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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 2:57 pm 
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Baconz wrote:
considering the "low" amount of players, disabling unions could help keep fortress war interesting/worth your time for those who don't happen to be in the one op union.


i agree with this 100% disabeling unions could make a super intresting concept. and more conflict.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 4:35 pm 
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okay, i've got a ancient set piece. staf + necklace. however the 72 weapon and the 76 normal necklace. are WAAAAAYYYYY beter. the only bonus being 2K extra hp then ?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 5:45 pm 
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Tasdik should go check the richest player list on venture homepage ;)

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 5:55 pm 
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wiz is pretty much 1shot so that extra HP will let you live 0.5 seconds longer

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 6:15 pm 
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Damn, you guys already so high lvl.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 7:53 pm 
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_Dutchy_ wrote:
Baconz wrote:
considering the "low" amount of players, disabling unions could help keep fortress war interesting/worth your time for those who don't happen to be in the one op union.


i agree with this 100% disabeling unions could make a super intresting concept. and more conflict.

But then, how will we be able to use the cool union+guild logos? D:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 9:50 pm 
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lotri wrote:
_Dutchy_ wrote:
Baconz wrote:
considering the "low" amount of players, disabling unions could help keep fortress war interesting/worth your time for those who don't happen to be in the one op union.


i agree with this 100% disabeling unions could make a super intresting concept. and more conflict.

But then, how will we be able to use the cool union+guild logos? D:


i dont want to see mario`shrum omg :shock:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 10:53 pm 
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Hey hey, Everybody likes shrooms :sohappy:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 11:39 pm 
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_Dutchy_ wrote:
Hey hey, Everybody likes shrooms :sohappy:

Fuuuuuuuuuu , we are not all lucky like you to live in holland :x

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 9:28 am 
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ninshad wrote:
wiz is pretty much 1shot so that extra HP will let you live 0.5 seconds longer


He said the last tier was way better, meaning if you wear the ancient set instead, you might take that 2k more dmg anyway.

About the uni emblem thing, I'm sure xomething can be arranged :p

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 11:47 am 
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the difference between a ancient necklace +3 and a 76 necklace +3 was about 1.0/1.1 points. thats quite allot.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 11:58 am 
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that is a lot.. pretty much the same as som/sun difference, if not even more.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 6:32 pm 
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So... why is the server in check? I finally have time to play again, and I can't :(

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Last edited by ltsune on Wed Sep 18, 2013 6:48 pm, edited 1 time in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 6:39 pm 
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waiting for inspection to finish
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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 6:49 pm 
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ninshad wrote:
waiting for inspection to finish
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dudeeeeeeeeeeeeeeeeeeeee :slap:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 6:55 pm 
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Server inspection has been completed.

-Pet clocks added to fgw NPC for gold/job coins;
-Lucky magic powders 5-6-7d added to FGW npc for gold/job coins;
-Monster summon scrolls added to FGW NPC for gold/job coins;
-Strong monsters (from monster summon scrolls) experience given increased;
-Elixir cost reduced but now requires job coins;
-Added 6 new ancient skills for chinese race:
*1 fire (aoe physical continous burn);
*1 lightning (lingering lion shout);
*2 spear (2 chains with debuffs);
*2 bow (aoe knockback, piercing arrow).


Last edited by Qynchou on Wed Sep 18, 2013 7:36 pm, edited 2 times in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 6:55 pm 
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I think it is up again now :sohappy:

Qynchou wrote:
Server inspection has been completed.

Can we get a changelog?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 9:26 pm 
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where can we get the job skill extension quest?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 9:33 pm 
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_Dutchy_ wrote:
where can we get the job skill extension quest?

Hotan Specialty trader.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 9:42 pm 
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Qynchou wrote:
_Dutchy_ wrote:
where can we get the job skill extension quest?

Hotan Specialty trader.



Sweet Thanks,

Any word on fortress war by the way? is it fixed now ?


Edit, is it possible for you to make a simliar quest to the skill extension quest but then for gold ? simliar kill count for mobs but then you get rewarded lets say 5 mill gold. make it 1x daily repeatable. might make sure that in the future. people still grindi n the jobcave.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Wed Sep 18, 2013 11:09 pm 
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Sure, I already got quite a lot of ideas for quests when I start working on them :sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 19, 2013 2:14 am 
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Bleh, sorry for not being on as much.. Hard to find time being a full time student and all.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 19, 2013 10:56 am 
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Juicy wrote:
Bleh, sorry for not being on as much.. Hard to find time being a full time student and all.

I know dat feel!

I just play whenever I have the time, really. Even if it is just once a twice a week.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 19, 2013 11:03 am 
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Chin are cool.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 19, 2013 6:35 pm 
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_Bisu_ wrote:
Chin are cool.


racist

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 19, 2013 6:36 pm 
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messed around with an archer today. Strongbow that shoots in 4 dirrections O.O lol wut. Awsome!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Thu Sep 19, 2013 10:50 pm 
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ltsune wrote:
Juicy wrote:
Bleh, sorry for not being on as much.. Hard to find time being a full time student and all.

I know dat feel!

I just play whenever I have the time, really. Even if it is just once a twice a week.

Yeah, I've just been swamped with homework the passed two weeks and now that I have none I'm trying to catch up on shows that I've missed.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 20, 2013 4:23 am 
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_Dutchy_ wrote:
messed around with an archer today. Strongbow that shoots in 4 dirrections O.O lol wut. Awsome!


That skill will be garbage by level 60, I really wish they'd buff it to match cap damage.
The ancient knockback and colossal arrow are what I use to clear an entire temple room in ~5 seconds :sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 20, 2013 7:58 am 
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Getting some sort of Asian language error when I click start at the launcher...don't think the server is down since the site says people are on.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 20, 2013 8:01 am 
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Rawr wrote:
_Dutchy_ wrote:
messed around with an archer today. Strongbow that shoots in 4 dirrections O.O lol wut. Awsome!


That skill will be garbage by level 60, I really wish they'd buff it to match cap damage.
The ancient knockback and colossal arrow are what I use to clear an entire temple room in ~5 seconds :sohappy:


Soon enough youll be able to level ancient skills, statuses, durations, crit chances, ranges and etc will scale :sohappy:

Fresh wrote:
Getting some sort of Asian language error when I click start at the launcher...don't think the server is down since the site says people are on.


Most likely AV or some other program/protection modifying the files. Try to add Venture's folder into exceptions and resintalling it there.


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