I see there are a lot of posts regarding Silkroad Online, but one thing I always wondered was, what would Silkroad Online be if there was a greater focus on the caravan system. Well my love for MMORPGs began with SRO, went on to World of Warcraft, Guild Wars 2, and everything in between. It also flourished a love for game development. I love the game engine Unreal Engine, so one day I decided, why not. Why not create what I believe would have been the greatness which once was.
Commerce Online transports players to a North America of 10,000 years ago, where an advanced human civilization once flourished. Catastrophe struck with the Younger Dryas impact, devastating the land as meteorites rained down and the melting Laurentide Ice Sheet unleashed colossal floods. These floods not only reshaped the land but also submerged the intricate underground networks of the Orcs. On the verge of extinction, Humans and Orcs forged an alliance, creating trade routes to rebuild their fallen world. Yet, the new landscape brought forth dark and malevolent forces, and players must navigate treacherous lands, protect their goods from hostile creatures, and fend off cunning thieves who seek to steal what they've earned. Build your fortune, defend your trade, and reclaim the future in Commerce Online!
Follow my YouTube channel to see progress and the development of Commerce Online. Any feedback is welcomed and highly cherished.
https://www.youtube.com/@malicious0072