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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Sun Jan 20, 2013 7:12 pm 
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Did I miss anything here?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Sun Jan 20, 2013 7:24 pm 
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Oh, Aristo, this is what I posted/they responded too...

Quote:
So, standing at sam South atm, I noticed someone who was invisible was putting on a cape. So I pop an invis pot, walk over to them, and to my surprise, no one appears. Only logical explanation is that it's a GM. So I'm like "Alright, whatever.". But then the Gm, proceeds to nuke two of my union members from the undetectable invis.



How is this not abusing power? You guys are starting to get a reputation as a corrupt private server given all the advantages that "supporters" have. I suggest you do something about it, before people wise up and begin to leave.


Second post:
Quote:
And now Scoon is running around killing people in invincible status with his/her 11d gear on the 100cap server.


Seriously, get your shit together.


Their response:
Quote:
We've checked our logs and what you're saying is true. He's being expelled from the team right now.

Sorry for the incovenience caused, and thank you for your report.

#closed


Winning.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Sun Jan 20, 2013 7:28 pm 
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Win. but we are already out!

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Sun Jan 20, 2013 7:30 pm 
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WIINNNNING!!

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Sun Jan 20, 2013 7:33 pm 
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Good. Scoon was a pathetic brat. Even in 11D gear one soul spear with a +5 glavie killed him as soon as he turned of his invincible. He got pissy and turned it back on right after I killed him.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 4:16 am 
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Scoon just sent me a pm on the forums.

Quote:
I'm Scoon, sorry for what happen just joking around didnt mean for someone to take it serious. Anyway, noone asked me to say sorry just wanted to thought i made a mistake about all of us. Anyway it was mistake i got fired from the team so i guess i got my Punishment. This server is clean and fun hope you have a great time in it.


1. Get a mod banned.

2. Have the mod apologize of his own free will.

3. ?????

4. Profit.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 6:27 am 
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So, during a prolonged server inspection, I got bored...yeah...

http://ludoforums.com/index.php?/topic/546-satisfaction-guaranteed/#entry3665


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 10:03 am 
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Yeah, so, the picture speaks for itself.

Spoiler!

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Last edited by Toast on Mon Jan 21, 2013 7:50 pm, edited 1 time in total.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 10:20 am 
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<- jelly


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 11:17 am 
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So after about an hour trying to 4 man Roc, server crashed.

GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 11:19 am 
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I Farking hate what they did to absolutes. So stupid. Wiztards are even more op now.

I swear, they don't think anything through.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 12:05 pm 
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Something96 wrote:
So after about an hour trying to 4 man Roc, server crashed.

GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG


I feel ya :soosad: So much rage hhhh

On a side note, some people who said they were going to another server have been kicked from guild, if you happen to come back, feel free to PM for guildspot (Saya or Avell).


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 2:14 pm 
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Toast wrote:
Yeah, so, the picture speaks for itself.

Spoiler!


Lol, how did you get that title?

Also, anyone have room in teh guild?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 6:57 pm 
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RequestTitleID(77) in a message sent to [System]

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 7:12 pm 
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this spawnfest is taking the unique out of the unique....if I only knew how to code i'd make a perfect server, how hard can it be, all these kids got no clue what to do *sigh*

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 7:50 pm 
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Lets all move to 90 cap, and wreck the only 4 man guild that's playing there.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 7:58 pm 
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Toast wrote:
Lets all move to 90 cap, and wreck the only 4 man guild that's playing there.

Lol xD

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 8:33 pm 
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We can farm the crap out of the uniques too. I've already found 4 of the int ones, I'll find the rest later.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 8:44 pm 
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I'm up for it
100 cap is imba. Warriors and unkillable wizards too stronk.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 9:14 pm 
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You are the Sun:
Spoiler!

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 9:33 pm 
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wtb coder to make server, yes.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 9:36 pm 
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I plan on joining this server later tonight after work! What server cap are most of you on?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 9:45 pm 
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100

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 10:21 pm 
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Toast wrote:
Lets all move to 90 cap, and wreck the only 4 man guild that's playing there.


I'd go 90 cap with you. At least unique hunting would be more fun than sitting at Sam south waiting for an Invis Wizard to pop out and one shot you

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 10:22 pm 
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servers kinda lame atm

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Mon Jan 21, 2013 11:37 pm 
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Aristocrat wrote:
this spawnfest is taking the unique out of the unique....if I only knew how to code i'd make a perfect server, how hard can it be, all these kids got no clue what to do *sigh*


the hard part is end of game balancing. IMO salvation never got boring other then the fact everyone was joining Infensus because they held the fort and forcing no competition in the server.

The balancing was reasonably good and the way items were set up also worked fine imo. Required grinding (which I like)
Required leveling (which was too fast for me but if I could choose the cap would be 80 cap anyway)
Required Party play
Required skill in 4* FGW
but you could do everything solo if needed
and old job system.

the balancing for me is most of the issue... ive never liked that you can level up fast and also be more powerful in pvp then slower levelers. Bladers should be slightly more powerful in order to tank and kill and glaviers need to be less powerful as they generally excel in everything.

as for euros, just nerf the **** out of warriors and certain rogue skills thats all for me.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Tue Jan 22, 2013 12:01 am 
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I'm probably going to be branching out into the 110 cap server. Simply because I'll be able to kill new people for BC. Since I've hit my limit of newbs on this one.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Tue Jan 22, 2013 4:14 am 
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The only issue with a potential move to 90 cap is there would be zero competition. I wasn't kidding about the 4 man guild. The fort description on 90 cap says "Thanks to my guild: *list of 4 players names*".

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Tue Jan 22, 2013 6:13 am 
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Spoiler!


Le win.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Tue Jan 22, 2013 6:40 am 
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Spoiler!

Le double win.


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