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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 15, 2014 10:27 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Anybody else playing beta?
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Fauntleroy
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 15, 2014 2:26 pm |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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I guess ill try again soon. I just need to buy new laptop.
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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pipigrande
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sat Aug 16, 2014 6:45 pm |
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Joined: Jul 2006 Posts: 688 Location: Canada
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I'd like to play... anyone has an extra beta key?
Thanks!
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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed Aug 20, 2014 8:43 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Where do you farm all the wood ? just in your own little farm ? and next CBT 22th
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed Aug 20, 2014 9:22 pm |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper.
If the rumors are right, the game releases at 12-16 September with a headstart followed by launch. Open beta should kick in a week after the CBT is over.
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed Aug 20, 2014 11:03 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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_Dutchy_ wrote: Where do you farm all the wood ? just in your own little farm ? and next CBT 22th I actually ran around the maps looking for mature trees...got some while questing as well...
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed Aug 20, 2014 11:05 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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AnemuS wrote: Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper. Wow you guys don't waste anytime...a farmhouse requires lots of resources...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Thu Aug 21, 2014 10:09 am |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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BuDo wrote: AnemuS wrote: Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper. Wow you guys don't waste anytime...a farmhouse requires lots of resources...Yeah it takes some labor potions to do that in that short time sadly, and good for us we had cash shop money from the packs purchased - going 1 building by 1 is pretty easy though if everyone just dumps his labor points towards one project instead of all going by their own.
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 22, 2014 6:19 am |
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Joined: Dec 2008 Posts: 4714 Location:
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AnemuS wrote: BuDo wrote: AnemuS wrote: Trees are spread all around, I've actually tried playing the game again with a good ping and so far so good, we are a family of 3, and managed to get 1 finished farmhouse, 3 scarecrow farms(the big ones) and Harpoon Clipper. Wow you guys don't waste anytime...a farmhouse requires lots of resources...Yeah it takes some labor potions to do that in that short time sadly, and good for us we had cash shop money from the packs purchased - going 1 building by 1 is pretty easy though if everyone just dumps his labor points towards one project instead of all going by their own. True...I gotta find myself a family when I'm ready to build a farmhouse or better yet a Galleon...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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Fauntleroy
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 22, 2014 7:07 am |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Getting new laptop next week! It should run this without problems.
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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Love
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 22, 2014 7:58 am |
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Joined: Nov 2007 Posts: 5336 Location:
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Fauntleroy wrote: Getting new laptop next week! It should run this without problems. I hope you mean low settings, game is fairly poorly coded. My machine has a hard time doing 40 ish frames and I run max everything without much trouble.
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Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 22, 2014 12:44 pm |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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750gt m runs the game on med/low settings with about 30-40 fps. 660ti gtx does ultra settings with about 50-60 fps, SSD disc, 12gb ram, and 3770k intel involved.
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Fauntleroy
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Aug 24, 2014 4:33 pm |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Love wrote: I hope you mean low settings, game is fairly poorly coded. My machine has a hard time doing 40 ish frames and I run max everything without much trouble. I played sro with lowest settings, only backround sight (or whatever) maxed. So I don't care. AnemuS wrote: 750gt m runs the game on med/low settings with about 30-40 fps. 660ti gtx does ultra settings with about 50-60 fps, SSD disc, 12gb ram, and 3770k intel involved. Ty for info. My laptop has 840gt m, (8gb ram, i5 4210u intel) and I think it's (probably) enough for me. Edit. Soon I can play cbt 4, still downloading.
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 29, 2014 10:45 am |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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Aw I pitty you D:. The most amazing part in the game graphics is the water and it looks so dead on your rig... Anyways today/tomorrow depends on where you are we >should< get info on the release date, or anything else they might consider "A very special announcement" at PAX party. So stay tuned 
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 29, 2014 10:08 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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The graphics is on the lowest setting....But my game play is very smooth...I'll be cranking it up once I get a better gaming machine...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 29, 2014 10:10 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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Who's going to be playing on NA server on release day? we should form a guild/family...
North American Servers during Beta: • Aranzeb • Naima • Kyrios • Ollo • Tahyang • Salphira
Not sure if the server names will remain the same and/or if more servers will be added at release date. If all stays the same I'll be on Kyrios.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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sibiumarius
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Aug 29, 2014 10:52 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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BuDo wrote: Who's going to be playing on NA server on release day? we should form a guild/family...
North American Servers during Beta: • Aranzeb • Naima • Kyrios • Ollo • Tahyang • Salphira
Not sure if the server names will remain the same and/or if more servers will be added at release date. If all stays the same I'll be on Kyrios.
I`ll join too , but only on release , i will never buy my way to a fking BETA !!!
_________________ IGN: HelloSir Active
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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sat Aug 30, 2014 10:36 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Can't Farking wait! i'l be playing NA with BGH for sure. How i told my guild lmao. 
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sat Aug 30, 2014 3:59 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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What server you guys planning to be on Dutch?...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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XesoS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Aug 31, 2014 9:06 am |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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damn it ! if i only had the time to play :'(
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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Aug 31, 2014 11:05 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Not sure yet, Are the server names staying the same?
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Aug 31, 2014 2:50 pm |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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Server names stay the same, possibly new ones will be added during the launch and OBT as more people will be able to join. I myself am playing on Europe probably Kyprosa unless it is gonna be one of the servers certain language that is not English will be used too much in faction chat 
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea Posted: Sun Aug 31, 2014 4:36 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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^ lol
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea Posted: Mon Sep 01, 2014 3:05 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Well looks like we will be playing Nuia faction. Not sure wich server yet thoug
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea Posted: Mon Sep 01, 2014 11:57 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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I'm rolling Haranya faction...So if we're on the same server we might run into each other weapons drawn...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea Posted: Wed Sep 03, 2014 11:58 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Oke me and my guild will be playing on the NA server Naima faction Nuia
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BuDo
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea Posted: Thu Sep 04, 2014 3:11 am |
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Joined: Dec 2008 Posts: 4714 Location:
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The server I had in mind was Kyrios...but that's not set in stone or anything...but the faction I want to be in is...Open Beta starts tomorrow I believe... A chance for everyone to play for 5 days...A chance to probably test out a strategy on how to get prime location for farm land and housing....Should be a crazy mad rush on all servers...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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