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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 2:57 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Baconz wrote: considering the "low" amount of players, disabling unions could help keep fortress war interesting/worth your time for those who don't happen to be in the one op union. i agree with this 100% disabeling unions could make a super intresting concept. and more conflict.
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 4:35 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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okay, i've got a ancient set piece. staf + necklace. however the 72 weapon and the 76 normal necklace. are WAAAAAYYYYY beter. the only bonus being 2K extra hp then ?
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Baconz
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 5:45 pm |
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Joined: Sep 2012 Posts: 251 Location: Here and there.
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Tasdik should go check the richest player list on venture homepage 
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It won't hurt.. :)
(Ó_#)ò=(°□°ò)
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ninshad
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 5:55 pm |
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Joined: Jul 2007 Posts: 604 Location: Elsewhere
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wiz is pretty much 1shot so that extra HP will let you live 0.5 seconds longer
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omier
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 6:15 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Damn, you guys already so high lvl.
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lotri
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 7:53 pm |
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Joined: Jul 2007 Posts: 251 Location: [Aege] - Retired
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_Dutchy_ wrote: Baconz wrote: considering the "low" amount of players, disabling unions could help keep fortress war interesting/worth your time for those who don't happen to be in the one op union. i agree with this 100% disabeling unions could make a super intresting concept. and more conflict. But then, how will we be able to use the cool union+guild logos? D:
_________________ - Aege's former resident tactical medic
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 9:50 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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lotri wrote: _Dutchy_ wrote: Baconz wrote: considering the "low" amount of players, disabling unions could help keep fortress war interesting/worth your time for those who don't happen to be in the one op union. i agree with this 100% disabeling unions could make a super intresting concept. and more conflict. But then, how will we be able to use the cool union+guild logos? D: i dont want to see mario`shrum omg 
_________________ IGN: HelloSir Active
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 10:53 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Hey hey, Everybody likes shrooms 
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Tue Sep 17, 2013 11:39 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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_Dutchy_ wrote: Hey hey, Everybody likes shrooms  Fuuuuuuuuuu , we are not all lucky like you to live in holland 
_________________ IGN: HelloSir Active
 Do Not look at spoiler
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Baconz
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 9:28 am |
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Joined: Sep 2012 Posts: 251 Location: Here and there.
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ninshad wrote: wiz is pretty much 1shot so that extra HP will let you live 0.5 seconds longer He said the last tier was way better, meaning if you wear the ancient set instead, you might take that 2k more dmg anyway. About the uni emblem thing, I'm sure xomething can be arranged :p
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It won't hurt.. :)
(Ó_#)ò=(°□°ò)
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 11:47 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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the difference between a ancient necklace +3 and a 76 necklace +3 was about 1.0/1.1 points. thats quite allot.
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Baconz
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 11:58 am |
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Joined: Sep 2012 Posts: 251 Location: Here and there.
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that is a lot.. pretty much the same as som/sun difference, if not even more.
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It won't hurt.. :)
(Ó_#)ò=(°□°ò)
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 6:32 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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So... why is the server in check? I finally have time to play again, and I can't 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
Last edited by ltsune on Wed Sep 18, 2013 6:48 pm, edited 1 time in total.
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ninshad
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 6:39 pm |
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Joined: Jul 2007 Posts: 604 Location: Elsewhere
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waiting for inspection to finish 
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 6:49 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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ninshad wrote: waiting for inspection to finish  dudeeeeeeeeeeeeeeeeeeeee 
_________________ IGN: HelloSir Active
 Do Not look at spoiler
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 6:55 pm |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Server inspection has been completed.
-Pet clocks added to fgw NPC for gold/job coins; -Lucky magic powders 5-6-7d added to FGW npc for gold/job coins; -Monster summon scrolls added to FGW NPC for gold/job coins; -Strong monsters (from monster summon scrolls) experience given increased; -Elixir cost reduced but now requires job coins; -Added 6 new ancient skills for chinese race: *1 fire (aoe physical continous burn); *1 lightning (lingering lion shout); *2 spear (2 chains with debuffs); *2 bow (aoe knockback, piercing arrow).
Last edited by Qynchou on Wed Sep 18, 2013 7:36 pm, edited 2 times in total.
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 6:55 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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I think it is up again now  Qynchou wrote: Server inspection has been completed. Can we get a changelog?
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 9:26 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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where can we get the job skill extension quest?
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 9:33 pm |
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Joined: Apr 2013 Posts: 146 Location: Forum
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_Dutchy_ wrote: where can we get the job skill extension quest? Hotan Specialty trader.
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 9:42 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Qynchou wrote: _Dutchy_ wrote: where can we get the job skill extension quest? Hotan Specialty trader. Sweet Thanks, Any word on fortress war by the way? is it fixed now ? Edit, is it possible for you to make a simliar quest to the skill extension quest but then for gold ? simliar kill count for mobs but then you get rewarded lets say 5 mill gold. make it 1x daily repeatable. might make sure that in the future. people still grindi n the jobcave.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Wed Sep 18, 2013 11:09 pm |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Sure, I already got quite a lot of ideas for quests when I start working on them 
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Juicy
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 19, 2013 2:14 am |
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Joined: Sep 2006 Posts: 1233
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Bleh, sorry for not being on as much.. Hard to find time being a full time student and all.
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 19, 2013 10:56 am |
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Joined: Mar 2008 Posts: 5751 Location:
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Juicy wrote: Bleh, sorry for not being on as much.. Hard to find time being a full time student and all. I know dat feel! I just play whenever I have the time, really. Even if it is just once a twice a week.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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_Bisu_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 19, 2013 11:03 am |
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Joined: Jul 2013 Posts: 188 Location: `,. .,`
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 19, 2013 6:35 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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_Bisu_ wrote: Chin are cool. racist
_________________ IGN: HelloSir Active
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 19, 2013 6:36 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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messed around with an archer today. Strongbow that shoots in 4 dirrections O.O lol wut. Awsome!
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Juicy
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 19, 2013 10:50 pm |
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Joined: Sep 2006 Posts: 1233
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ltsune wrote: Juicy wrote: Bleh, sorry for not being on as much.. Hard to find time being a full time student and all. I know dat feel! I just play whenever I have the time, really. Even if it is just once a twice a week. Yeah, I've just been swamped with homework the passed two weeks and now that I have none I'm trying to catch up on shows that I've missed.
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Rawr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 20, 2013 4:23 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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_Dutchy_ wrote: messed around with an archer today. Strongbow that shoots in 4 dirrections O.O lol wut. Awsome! That skill will be garbage by level 60, I really wish they'd buff it to match cap damage. The ancient knockback and colossal arrow are what I use to clear an entire temple room in ~5 seconds 
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Fresh
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 20, 2013 7:58 am |
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Joined: Nov 2009 Posts: 939 Location: House arrest
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Getting some sort of Asian language error when I click start at the launcher...don't think the server is down since the site says people are on.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 20, 2013 8:01 am |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Rawr wrote: _Dutchy_ wrote: messed around with an archer today. Strongbow that shoots in 4 dirrections O.O lol wut. Awsome! That skill will be garbage by level 60, I really wish they'd buff it to match cap damage. The ancient knockback and colossal arrow are what I use to clear an entire temple room in ~5 seconds  Soon enough youll be able to level ancient skills, statuses, durations, crit chances, ranges and etc will scale  Fresh wrote: Getting some sort of Asian language error when I click start at the launcher...don't think the server is down since the site says people are on. Most likely AV or some other program/protection modifying the files. Try to add Venture's folder into exceptions and resintalling it there.
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