm.. you can buy a full 9d sun+5 set with the same amount of gold it will take you to buy a 9d sun+7 weapon.
of course if you have both sun weapon and sun gear, you might wanna keep those. for those of you who still have sun weapon, i think it would be better to sell it, grab a sun set, and use a 10d+7 weapon instead.
i would say 15% or higher reinforce difference would make me keep a sun, 5% is not that much.

edit: lol, sun vs sun pvp is going to be very common, now that the isro duper has come to ecsro :D he stalled 8 sun+7 spears all with same stats same %'s...

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