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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:35 am 
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wooi that was fun last night huh pillow :D
congrads again u bastard =O stealing my look and all >.>
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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:54 am 
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bergon wrote:
Panu wrote:
You cannot point the "took three years" finger at him, it has even taken Fly the same length for him to reach this point too.

Oh please, Fly wasn't even seriously trying. Unlike Zelos, which tried, and failed.

GG


We had probably one of the most successful emulators and open betas where hundred people were playing. Reason we stopped was cause it took too much time. But we have always been committed to opening a good server, so we have.

Other note:

The donation is now online as of this friday you canaccess this via the Precient option on our homepage.

Remember this is still a free service, but buying coins helps keep it going. If we make over x amount required we will always see about reducing it.


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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 7:20 am 
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Lempi wrote:
Zelos is not trying to make money. In fact, they don't even have a shop.

Eckoro wrote:
The donation is now online as of this friday you canaccess this via the Precient option on our homepage.

Fucking lol'd.


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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 7:52 am 
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What he was saying was we havent done it from the-get-go. How do you host a server that will be over two hundred a month with 3 game servers, unsupportable. Plus you cut out last bit of quote, we will adjust price accordingly


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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 8:50 am 
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bergon wrote:
Panu wrote:
You cannot point the "took three years" finger at him, it has even taken Fly the same length for him to reach this point too.

Oh please, Fly wasn't even seriously trying. Unlike Zelos, which tried, and failed.

GG


The ones, who try to do it, can fail, but the ones, that don't even try it, have already failed. So what's better? Also they didn't need donations to go in public release. There is already a running server on Zelos and now that they have most parts of the server running and working, they ask for donations. That's fair, i guess. Also there are events, where you can win silk items ingame. But I definitely wouldn't invest on a server, that's not even online yet. You'll never know what they do with the money and knowing NightBloom and Fly they'll probably just quit it, when there is something else (GW 2).


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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 10:10 am 
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bergon wrote:
Lempi wrote:
Zelos is not trying to make money. In fact, they don't even have a shop.

Eckoro wrote:
The donation is now online as of this friday you canaccess this via the Precient option on our homepage.

Fucking lol'd.

What I meant by "shop" was that they're not trying to get £100-£200 for full sun sets or something stupid.

Of course they are going to have a donation system. How on earth are they meant to pay for the server without it? Besides, it's not like they are forcing anyone to donate, and the only rewards you get from it, are silk items.

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 3:58 pm 
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Kronos wrote:
The ones, who try to do it, can fail, but the ones, that don't even try it, have already failed. So what's better? Also they didn't need donations to go in public release. There is already a running server on Zelos and now that they have most parts of the server running and working, they ask for donations. That's fair, i guess. Also there are events, where you can win silk items ingame. But I definitely wouldn't invest on a server, that's not even online yet. You'll never know what they do with the money and knowing NightBloom and Fly they'll probably just quit it, when there is something else (GW 2).

Oh Berethor, you're so pathetic.

Lempi wrote:
What I meant by "shop" was that they're not trying to get £100-£200 for full sun sets or something stupid.

Of course they are going to have a donation system. How on earth are they meant to pay for the server without it? Besides, it's not like they are forcing anyone to donate, and the only rewards you get from it, are silk items.

All of this above shit, happens on just about every other private server. And yet you act as if it's something new.

Nice try at trying to save your incompetent ass. But it failed miserably.

GG

Anyhow, I'll let you noobs get back to discussing this incredibly boring server.

/leave


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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 4:20 pm 
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Yeah, rates are way too low for my taste. Good luck anyway.

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 4:33 pm 
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Even now that they increased the rates? It should be really fast now...

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 4:58 pm 
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blablaz wrote:
Yeah, rates are way too low for my taste. Good luck anyway.

Seriously?

After around level 40, the rates are 30x.
If you join a group at level 20, and go get power leveled on Isy, you will be around 58. Then onto Lord Yarkan, and you're 70. In about 30mins.

How is that low? :palm:

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 5:07 pm 
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Lempi wrote:
blablaz wrote:
Yeah, rates are way too low for my taste. Good luck anyway.

Seriously?

After around level 40, the rates are 30x.
If you join a group at level 20, and go get power leveled on Isy, you will be around 58. Then onto Lord Yarkan, and you're 70. In about 30mins.

How is that low? :palm:


Any server where you can't cap in one hit is a low rate server!


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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:03 pm 
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Alright, so I ordered my first bunch of silk. Seems it isn't really instant. At least not for now.

We'll see how long it takes for delivery :)

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:06 pm 
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Eckoro wrote:
Lempi wrote:
blablaz wrote:
Yeah, rates are way too low for my taste. Good luck anyway.

Seriously?

After around level 40, the rates are 30x.
If you join a group at level 20, and go get power leveled on Isy, you will be around 58. Then onto Lord Yarkan, and you're 70. In about 30mins.

How is that low? :palm:


Any server where you can't cap in one hit is a low rate server!


Indeed. What are the rates then if not x4, x13, x26?

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:14 pm 
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It's 30x.

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:31 pm 
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iztupido wrote:
Kronos wrote:
Obsidian wrote:
Interesting. Please tell me Dickbax the ragequitter isn't on your staff. :)

The staff is npcdoom, eckoro, Nezekan, ni, Tuni, ZadYree. I remember most of these people from Zelos Open Beta and they used to be nice people. Also i think that they really know, what they are doing. So i guess (or at least hope), that it will be a great server.

yep yep them good times. Eckoro really, aren't you planning on making a 60 cap one? :sadface:


i would only play 60cap with chinise only ;p but tbh 70cap with 8d sos only was funnnn

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:36 pm 
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ltsune wrote:
It's 30x.


x26 and x30 looks pretty much the same to me :giveup:

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 6:47 pm 
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Braka wrote:
iztupido wrote:
Kronos wrote:
The staff is npcdoom, eckoro, Nezekan, ni, Tuni, ZadYree. I remember most of these people from Zelos Open Beta and they used to be nice people. Also i think that they really know, what they are doing. So i guess (or at least hope), that it will be a great server.

yep yep them good times. Eckoro really, aren't you planning on making a 60 cap one? :sadface:


i would only play 60cap with chinise only ;p but tbh 70cap with 8d sos only was funnnn


was mucho fun :sohappy: :sohappy: I'm not really in the mood to play a 110 cap atm, but when a 60~70 one pops up I'll be just to join

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 7:03 pm 
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blablaz wrote:
ltsune wrote:
It's 30x.


x26 and x30 looks pretty much the same to me :giveup:

Yeah, but it increases as you go up in areas. SO Takla and Roc Mountain gives more than the Jangan area for example.

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 7:52 pm 
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ltsune wrote:
blablaz wrote:
ltsune wrote:
It's 30x.


x26 and x30 looks pretty much the same to me :giveup:

Yeah, but it increases as you go up in areas. SO Takla and Roc Mountain gives more than the Jangan area for example.

Compared to isro the rates are actually 20x 40x and 60x, because the green book is doubling the rates.


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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 9:56 pm 
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Dont you dare say rates are to low, i started today.

Spoiler!

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 10:02 pm 
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inb4 Cb goes inactive.

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 10:33 pm 
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rates are too low

btw u got like no spzzz! are u only wizard?

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 10:50 pm 
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ShiningBow wrote:
rates are too low

btw u got like no spzzz! are u only wizard?

The sp requirements are only 1/3 on this server ;)

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 10:58 pm 
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cbkilla wrote:
Dont you dare say rates are to low, i started today.

Spoiler!


You don't count, you're getting plvl'ed 24/7 on any server you go to :palm:

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 11:41 pm 
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blablaz wrote:
cbkilla wrote:
Dont you dare say rates are to low, i started today.

Spoiler!


You don't count, you're getting plvl'ed 24/7 on any server you go to :palm:


Im not only wizard, im FF wiz/cleric 101 and im testing the pservers, seeing which i like so i can finally decide which to stay at. So far Diamond has turned to complete shit, Redster is decent but the staff cant even fix the skill bar glitch so that server has no future, Zelos by far has the best staff and server hardware but its just really empty atm, and last but not least Ssro(avalon) definitively has a good staff behind it and all the little tweeks fly is making the server a one of a kind, its gunna be a fun server to say the least. So its either gunna be Zelos or Ssro for me, maybe both depending on how they go.

I got plvled off isy once then after that i we began hunting down uniques since no one kills them there so dont say i get plvled everywhere i go

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Fri Oct 07, 2011 11:51 pm 
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GlennNL22 wrote:
inb4 Cb goes inactive.

too late

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Sat Oct 08, 2011 12:04 am 
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Both of you always go inactive before i do so shadup

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Sat Oct 08, 2011 3:02 am 
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bergon kind of failed here with his fly-love in

Anyways, i like the idea of different rates at different lvls, makes the lower lvls more fun instead of just a 10 minute hassle

Is the rates for soloing (for chinese) more than for euros/partying?

I remember reading about some server with that, not sure if its this one

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Sat Oct 08, 2011 3:05 am 
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Zelos rates are the same for both races, on Ssro solo rates will be higher then party rates.

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 Post subject: Re: Zelos Online – Quality, Support & True Gameplay
PostPosted: Sat Oct 08, 2011 5:08 am 
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14 of dEranged are level 87+. Most of that are 94+. The rates are not slow. Most of these characters are only a few days old. It's insanely high rate server IMO. Low rate would be 5x.

And yes some of it plvl, but most of it is within guild. Today as a guild we tanked and killed 4 Shaitans and 6 uniques in Jangan Cave. It worked out fine. We leveled from 80 to 95 today doing that. Mix of Chinese and Euro 8/8 party. No plvling there. Just find a group to go unique hunting. Even at 85 you can get XP from LY for example.

Plenty of Titan uniques to party on, that don't have tons of spawn. But we also killed a normal Shaitan with spawns. That was fun.


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