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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon Jul 12, 2010 1:13 am |
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Joined: Sep 2006 Posts: 7129 Location:
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no i think it's just ign
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon Jul 12, 2010 1:35 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon Jul 12, 2010 2:44 am |
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Joined: Sep 2006 Posts: 7129 Location:
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tolosegt
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vietxboy911
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue Jul 13, 2010 12:29 am |
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Joined: Jul 2007 Posts: 3236 Location:
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WILL be back home 2morrow, yay or nay  going to miss this place.. anyway, ill try to be on tommorow, i leave here early west coast time, and it takes about 8 hours for flight time, and +3 for the difference. but want to play so bad :O anyone wanna start a 2v2/3v3/4v4 team for matches?
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 SRO Salvation: VietB Vietx
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue Jul 13, 2010 12:38 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue Jul 13, 2010 2:27 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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For you, I was dying at a nice 10 fps.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue Jul 13, 2010 2:40 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I bought a 4 gb ram pack, that should do it. I got 2.4 ghz but integrated graphics (school laptop) so I should be ok as soon as the ram reaches me, no idea when that'll be though.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue Jul 13, 2010 5:20 pm |
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Joined: Sep 2006 Posts: 7129 Location:
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man, even with 4 gigs, that integrated graphics card is gonna kill u
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue Jul 13, 2010 11:17 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I'm never gonna play the game on ultra so it doesn't matter, all low doesn't hurt fps that much with integrated and more importantly I can actually see what's going on =)
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 1:00 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I can play a game on Ultra up until huge amounts of units attack each other. lul
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 If being a loser means not playing Silkroad all day.. lulwut?
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 1:08 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Toshiharu wrote: I can play a game on Ultra up until huge amounts of units attack each other. lul Same,I can run on Ultra but I'd rather run on High and gain those extra FPS.
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ExSoldier/Skyve/Loki
what is life even
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 1:23 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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ExSoldier wrote: Toshiharu wrote: I can play a game on Ultra up until huge amounts of units attack each other. lul Same,I can run on Ultra but I'd rather run on High and gain those extra FPS. Same.
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 1:43 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Oh didn't notice the update. I've only played a couple tower defenses.
Zealot build time decreased from 38 to 33 seconds.
wat. So not needed.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 2:00 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Zealots kinda suck without leg upgrades though. But that does put more pressure on zergs with the 10 gate or double gate opening and PvZ right now is retarded if toss can't do early damage. Toss late game army can't compare to zerg.
Btw, by kinda suck I mean really suck.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 3:27 am |
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Phantasma
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 4:37 am |
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SM-Count wrote: Zealots kinda suck without leg upgrades though. But that does put more pressure on zergs with the 10 gate or double gate opening and PvZ right now is retarded if toss can't do early damage. Toss late game army can't compare to zerg.
Btw, by kinda suck I mean really suck. What about using high templars? Never exactly experienced a late game battle with using protoss though, but wouldn't it work? unless they have ultras >.>
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 12:56 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Phantasma wrote: SM-Count wrote: Zealots kinda suck without leg upgrades though. But that does put more pressure on zergs with the 10 gate or double gate opening and PvZ right now is retarded if toss can't do early damage. Toss late game army can't compare to zerg.
Btw, by kinda suck I mean really suck. What about using high templars? Never exactly experienced a late game battle with using protoss though, but wouldn't it work? unless they have ultras >.> Colosus, HTs, DTs (it is tier 3), Archons, Carriers, and Mothership vs. Ultralisks, Broodlords, and Corrupters. Zerg has less options, but they're options that don't completely fall apart to Corruptors at tier 3. Only "realy" viable way to kill zerg late game I've found is colosus, blink stalker, and feedback to take out corrupters, which is easily countered by going more corrupters with all their extra larva. Storm is good vs. hydra ling but you're using all your gas on HTs so you're skimping on stalkers and sentries, instead building zealot HTs. (unless you're bad at macro and have 2000/2000 in the bank at all times) That means if you didn't do enough damage early game zerg can use his economy and huge larva spawns to build 20 mutalisks or a bunch of roaches; both of which rape zeals, even speedy ones. Toss can't really keep up with zerg right now if they don't pressure zerg and let zerg drone pump.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 14, 2010 7:05 pm |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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SM-Count wrote: Zealots kinda suck without leg upgrades though. But that does put more pressure on zergs with the 10 gate or double gate opening and PvZ right now is retarded if toss can't do early damage. Toss late game army can't compare to zerg.
Btw, by kinda suck I mean really suck. u gay dawg
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue Jul 20, 2010 12:56 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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And it's over, see you guys at release.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 21, 2010 2:43 am |
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DinoNuggets
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 21, 2010 8:35 am |
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Frequent Member |
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Joined: Jan 2010 Posts: 1038 Location: Meow
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alright well i just pre ordered starcraft 2 and how does battlenet work? cuase i wanna play online with my friend and i have no idea what i have to do? plz help? xD
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed Jul 21, 2010 1:11 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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You add them as your friend when you get sc2 and then play games with them...
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