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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Wed Jul 10, 2013 5:21 pm 
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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Wed Jul 10, 2013 9:05 pm 
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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 11, 2013 1:36 am 
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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 12, 2013 3:03 pm 
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dis gon open any sec now

:dope:

:sohappy:

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:roll:

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 12, 2013 4:31 pm 
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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 13, 2013 4:20 am 
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If Myth came out today. I'd probably die from happiness.

#addictprobs


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 13, 2013 5:47 am 
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Tasdik wrote:
If Myth came out today. I'd probably die from happiness.

#addictprobs

can't tell if serious or not.
but they allow bots and server is in Europe :s

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 13, 2013 10:31 am 
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Synx7 from Epvpers wrote:
It is possible, but after thinking about it and talking with other team-members we decided that is not a good idea to release the server without such an important part of the game not even finished. It will take a while, but in the long term we think it will be better.

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We will have 100 job levels with the old job system. And 7 job suits per job with different skills and blues on each tier.
It's still a work in progress.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 13, 2013 2:26 pm 
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website's gone now. it was all a sham

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 13, 2013 2:39 pm 
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Skullbasher62 wrote:
website's gone now. it was all a sham


No, it wasn't. You can trust Synx.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 13, 2013 5:21 pm 
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Bartic wrote:
Skullbasher62 wrote:
website's gone now. it was all a sham


No, it wasn't. You can trust Synx.


SINKS FULL SKAMMAARRR.
It was weird how he said he was going to open then was like..uhh nvm..

I'm just sad he went with 125 cap, it's the worst cap to date in terms of skills and balance. I won't play here because of it. :giveup:
He should have modified everything to fit 80/90/100 cap and given Euros a slight balance tweak.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 13, 2013 7:20 pm 
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im sure it will be fine! if he isnt releasing due to content not being ready, what do you expect?

why isnt salvation reborn open? grape high season? premature ejaculation causing their confidence to fall and hiding away in a dark room alone? or the real truth that the coder cant....code lol!

myths reasons for not releasing yet are justified imo. in 12 months? meh, sro gameover! all thats left imo is fly bringing salvation back, with a slight possibility to allow botting 'yes...its doable for keeping the server alive' but make botting pve the less desirable method to farm or obtain loot, by using other methods ive stated in previous posts etc.

fact is salvation = win, but purely legit servers can't servive anymore by themselves, they need to evolve slightly! remember end game content, even with botters is purely player vs player! be it 1vs1, guild vs guild or instance! pve is the bltting issue! remove rare drops from mobs, lower gold drops, increase player driven events for loot, jobbing for gold and rare items abd force player content to be 'played' if they wanna bot to cap, then f*ck it...let them! end game > pve botting. dont kill your server by such struct rules on botting, just change the game to neglect them and reward legit!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 15, 2013 8:57 pm 
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I still don't understand how anyone can legitimately like SROs PVP system.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 16, 2013 12:50 am 
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.curve wrote:
I still don't understand how anyone can legitimately like SROs PVP system.

Well, when you always win, whats not to like about it?


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 16, 2013 2:16 am 
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So anyone from SRF plan to make a guild?

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 16, 2013 3:16 am 
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Nobody knows any ETA for the server yet.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 16, 2013 5:51 am 
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Tasdik wrote:
.curve wrote:
I still don't understand how anyone can legitimately like SROs PVP system.

Well, when you always win, whats not to like about it?

hahahaha only tas would say some shit like dat rofl

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 16, 2013 7:10 am 
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Tasdik wrote:
.curve wrote:
I still don't understand how anyone can legitimately like SROs PVP system.

Well, when you always win, whats not to like about it?


I agree. It's pretty enjoyable when you always win :)


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 30, 2013 7:20 pm 
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Damn, I was away last week. When I came back, I've noticed that some helpful soul from this forum sent me this relic. Will stay anonymous of course.

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I'll drop it here, just for the old times sake. It happened when everyone were going pink on him during probably last big job fight, not long before server went down. Seeing that made me regret deleting my salvation folder. Those comments about my "low dmg" after I 1 hit KO him in temple, those excuses about "op class" when asked to 1v1. Oh Toasty please never grow up, you are fun like this <3


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 30, 2013 8:49 pm 
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Haha. I used to enjoy trying to kill Bisu, before he managed to invis offer me.

Admittedly, he usually beat me, (Darn invis pot CD), but it was still fun.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 30, 2013 9:04 pm 
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Oh look, it posted something about me again. Alright, moving on

The ignore feature sure is awesome

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 30, 2013 9:54 pm 
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Toast wrote:
_Bisu_ wrote:
I'm not sure what you're talking about, had no problems at all in ksing warriors. They were strong in pvp for sure, still possible to deal with. Well, for chinese could be harder. After axe nerfs I would even consider wizards to be better than warriors. Saw Viet pvp with few and win like every time.


Finally something we agree on.

I'd like to know where this unspoken rule that ints should get every unique kill and if they don't something's OP came from. Maybe your connection is just bad, maybe their reaction time is better than yours, maybe you died more, maybe that 5 seconds you took to cast bless/RD/HW let them get ahead. There's a multitude of different factors you have to consider.



Toast wrote:
Oh look, it posted something about me again. Alright, moving on

The ignore feature sure is awesome


Hmm, I think he's trying to pretend that he blocked me. Shhh...let's pretend we don't know that he didn't. I just think it's funny that frequent members of this forum, are sending me screenies on which toasty is embarassing himself.

Quote:
Haha. I used to enjoy trying to kill Bisu, before he managed to invis offer me.

Admittedly, he usually beat me, (Darn invis pot CD), but it was still fun.


It takes guts to admit something like that, I respect you just for that. :)
But it was way more than just invis offer, we fought in every possible way.


Last edited by _Bisu_ on Wed Jul 31, 2013 6:05 pm, edited 4 times in total.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 30, 2013 10:44 pm 
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why? ^

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 30, 2013 11:02 pm 
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I like to read your posts because your stupidity makes me chuckle, so by all means, continue being stupid. I won't argue with free amusement

The only one embarrassing himself is you, because you continue to think you can piss me off, but by all means, continue. Your idiocy in no way affects me, besides as I said, providing me free amusement

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 30, 2013 11:21 pm 
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Dunno what he's trying to prove, he was obviously reading everything and replying. He will unblock me again just to read this anyway. " i'll block you to have last word" only works if you go through with it and never go back. I posted this screenie for everyone around here, not for him. It's pretty clear what happend, just by looking at it. Toasty is talking about not being affected, well he looks pretty affected on that screenie. Someone went through trouble of editing, uploading and sending me it and it looks like it was worth it. :dope:

At least something is happening on this boring forum.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Wed Jul 31, 2013 1:45 am 
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_Bisu_ wrote:
At least something is happening on this boring forum.


You're in the wrong section. Hanging out in the section for other versions of an incredibly dead, shitty game is always going to seem boring.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Aug 01, 2013 2:44 am 
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if only salvation was still open :soosad: the fun we could be having ;_;

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Aug 01, 2013 2:59 am 
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vietxboy911 wrote:
if only salvation was still open :soosad: the fun we could be having ;_;

A little redlight district orgy?


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Aug 01, 2013 3:30 am 
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Tasdik wrote:
vietxboy911 wrote:
if only salvation was still open :soosad: the fun we could be having ;_;

A little redlight district orgy?


Nah, just typical Russian sauna, all steamy and manly.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Aug 01, 2013 2:24 pm 
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Tasdik wrote:
vietxboy911 wrote:
if only salvation was still open :soosad: the fun we could be having ;_;

A little redlight district orgy?


I'd orgy with you.

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