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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 15, 2014 10:27 am 
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Anybody else playing beta?

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 15, 2014 2:26 pm 
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I guess ill try again soon. I just need to buy new laptop.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Aug 16, 2014 6:45 pm 
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I'd like to play... anyone has an extra beta key?

Thanks!

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Mon Aug 18, 2014 11:24 pm 
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Just finished playing the 3rd Beta event yesterday...I must say I am totally hooked...

I had a farm going... grew lots of veggies and raised chickens and geese...I process/crafted my crop yields into all sorts of goods and did a few trade runs...it was quite fun and profitable...I love the public transport (carriage) system in game that you literately use like a bus to get you from place to place...It helps out a lot on those long trade runs....Plus I have a trade donkey that really helps in finalizing the journey....

I was trying to get my first ship built (The harpoon clipper)and I was 1 freaking guilda star short :rant: I had 100 lumber, 100 iron ingot and 100 fabric all lined up and waiting but didn't get the 50 guilda stars I need to build the ship...I had 49 guilda stars.. :cry: I desperately wanted to use a ship for intercontinental trading because using my little rowboat was time consuming and dangerous (tried twice and got killed and lost my trade pack)... The content in this game is really immersive...It's quite fun :) ..... some screenies below:

My Char:

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On a trade run:

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Waiting for the carriage at what resembles a bus stop:

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Riding with some other trader:

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 20, 2014 8:43 pm 
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Where do you farm all the wood ? just in your own little farm ? and next CBT 22th

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 20, 2014 9:22 pm 
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Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper.

If the rumors are right, the game releases at 12-16 September with a headstart followed by launch.
Open beta should kick in a week after the CBT is over.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 20, 2014 11:03 pm 
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_Dutchy_ wrote:
Where do you farm all the wood ? just in your own little farm ? and next CBT 22th


I actually ran around the maps looking for mature trees...got some while questing as well...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 20, 2014 11:05 pm 
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AnemuS wrote:
Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper.


Wow you guys don't waste anytime...a farmhouse requires lots of resources...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Thu Aug 21, 2014 10:09 am 
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BuDo wrote:
AnemuS wrote:
Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper.


Wow you guys don't waste anytime...a farmhouse requires lots of resources...


Yeah it takes some labor potions to do that in that short time sadly, and good for us we had cash shop money from the packs purchased - going 1 building by 1 is pretty easy though if everyone just dumps his labor points towards one project instead of all going by their own.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 22, 2014 6:19 am 
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AnemuS wrote:
BuDo wrote:
AnemuS wrote:
Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper.


Wow you guys don't waste anytime...a farmhouse requires lots of resources...


Yeah it takes some labor potions to do that in that short time sadly, and good for us we had cash shop money from the packs purchased - going 1 building by 1 is pretty easy though if everyone just dumps his labor points towards one project instead of all going by their own.


True...I gotta find myself a family when I'm ready to build a farmhouse or better yet a Galleon...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 22, 2014 7:07 am 
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Getting new laptop next week! It should run this without problems.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 22, 2014 7:58 am 
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Fauntleroy wrote:
Getting new laptop next week! It should run this without problems.

I hope you mean low settings, game is fairly poorly coded. My machine has a hard time doing 40 ish frames and I run max everything without much trouble.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 22, 2014 12:44 pm 
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750gt m runs the game on med/low settings with about 30-40 fps.
660ti gtx does ultra settings with about 50-60 fps, SSD disc, 12gb ram, and 3770k intel involved.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sun Aug 24, 2014 4:33 pm 
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Love wrote:
I hope you mean low settings, game is fairly poorly coded. My machine has a hard time doing 40 ish frames and I run max everything without much trouble.

I played sro with lowest settings, only backround sight (or whatever) maxed. So I don't care.
AnemuS wrote:
750gt m runs the game on med/low settings with about 30-40 fps.
660ti gtx does ultra settings with about 50-60 fps, SSD disc, 12gb ram, and 3770k intel involved.

Ty for info. My laptop has 840gt m, (8gb ram, i5 4210u intel) and I think it's (probably) enough for me.
Edit. Soon I can play cbt 4, still downloading.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Thu Aug 28, 2014 11:37 pm 
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Got my first ship...The harpoon clipper...So nice doing trade runs on the sea...Its faster and quite nice :D ... Next boat will be the Merchant ship or the Fish Find-Longliner...

Spoiler!


Spoiler!


Trading at night:

Spoiler!


I tried out my crest in red here:

Spoiler!


Spoiler!

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 29, 2014 10:45 am 
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Aw I pitty you D:.
The most amazing part in the game graphics is the water and it looks so dead on your rig...

Anyways today/tomorrow depends on where you are we >should< get info on the release date, or anything else they might consider "A very special announcement" at PAX party.
So stay tuned :)

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 29, 2014 10:08 pm 
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The graphics is on the lowest setting....But my game play is very smooth...I'll be cranking it up once I get a better gaming machine...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 29, 2014 10:10 pm 
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Who's going to be playing on NA server on release day? we should form a guild/family...

North American Servers during Beta:
• Aranzeb
• Naima
• Kyrios
• Ollo
• Tahyang
• Salphira

Not sure if the server names will remain the same and/or if more servers will be added at release date. If all stays the same I'll be on Kyrios.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 29, 2014 10:52 pm 
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BuDo wrote:
Who's going to be playing on NA server on release day? we should form a guild/family...

North American Servers during Beta:
• Aranzeb
• Naima
• Kyrios
• Ollo
• Tahyang
• Salphira

Not sure if the server names will remain the same and/or if more servers will be added at release date. If all stays the same I'll be on Kyrios.

I`ll join too , but only on release , i will never buy my way to a fking BETA !!!

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Aug 30, 2014 6:02 am 
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Release date announced!!!...

http://www.archeagegame.com/en/news/2014/08/archeage-schedule-announcement/

I'm all set up to get in on the 4 day head start...It's gonna be a mad rush trying to get land in a good spot to place your farms and house...I want to make sure I'm not left stranded...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Aug 30, 2014 10:36 am 
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Can't Farking wait! i'l be playing NA with BGH for sure.


How i told my guild lmao.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Aug 30, 2014 3:59 pm 
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What server you guys planning to be on Dutch?...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sun Aug 31, 2014 9:06 am 
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damn it ! if i only had the time to play :'(

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sun Aug 31, 2014 11:05 am 
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Not sure yet, Are the server names staying the same?

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sun Aug 31, 2014 2:50 pm 
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Server names stay the same, possibly new ones will be added during the launch and OBT as more people will be able to join.

I myself am playing on Europe probably Kyprosa unless it is gonna be one of the servers certain language that is not English will be used too much in faction chat :D

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Aug 31, 2014 4:36 pm 
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^
lol

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Mon Sep 01, 2014 3:05 pm 
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Well looks like we will be playing Nuia faction. Not sure wich server yet thoug

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Mon Sep 01, 2014 11:57 pm 
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I'm rolling Haranya faction...So if we're on the same server we might run into each other weapons drawn...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Wed Sep 03, 2014 11:58 pm 
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Oke me and my guild will be playing on the NA server Naima faction Nuia

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Thu Sep 04, 2014 3:11 am 
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The server I had in mind was Kyrios...but that's not set in stone or anything...but the faction I want to be in is...Open Beta starts tomorrow I believe... A chance for everyone to play for 5 days...A chance to probably test out a strategy on how to get prime location for farm land and housing....Should be a crazy mad rush on all servers...

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