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 Post subject: Metal Of Honor Multiplayer Beta
PostPosted: Sat Jun 19, 2010 9:32 am 
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I got a key woot! Anyone else?


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 Post subject: Re: Metal Of Honor Multiplayer Beta
PostPosted: Sat Jun 19, 2010 9:39 am 
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Me viewtopic.php?f=76&t=122434

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 Post subject: Re: Metal Of Honor Multiplayer Beta
PostPosted: Sat Jun 19, 2010 10:59 am 
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If I bought it from steam I will get accesss since yesterday. I will buy it from steam and I could buy it now, but I really don't have time to play.

I have to admit I was really excited to play this game, but the last multiplayer in game footage I saw really threw me off. The guns looked like they had no recoil and everything was so static.

edit: fck it

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 Post subject: Re: Metal Of Honor Multiplayer Beta
PostPosted: Mon Jun 21, 2010 2:42 pm 
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Anyone that has yet to play the beta or wants to get this game period should read this http://forum.ea.com/eaforum/posts/list/968107.page
explains the Major flaws of this game and why a few people have already canceled their pre order.
Most Beta's tend to be VERY close to the actual game even though they say they may not be. So there's a great chance this will be as shitty as the Beta. Here's the rundown.
  • Choppy Graphics in a firefight
  • Damage Models are way slow. (you'll get hit by 6 bullets and die but not even see a single one sometimes) You'll shoot someone and get up to 5 hitmarkers and no kill just to get 1 shot pretty much. At least that's what it looks like.
  • Cross-hairs will skip rather than glide if there is the slightest touch of lag. Making aiming for everyone shitty especially snipers.
  • Sound is very off in this game. I think they added background gunfire to make it sound like ppl are shooting near you really off putting. A team mate couple shoot his gun about 30 feet in front of you and you would see his muzzle flash, but hear nothing. Sound whoring is definite fail in this game.
  • Recoil.. it exists only within the realm of barely fucking any. (However Devs say they are increasing it)
  • Invisible walls and blindspots. if you have tried sniping, then you would know this is a major issue. Collision is terrible. you could clearly see an enemy's head and take a shot at it to receive no hit marker. Doesn't notice you good take another shot.. wtf? no hit maker. Then he notices your flare and with his gun sticking through the wall, his shot gets through.

These are things I have noticed myself as well as many others. Crappy game. Not worth a single drop of dick sweat. Although i will continue to play the beta hoping it changes considering it's free

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 Post subject: Re: Metal Of Honor Multiplayer Beta
PostPosted: Mon Jun 21, 2010 5:08 pm 
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so 'soundwhoring' is the latest in the quicksckoping yadayada terms that the MW2 community is bringing us?

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<< :giveup:>>


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 Post subject: Re: Metal Of Honor Multiplayer Beta
PostPosted: Mon Jun 21, 2010 5:20 pm 
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ffs quickscoping has been around since cod2


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 Post subject: Re: Metal Of Honor Multiplayer Beta
PostPosted: Mon Jun 21, 2010 11:42 pm 
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woutR wrote:
so 'soundwhoring' is the latest in the quicksckoping yadayada terms that the MW2 community is bringing us?

That was because Mw2 got a lot of people to get the 5:1 headsets which made soundwhoring become a trend. And now in this game, you can't rely on the sound at all. At least that's what the beta is giving us.

Thee_UniQue wrote:
ffs quickscoping has been around since cod2

I don't see the problem ppl have with quickscoping. I think it's fun and proves skill. However MOH probably won't have anything like that because of it's damage meter. Most shots is 4 on a sniper so far. 5 on an AR. Haven't even tried a pistol or the SMG because it freezes before you finish a match.

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 Post subject: Re: Metal Of Honor Multiplayer Beta
PostPosted: Mon Jun 21, 2010 11:46 pm 
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Yeah but woutr keeps bashing on quickscoping :x


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