Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Oblivion (Specifically OOO)
PostPosted: Sun Apr 25, 2010 11:52 pm 
Loyal Member
User avatar
Offline

Joined: Apr 2008
Posts: 1825
Location:
Off Topic
Has/does anyone play oblivion with the mod OOO?
Can someone share some tips with me on how to start effectively, as well as some good builds, I read it was difficult, and I want some help.

_________________
Image

ZSZC Water - Pure Int S/S 3x
ZSZC Fire - Pure Str Bow 4x
ZSZC Fire - Pure Int Spear 4x


Top
 Profile  
 
 Post subject: Re: Oblivion (Specifically OOO)
PostPosted: Tue Apr 27, 2010 2:52 am 
Regular Member
User avatar
Offline

Joined: Jan 2007
Posts: 244
Location: Texas
Oscuro's oblivion overhaul?
Yeah it is a lot more challenging than the original game. What class/build are you using

_________________
Image


Top
 Profile  
 
 Post subject: Re: Oblivion (Specifically OOO)
PostPosted: Tue Apr 27, 2010 1:15 pm 
Active Member
User avatar
Offline

Joined: Jun 2008
Posts: 906
Location: Budapest, Hungary
I'm playing with FCOM at the moment, but the same stuff is true for OOO. Use either restoration or alchemy as a major. Also use one armor skill, one weapon skill and block. If you want ranged combat, get either destruction or marksman: destruction is more usable overall. Pick what you want for the remaining major slots.
A good money-saving major would be armorer. If you don't pick security as a major, type "set lapnocombatlock to 0" into the console when you start so you can pick locks. Also, have fun mate.

_________________
Image
The best way out - is through.


Top
 Profile  
 
 Post subject: Re: Oblivion (Specifically OOO)
PostPosted: Tue Apr 27, 2010 8:39 pm 
Loyal Member
User avatar
Offline

Joined: Apr 2008
Posts: 1825
Location:
Off Topic
Here was my plan:
Wood Elf
Endurance (or Agility) and Speed
Sign of the Thief
Marksman
Sneak
Blade
Block
Light Armor
Illusion
Conjuration

But I changed sign to Warrior
Picked Endurance
Changed Conjuration for alteration. Keeping alchemy as a strong minor, using it a lot unnecessarily so it grows quick. Using 1x skill progression rather than 1/2x

_________________
Image

ZSZC Water - Pure Int S/S 3x
ZSZC Fire - Pure Str Bow 4x
ZSZC Fire - Pure Int Spear 4x


Top
 Profile  
 
 Post subject: Re: Oblivion (Specifically OOO)
PostPosted: Wed Apr 28, 2010 1:52 pm 
Elite Member
User avatar
Offline

Joined: Jun 2006
Posts: 5185
Location: Artists Corner
Arnt you supposed to pick the stats you dont want so you can do the efficient leveling crap?

But I might be completely lost since its been years since I played.

_________________
Image
Image


Top
 Profile  
 
 Post subject: Re: Oblivion (Specifically OOO)
PostPosted: Thu Apr 29, 2010 2:54 am 
Loyal Member
User avatar
Offline

Joined: Apr 2008
Posts: 1825
Location:
Off Topic
Well it's OOO, so there isn't any efficient leveling crap. Monsters aren't leveled.

_________________
Image

ZSZC Water - Pure Int S/S 3x
ZSZC Fire - Pure Str Bow 4x
ZSZC Fire - Pure Int Spear 4x


Top
 Profile  
 
 Post subject: Re: Oblivion (Specifically OOO)
PostPosted: Fri Apr 30, 2010 2:51 am 
Regular Member
User avatar
Offline

Joined: Jan 2007
Posts: 244
Location: Texas
McLovin1t wrote:
Here was my plan:
Wood Elf
Endurance (or Agility) and Speed
Sign of the Thief
Marksman
Sneak
Blade
Block
Light Armor
Illusion
Conjuration

But I changed sign to Warrior
Picked Endurance
Changed Conjuration for alteration. Keeping alchemy as a strong minor, using it a lot unnecessarily so it grows quick. Using 1x skill progression rather than 1/2x

If going for a warrior type build wouldn't heavy armor be more effective? Or if going a hybrid sneak/warrior I suppose that would be good but maybe alchemy would be more useful than block/illusion if you're also taking marksman on top of blade.
- and in regards to security, its pointless as a major when you factor in the skeleton key ;)

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group