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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 9:50 pm 
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Toast we got a spot in US inf pm Charming before sum1 else takes it

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 10:07 pm 
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ltsune wrote:
Toast wrote:
100, almost exclusively.

TS, Vent?

Also, good to see you Toast :)

Oh... is this an instant-cap server?


Not sure.

Hi :P

Yes

@Aristo, thanks.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 10:27 pm 
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ltsune wrote:
So.... seems like something interesting is going on here?

Which cap are most of you guys on?

100 join our guild <3

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 10:32 pm 
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Lolol the mod is butthurt.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 10:35 pm 
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.curve wrote:
cirflexx wrote:
well got the problem already, my skills were all set to lvl 1 so i had to purchase thise things again -,-.

also i won't be playing till there are monsters in game, in not rly a pvper( everyone can kill me)


Yeah this game is really boring sitting in job suit at Sam South gate. If no good end game PVE is added I'll be done with this server quick.



^ That and not to mention for some reason I lag around the entire map, only this server, no other game or silkroad server. It kinda pisses me off because I can't even play, it's like it thinks I'm playing on a 15 year old computer or something.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 10:44 pm 
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Something96 wrote:
Lolol the mod is butthurt.

Only dcd me 4 times :sohappy:

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 10:46 pm 
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Should I make an attempt to play this server or will it crash and burn? will there be room for me if I were to start playing? - Regards Biatch_Hoe :)

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 11:01 pm 
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Hard to say at this point. For all they hyped it up to be, it isn't living up to it right now. Lotsa stuff needs to be changed, improved, etc. Hopefully the balancing they'll be doing next update will be a step in the right direction.

Some corruption among the team too, whoever this God guy is flaunts his "power" like there's no tomorrow.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 11:05 pm 
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Toast wrote:
Hard to say at this point. For all they hyped it up to be, it isn't living up to it right now. Lotsa stuff needs to be changed, improved, etc. Hopefully the balancing they'll be doing next update will be a step in the right direction.

Some corruption among the team too, whoever this God guy is flaunts his "power" like there's no tomorrow.

Hes a supported they get right like teleport and stuff, just showing off his nerd powers

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 11:23 pm 
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Toast wrote:

Does liking your post count? :)

Avellia wrote:
100 join our guild <3

Any room for me too? :)

Toast wrote:
Some corruption among the team too, whoever this God guy is flaunts his "power" like there's no tomorrow.


Yep, that guy pissed me off with his huge dragon thing at the gate (whoever came up with all these new flying pets for SRO is an idiot, as the game has no vertical content, not to mention they look hideous). Completely destroyed the view when jobbing. Thankfully there was a dc at some point and he didn't auto-log back in just to afk.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 17, 2013 11:57 pm 
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Is there a way to view job ranking?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 12:04 am 
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Sanktum wrote:

Yep, that guy pissed me off with his huge dragon thing at the gate (whoever came up with all these new flying pets for SRO is an idiot, as the game has no vertical content, not to mention they look hideous). Completely destroyed the view when jobbing. Thankfully there was a dc at some point and he didn't auto-log back in just to afk.

Kb him to the middle of no wher

????

Profit.

Also, since characters are all on the same account, regardless of server, making a bunch of level 80 wiztards to rape uniques (Especially roc) on 80 cap is a pro idea. I'm just saying.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 3:50 am 
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Lol, he told me he was going to ban me after I told some donator he was an idiot for using a +4 on his weapon before he got it to +8. Apparently the donator is allowed to call me braindead, but I can't retaliate.

Good to know he can't do shit, but still, idiots, I swear.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 4:17 am 
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I just trolled Krunchy while he was a thief, was there suitless making him and his pt sleep/stun, also killed his mercenaries by going pink and they attack me back... he didnt hate me tho

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 6:59 am 
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Is that an instant cap server or extremely high rates? Sound boring either way. What do you do? Jobbing/pvp/uniques?


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 6:59 am 
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Is that an instant cap server or extremely high rates? Sounds boring either way. What do you do? Jobbing/pvp/uniques?


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 7:10 am 
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Here is the new update information:

1: remove skill potion

2: remove the magic cubes

3: add unique spawn map

4: made the str and int unique and their quests

5: fixed the 80 cap white knight crash

6: the sp rates will be 2x

7: there is a event mob pumpkin will be spawn into many places into every cap drop lottery item

8: there is will be 1 monster in every cap into the whole city giant and normal and champion will give you sp , and gold

9: going to re back the old colors chat

10: going to make some skills cool down more for the euro to prevent OP

11: going to add 1 new nonworking avatar with vsro we didn't choose it yet

12 : fix Zerk potion

13: fix the large vigor into every town

14: items 110 will be fixed

15: add pvp cape to npc

16: change the +10 glow because its same +6

17: increase the trade good prices

18 : Gender switch tools, fix the description of it

19: make pots stack able

20: increase lucky powder stack to 100

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 9:05 am 
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yeah.. seems boring and corrupt, wont last longer then 2 months if it is really like ive heard =S

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 11:18 am 
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i thought sd was better then this.
Spoiler!

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 12:06 pm 
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fckerr wrote:
Is that an instant cap server or extremely high rates? Sounds boring either way. What do you do? Jobbing/pvp/uniques?



Instant cap. You mainly job. I've seen like 5 5* trades this morning.

And whats the vent/ts server again? QQ

And want to join guild pls.

EDIT: Where is the special bargains trader in Samarkand?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 2:00 pm 
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GLOWS WILL BE CHANGED TO NORMAL GLOWS IN NEXT UPDATE!
#happydays

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 2:12 pm 
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Tasdik wrote:
Sanktum wrote:

Yep, that guy pissed me off with his huge dragon thing at the gate (whoever came up with all these new flying pets for SRO is an idiot, as the game has no vertical content, not to mention they look hideous). Completely destroyed the view when jobbing. Thankfully there was a dc at some point and he didn't auto-log back in just to afk.

Kb him to the middle of no wher

????

Profit.

Couldn't, he was in safe zone.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 4:13 pm 
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That was one intense guildwar

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 4:56 pm 
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Avellia wrote:
That was one intense guildwar

Without a couple of members :sohappy:

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 5:00 pm 
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Gais, NachoCheese recruiting, PM me NidaleeGG

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 6:02 pm 
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iztupido wrote:
Avellia wrote:
That was one intense guildwar

Without a couple of members :sohappy:

We had 5 people from beastmode :<

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 8:34 pm 
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Alerion wrote:
GLOWS WILL BE CHANGED TO NORMAL GLOWS IN NEXT UPDATE!
#happydays

source?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 8:48 pm 
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This server is boring as phuck. All you can really do is job or spam stones on your equipment.
The jobbing aspect is meh, when thieves or hunters take control the other group just sits in the safe zone.

I might just wait until their 135 cap server comes out before I play semi-half-kinda-serious. Euros are also broken as usual. Full pwn Chinese.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 9:43 pm 
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Well if it's any enlightment one of the developers "User" usually comes onto our teamspeak and talks a few hours on how to develope the server, he writes down the notes n take em back to their teamspeak. I do think its a shitty server atm, but I do also believe these are the guys that can make everything right. Therefore with their potential i'll stick around for awhile :)

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 18, 2013 9:46 pm 
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Aristocrat wrote:
Well if it's any enlightment one of the developers "User" usually comes onto our teamspeak and talks a few hours on how to develope the server, he writes down the notes n take em back to their teamspeak. I do think its a shitty server atm, but I do also believe these are the guys that can make everything right. Therefore with their potential i'll stick around for awhile :)


We'll have to wait and see. But imo, I'm probably going to try out their 135 capped server.

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