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ryanh55
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Post subject: [Guide] Cleric/Bard Posted: Sat Nov 08, 2008 7:34 am |
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Please don't be to tough on me.. this is my first guide.. most of these skills are my personal choices.
For the cleric skills listed below this is for a functioning cleric in a party. Keep in mind I did not attack in a party until I had lvl 60 cleric skills.
CLERIC:
DIVINE CREED: Maxed if you are going to attack.
CARDINAL PRAISE: -TRIAL CROSS, not lvled -HEALING: only lvled to 4 stopped once I got to lvl 20 -REVERSE: only lvled to 3 stopped using once I got oblation at 40 -INNOCENT: not lvled -JUSTICE CROSS: maxed
MENTAL CULTURE: -FAITH: passive that is needed MAX
MORTAL RECOVERY: these are attack skills not lvled, for a long time.. keep in mind it has long cast time and cool down. -OVERHEALING, good for PVP, not a must have skill for PVE imho. -GLUT HEALING, again good for PVP has 2nd longest cool down time next to offering.
RECOVERY: -GROUP HEALING , lvled to 2. I only used this a back up spell. Group recovery is better. I don't recommend this skill the SP does not justify it. I very rarely used this skill when I had it. -HEALING DIVISION,.. MAX!! has fast cast, fast cool down. probably the most used healing skill for me. -HEALING CYCLE. MAX!! used a lot on tanks just before or after a good pull/taunt. -GROUP HEALING BREATH this is higher lvl group heal. I feel that group recovery is better. -HEALING FAVOR .. MAX for same reasons you would use healing division. -HEALING ORBIT.. MAX it is a lvl 80 skill and hopefully by the time you get here you could make your own guide. does the same as healing cycle but for whole party! BLESSED RECOVERY: -BLESS, MAX who does not know to max this one? -RECOVERY, at lower lvls I did not lvl this one.. but once you get to Generals or Wings I found that it is needed. -RECOVERY DIVISION, MAX a must have. last for 5 min use Healing division and healing cycle. for fast HP recovery. -GROUP RECOVERY, this again is back up skill I dont use it often. but when cast it gives instant full HP to entire party when used. be prepared for aggro though. I did not put more than 1-2 lvls into this. does not need to be maxed. RESURRECTION: -GROUP REVERSE, This can be a very use full skill if you are a weak cleric or you seem to have your whole party die sometimes. I personally did not lvl this one up. might be good in Fort war. -REVERSE OBLATION, main res skill after lvl 40. the oblation buffs/bonus is essential for fort war.
GLORY: -CHARITY, Max this is essential for blessings skills. -GLORY ARMOR MAX only if you plan on wearing light armor. this skill also gives you some added STR and INT bonuses when wearing all light armor set. -FAVOR ARMOR MAX only if you plan on wearing light armor. if you have lvled glory armor you should be in LA and need to lvl this one too.
SACRIFICE: -OFFERING MAX I did not lvl this until I started attacking. use with caution! it has highest damage of any euro skill even more than wiz. has very long cool down, and takes away 95% of your HP when you use it. cast healing cycle on yourself just before you use this skill.
SAINT PRAYER: -HOLY WORD, at first I did not lvl this. Eventually you will need to MAX this. You will need it during PVP and when you job. I did not use this in PVE until roc mountain came out. -HEAVEN FLASH , Can be use full in PVP or jobbing, if you are focused on lvling this one can wait. -HOLY SPELL , high lvl holyword for whole party. -HEAVEN GLARE high lvl heaven flash see above.
BLESSING: Max all as soon as you can.
BARD
This is my sub. I personally don't solo very much, I have not minded adding some of the attack skills now that I am higher and have been farming a bit. Guardia has a very good guide on bards. Bards dont put up the high numbers of Wiz but if you attack as a bard you can get them off much faster and still help out in a party quite a bit. Battle bards can/are very good! bards make very good hunters! or overall for jobbing
BARDS DREAM: -VIBRATION, not lvled unless you are going to use any of the battle line bard skills. I just recently have been attacking so it is now maxed. -ECHO, passive MAX -MUSIC LIFE, passive MAX -PRIZM, passive MAX
BATTLE CORD: -HORROR CORD, strong single attack skill. -BOOMING CORD, strong AOE, aggros a bunch so be carefull when using this in a party. -MANA SWITCH, if you are a battle bard this is a good skill to have. otherwize not needed to lvl mana cycle will be enough. it transfers the the damage that wizzys do to your MP. -WIERD CORD, lvl 70 skill similar to horror cord. AOE 3 mobs at a time. does not require horror cord maxed in order to lvl.
MUSIC PLEASURE: -MOVING MARCH, easy MAX -GUARD TAMBOR, MAX you cast it once and it only goes away when you take a hit in battle. most used tambor until you start having 2 bards in a party. most mobs you will party on are phyicial attack. -MANA TAMBOR, I did not need to lvl this one up until you start to Grind on roc mountain mobs. until then you will use hit march and guard tambor -HIT MARCH, only used when there is 2nd bard in a party and we are dancing.
MELODY: if you are a battle bard get most of these.. otherwize not needed to lvl any of them.
SOUND: -TURNING NOIZE, not lvled -MANA CYCLE, most used bard skill! this does not need to be maxed even at Generals you can get away with lvl 7-9 -NOISE, MAX -MANA WIND, not lvled. mana cycle is enough -DISCORD WAVE, If you are attacking in a party or solo you might want to use this skill. it removes all aggro from the person you cast it on. good for killing bots.
BEAUTIFUL LIFE: -TRIPPING, extends distance of dance skills. i don't feel this is needed. why would you be that far from your wizzys/party. -SCREEN DANCE, needed for when you start to have 2 bards in a party.
DANCING CONCERT: -DANCE OF VALOR, not needed. -DANCE OF MAGIC, MAX when you do have 2 bards in a party the wizzys are the damage dealers so this makes them even stronger. -DANCE OF HEALING, not lvled. in theory it is a good skill but dance of magic is more benifitial. -all rest not lvled. Will max dance of Wizard when I am high enough.
_________________

Name: Propofol lvl 87 Cleric/bard Server: Venus Guild: Ninjitsu
daily montra: All because you can does not mean you should![code][/code]
Last edited by ryanh55 on Sat Nov 08, 2008 10:57 pm, edited 1 time in total.
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sharp
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Post subject: Re: [Guide] Cleric/Bard Posted: Sat Nov 08, 2008 3:26 pm |
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Hi, I'm New Here |
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Joined: Sep 2008 Posts: 24 Location:
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Very Nice, but pics are needed. Also please adjust the font size ^^
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warfire6395
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Post subject: Re: [Guide] Cleric/Bard Posted: Sat Nov 08, 2008 8:38 pm |
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Joined: Feb 2008 Posts: 552 Location:
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maybe a skill guide.. but not a guide on the build
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VeniVidiVici
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Post subject: Re: [Guide] Cleric/Bard Posted: Mon Nov 10, 2008 6:38 pm |
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Joined: Nov 2007 Posts: 920 Location: OTL
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IMO, Euro are ment to be pure int or pure str. With an exception of warlock, warlock is about dps not dmg.
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pr0klobster
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Post subject: Re: [Guide] Cleric/Bard Posted: Mon Nov 10, 2008 9:19 pm |
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Joined: Oct 2007 Posts: 1427 Location:
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klemmyez wrote: i m farming a new char, for make that build, also thank for this guide, i just ask me if i make the char on full int , or hybride int 1/5?
What was you choose and why? Dommage still good on hybride? Need be hybride for more def?
Thank
ps: sorry for my bad english ^^ I went slightly hybrid - as I consider my build more support than a dmg dealer - and I think it has been useful; however there is definitely a lower amount of dmg, not all that offset by +3/+4 and blued gear. I put in 15 str (5 lvls). I wouldn't go hybrid, but if you ABSOLUTELY must, do NOT do a 1:5 ratio, I wouldn't go much past what I put in. Cleric already has the capacity to wear light armor so slightly better phys def and the passives. As I said, probably not a hybrid unless you are convinced you will be only support.
_________________ If faith is a crutch, I'm not limping anymore.
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Ricooo
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Post subject: Re: [Guide] Cleric/Bard Posted: Tue Nov 11, 2008 2:28 pm |
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Joined: Jul 2007 Posts: 253 Location:
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Just what I've been looking for!  Nice guide. But how are you supposed to use light armor and use a harp? o.O
_________________ Madrigal Battle bard\Cleric Level 27 ATM.
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pr0klobster
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Post subject: Re: [Guide] Cleric/Bard Posted: Tue Nov 11, 2008 2:37 pm |
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Joined: Oct 2007 Posts: 1427 Location:
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Ricooo wrote: Just what I've been looking for!  Nice guide. But how are you supposed to use light armor and use a harp? o.O Cleric sub allows use of light armor  So, yes, you can still use the harp in LA. Useful for yachals...I'd get killed in robes. edit: yachals, not nachals...
_________________ If faith is a crutch, I'm not limping anymore.
Last edited by pr0klobster on Wed Nov 12, 2008 2:57 pm, edited 1 time in total.
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Drabon
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Post subject: Re: [Guide] Cleric/Bard Posted: Wed Nov 12, 2008 2:36 pm |
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Joined: Jun 2008 Posts: 44 Location:
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hmm when i read the skill descriptions i get a feeling that the author isnt very familiar with his build.
example: -HOLY WORD, at first I did not lvl this. Eventually you will need to MAX this. You will need it during PVP and when you job. I did not use this in PVE until roc mountain came out. <-- ever lvled on ice, poison-spiders, karas etc. ?
i could go on, but u really should go over your guide and a) add the missing skills b) divide the description clearly into a pve and pvp part c) add infos about yourself, your strategies etc.
IMO lots of work to do
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Dark Ashelin
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Post subject: Re: [Guide] Cleric/Bard Posted: Wed Nov 12, 2008 7:56 pm |
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Joined: Nov 2007 Posts: 327 Location:
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I also have a cleric/bard, and I think you should add what stats they should have.
I'd say either go full int or hybrid int.
I myself have a 1 str 2 int hybrid, and I believe it's the best if you want to be a full buffer. You will be able to survive a few hits, so you won't die, and still have enough mp to heal and buff. Do note that I never solo grind, since my damage is really weak.
If you want to solo grind too, then you should consider a full int. You will have more damage, but less hp. So keep in mind that when you're the only cleric in your pt, you can die easely and that's not so convenient.
_________________
 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Double Double
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Post subject: Re: [Guide] Cleric/Bard Posted: Wed Nov 12, 2008 8:59 pm |
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Joined: Feb 2008 Posts: 159 Location:
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In a party, a full Int cleric shouldn't die, provided they don't do something stupid like Offer on a giant while other mobs are still around. Go light armour for the extra defense. Be aware of what's going on around you. Make sure you have whatever buffs the wiz don't need. Have decent gear, especially the accessories. They are worth it. If the warrior(s) do die, then don't be afraid to run until the mobs lose aggro. Then go back and res.  As a level 90 full Int cleric, I don't die, and I don't get warrior buffs except a spare Pain Quota, being hit by multiple mobs aggroed by Recovery Division. I'm a secondary tank at times and deliberately set myself up as such. I suggest you add Innocent to the list of skills to get. It can be quite important during wars, clears statuses. Also can use it in pvp vs. warlocks to remove the statuses that get past Holy Word/Spell. And add Tuning Noise to the bard skills. Absolute damage skill - definitely needed in wars. Sometimes the only way to get decent damage through all the buffs. Battle bards FTW! I much prefer playing bard rather than cleric in parties.
_________________ Thank you Vapore for the sig 
Silkroad - _Rhapsody_, Bard/Cleric, 96 (inactive) PurePainCrew RIFT: Planes of Telara - Level 50 Guardian Cleric
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Dark Ashelin
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Post subject: Re: [Guide] Cleric/Bard Posted: Wed Nov 12, 2008 9:19 pm |
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Joined: Nov 2007 Posts: 327 Location:
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Yeah but sometimes you can't help it if you have a bad party, and a mob sneaks up to you from behind, or spawns right on top of you... And it's really annoying when you're the only cleric and end up having to run back all the way to the grind spot 
_________________
 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Driver
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Post subject: Re: [Guide] Cleric/Bard Posted: Wed Nov 12, 2008 11:53 pm |
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Joined: Jul 2007 Posts: 365 Location:
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aahah there you are, my favorite hunter with my favorite (and personal build)
LEt me add only one thing: diferent lvl of bless stack guys. Remember that when you are in group pvp and more than one guy have sub cleric!
_________________

"They will be slain under the AKU SOKU ZAN (Slain Evil Imediately)" Hot_like_Hel -> Isro (lvl 7x) GatotsuPro -> Tsro (lvl 5x) ->IP BANNED GatotsuPro -> Ksro (3x)
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ryanh55
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Post subject: Re: [Guide] Cleric/Bard Posted: Thu Nov 13, 2008 8:15 am |
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I am comfortable with my build now. I did not think I needed holy spell. I did not solo grind so there were no spider parties or "Ice" mobs to worry about. For 99% of the time I partied on mobs in a party.. and most of those were at physical mobs. not until roc came out that I really had to worry about taking status effects off people in the party. I agree it is more fun now with my bard attack skills in a party.
My thought process has been this: you are a support class not an attack class. It is my job to keep the party alive as a cleric or keep the ints with full mana so they can do there job.
Cleric ---> keep everyone alive at all cost! Most important the tanks. sometimes I felt like a 3rd tank in a pt to try to save a fellow int wizzy in life control / life turnover. I would rather take a hit or take aggro then have a wizzy take the hits. my job is also to keep everyone buffed up with defence and offence so we can kill faster. I dont wait until stuff runs out before I rebuff.
Bard ---> keep the mana up for the party, add a bit of defence for whoever needs it most. again support class. at higher lvls I have really enjoyed my bard class more and more. at lower lvls it was a sub that got me into more parties. I tried to make due with as little SP as I could.
I don't know if I should change the name of the title. but this is my build. these are the skills I have decided to take. I have listed some of the reasons why.
I am a slight hybrid. not a set 1:4 or 1:5 when I was in my 20s and 30 I was dying a bunch so I added a couple of points into STR. I think maybe 5. it slowed me down from dying so much and I am not upset that I did it.. It was a personal choice. If I was a wiz/cleric I might be more upset but I am a support char. who is able to do a bit of extra damage in a pt.. every class has its role. just trying to play mine.
I might add pics in the future but not right away.. dont have the energy for it.
If you are new to SRO and are concidering making this class I highly recommend it.. but its not an easy class. I work at both of them. You just have to realize you are not the damage dealers.. you wont be killing much in the party. I love my build!
_________________

Name: Propofol lvl 87 Cleric/bard Server: Venus Guild: Ninjitsu
daily montra: All because you can does not mean you should![code][/code]
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Drabon
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Post subject: Re: [Guide] Cleric/Bard Posted: Thu Nov 13, 2008 1:09 pm |
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Joined: Jun 2008 Posts: 44 Location:
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ryanh55 wrote: I am comfortable with my build now. I did not think I needed holy spell. I did not solo grind so there were no spider parties or "Ice" mobs to worry about. For 99% of the time I partied on mobs in a party.. and most of those were at physical mobs. not until roc came out that I really had to worry about taking status effects off people in the party. I agree it is more fun now with my bard attack skills in a party.
yeah its very funny to see that the tank kills himself with pots while he is in zombie status and u have nothing to prevend or cure it. So much for your support abilities
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pr0klobster
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Post subject: Re: [Guide] Cleric/Bard Posted: Thu Nov 13, 2008 3:03 pm |
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Joined: Oct 2007 Posts: 1427 Location:
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Drabon wrote: ryanh55 wrote: I am comfortable with my build now. I did not think I needed holy spell. I did not solo grind so there were no spider parties or "Ice" mobs to worry about. For 99% of the time I partied on mobs in a party.. and most of those were at physical mobs. not until roc came out that I really had to worry about taking status effects off people in the party. I agree it is more fun now with my bard attack skills in a party.
yeah its very funny to see that the tank kills himself with pots while he is in zombie status and u have nothing to prevend or cure it. So much for your support abilities Cleric Holy Word/Holy Spell, bard Cure Melody/Cure Music.
_________________ If faith is a crutch, I'm not limping anymore.
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Toasty
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Post subject: Re: [Guide] Cleric/Bard Posted: Thu Nov 13, 2008 4:20 pm |
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Joined: Feb 2007 Posts: 2568 Location:
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Drabon wrote: ryanh55 wrote: I am comfortable with my build now. I did not think I needed holy spell. I did not solo grind so there were no spider parties or "Ice" mobs to worry about. For 99% of the time I partied on mobs in a party.. and most of those were at physical mobs. not until roc came out that I really had to worry about taking status effects off people in the party. I agree it is more fun now with my bard attack skills in a party.
yeah its very funny to see that the tank kills himself with pots while he is in zombie status and u have nothing to prevend or cure it. So much for your support abilities Maybe it would be better to not grind at mobs who use zombie status? And nice skills guide prop. If you fancy making it more of an overview of the build maybe add some stuff like benefits and drawbacks of Robe / LA and pure compared to hybrid?
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ryanh55
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Post subject: Re: [Guide] Cleric/Bard Posted: Fri Nov 14, 2008 12:15 am |
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Joined: May 2007 Posts: 226 Location:
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Well Drabon if you dont like the choices I made I am sorry.. Thank you for your input. I don't remember being at a party that gave zombie effect. Tanks do not get themselves killed.. Clerics let them die! I was just sharing "MY" personal choices and some reasons why. you can see I did lvl up Holy word a bit but I did not need it for parties. I used it for bot traps and jobbing. If you end up soloing a bit you may need to max holy word sooner. I did not solo!
mobs that I partied at: as far as I know none of these give zombie effect. Crabs Warriors Ongs Huns Buns Mugiji Penons Yeti Pegs Yachals Guards Gens Chasers
_________________

Name: Propofol lvl 87 Cleric/bard Server: Venus Guild: Ninjitsu
daily montra: All because you can does not mean you should![code][/code]
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Drabon
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Post subject: Re: [Guide] Cleric/Bard Posted: Fri Nov 14, 2008 10:03 am |
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Joined: Jun 2008 Posts: 44 Location:
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ryanh55 wrote: Well Drabon if you dont like the choices I made I am sorry.. Thank you for your input. I don't remember being at a party that gave zombie effect. Tanks do not get themselves killed.. Clerics let them die! I was just sharing "MY" personal choices and some reasons why. you can see I did lvl up Holy word a bit but I did not need it for parties. I used it for bot traps and jobbing. If you end up soloing a bit you may need to max holy word sooner. I did not solo! i didnt solo at all... and to be honest why is it so difficult to put some points into holy word/spell earlier and add innocent/integrity ? You are a support char if you lack skills in your specialized build + you can lvl up only at specific monsters than it fails in my eyes completely. And to the zombie status thing: How can you judge a situation you were never in before by yourself? I only say hp pots + vigors... think about it
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Toasty
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Post subject: Re: [Guide] Cleric/Bard Posted: Fri Nov 14, 2008 3:45 pm |
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Joined: Feb 2007 Posts: 2568 Location:
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Drabon wrote: ryanh55 wrote: Well Drabon if you dont like the choices I made I am sorry.. Thank you for your input. I don't remember being at a party that gave zombie effect. Tanks do not get themselves killed.. Clerics let them die! I was just sharing "MY" personal choices and some reasons why. you can see I did lvl up Holy word a bit but I did not need it for parties. I used it for bot traps and jobbing. If you end up soloing a bit you may need to max holy word sooner. I did not solo! i didnt solo at all... and to be honest why is it so difficult to put some points into holy word/spell earlier and add innocent/integrity ? You are a support char if you lack skills in your specialized build + you can lvl up only at specific monsters than it fails in my eyes completely. And to the zombie status thing: How can you judge a situation you were never in before by yourself? I only say hp pots + vigors... think about it Clerics use enough SP as it is, chances are people dont want to spend SP on something that isn't going to be of any use to them. And zombie status, i'm a level 78 cleric, never soloed and have never partied on zombie status mobs. I think the point of this guide is to show the skills that are essential in partying, not skills that you can have to try out on some random mobs.
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