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The Mobius
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Post subject: Re: Runes of Magic - Open beta Posted: Thu Dec 18, 2008 8:07 pm |
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Joined: Feb 2008 Posts: 126 Location:
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Ugh I wish I could play this 
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0l3n
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Post subject: Re: Runes of Magic - Open beta Posted: Thu Dec 18, 2008 11:08 pm |
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Joined: Jun 2006 Posts: 5185 Location: Artists Corner
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Flinch1 wrote: Im with Bizzle and a friend of me on the EU pvp server.
My IGN: Sektor Bizzle's IGN: Bizzle (duh xD) Friend's IGN: Znozki
Atm im on, so people can pm me. I also feel kinda lonely when bizz and znoz arent on. :p
Bizz is also thinking about making SuddenDeath there, so people that want to join?^^ Great more people! IGN is PinkPenguin. Though i think it might be a better idea if you joined a big guild untill you get high enough so you dont get pk'd all the time. Well I just got pk'd for the first time. Someone killed him and he dropped his shit. Dont think he'll be doing that again anytime soon.
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Kirkaldi
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 12:43 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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IGN: Kirkaldi Server: Krynn PvP
Really loving this game. But sucks that I can't play it on my computer. Gotta go to my sister's computer and play.
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Velocity
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 1:15 am |
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Joined: Dec 2007 Posts: 437 Location: ...
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Velocity wrote: Kirkaldi wrote: Velocity wrote: how come when after i start the game everything in login screen is full of boxes and is blank? Computer is phail like mind that's why I use my sister's computer.  so there is no solution? bump..please somone answer
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 Cherrio 4x Tank Asylum
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Kirkaldi
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 1:44 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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Get a better computer is the only solution.
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Flinch1
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 9:00 am |
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Joined: Jan 2007 Posts: 189 Location: Cod4.
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0l3n wrote: Flinch1 wrote: Im with Bizzle and a friend of me on the EU pvp server.
My IGN: Sektor Bizzle's IGN: Bizzle (duh xD) Friend's IGN: Znozki
Atm im on, so people can pm me. I also feel kinda lonely when bizz and znoz arent on. :p
Bizz is also thinking about making SuddenDeath there, so people that want to join?^^ Great more people! IGN is PinkPenguin. Though i think it might be a better idea if you joined a big guild untill you get high enough so you dont get pk'd all the time. Well I just got pk'd for the first time. Someone killed him and he dropped his shit. Dont think he'll be doing that again anytime soon. Ok, i will add you when i get on. But it seems they have an inspection now, till noon. So i guess we just have to wait. EDIT: http://forum.runesofmagic.com/showthread.php?t=24874These guys do more than Silkroad does in a whole year.
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 9:14 am |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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Got to 26/22 on my main. Couldn't play that much yesterday, I have a final today at 4pm and had to study =[
Other then that, i'm testing a rogue/scout build I hope will work. I'm planning to try to get as much -rep as possible for the damage boost, and use my cloak to sneak past the guards into the city for repairs, or get my main to just mail the things I need.
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Flinch1
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 9:23 am |
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Joined: Jan 2007 Posts: 189 Location: Cod4.
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Dom, youre main is a priest/mage right?
If so, help me with stuff. For priest i take a normal skills like the healing ones (instant heal and regenerate for now, heal and group heal at later lvls), i lvled rising tide only up to lvl8, cause i dont use it that much anymore. Then you have bone chill, and soon stream of light, which will be my main priest attacks. My sub is mage, and i thought to only get normal mage skills. (Fire/Wisdom) And not get the specific, but i added flame, and i liked it. But if you were me, keep adding flame or not, and add lightning to have a second fast casting nuke?
EDIT: I think the servers are back up. Im updating atm.
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pipigrande
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 10:41 am |
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Joined: Jul 2006 Posts: 688 Location: Canada
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dom wrote: Got to 26/22 on my main. Couldn't play that much yesterday, I have a final today at 4pm and had to study =[
Other then that, i'm testing a rogue/scout build I hope will work. I'm planning to try to get as much -rep as possible for the damage boost, and use my cloak to sneak past the guards into the city for repairs, or get my main to just mail the things I need. It will work out. Build been tested already. Just make sure to lvl up your 1H sword or/and dagger up. Cloth of leather doesn't matter, it's really your choice. Recommend blacksmithing mastering.
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FireVortex
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 3:14 pm |
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Joined: Jul 2007 Posts: 2005 Location:
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Is it possible 2 change 2 US server w/o reinstalling :\.
EDIT: woot got into the us servers!!!
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Sacchin wrote: The dickatry is spreading around on srf faster then the flu.
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Sharp324
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 3:48 pm |
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Joined: Jan 2007 Posts: 4383 Location:
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Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them.
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 4:41 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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Flinch1 wrote: Dom, youre main is a priest/mage right?
If so, help me with stuff. For priest i take a normal skills like the healing ones (instant heal and regenerate for now, heal and group heal at later lvls), i lvled rising tide only up to lvl8, cause i dont use it that much anymore. Then you have bone chill, and soon stream of light, which will be my main priest attacks. My sub is mage, and i thought to only get normal mage skills. (Fire/Wisdom) And not get the specific, but i added flame, and i liked it. But if you were me, keep adding flame or not, and add lightning to have a second fast casting nuke?
EDIT: I think the servers are back up. Im updating atm. For priest get regenerate, bonechill, wave armor, and grace of light. Regenerate is by far your best heal, anyone who says otherwise hasn't tried healing a raid party with the other skills. On mage, get flame, fireball, and wisdom. Save the rest of your TP and use it up later. I have lv15 lightning because I had a lot of extra TP and lv15 is a prereq for a skill further down in the mage tree. The stun is nice, especially since you can use it as a mage sub, but it's far from a nuke. pipigrande wrote: dom wrote: Got to 26/22 on my main. Couldn't play that much yesterday, I have a final today at 4pm and had to study =[
Other then that, i'm testing a rogue/scout build I hope will work. I'm planning to try to get as much -rep as possible for the damage boost, and use my cloak to sneak past the guards into the city for repairs, or get my main to just mail the things I need. It will work out. Build been tested already. Just make sure to lvl up your 1H sword or/and dagger up. Cloth of leather doesn't matter, it's really your choice. Recommend blacksmithing mastering. I know the combination has been tested. I've played the game literally since the first hour it came out in OB. The actual build, the skillset, is something new that I want to try. Sharp324 wrote: Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them. Production runes are used in crafting, while the other ones are for upgrading. You can keep a stack of production runes incase you ever need them and sell the rest, but you will never have enough storage to keep all of them. As for the upgrading runes, keep only the ones you intend to use (the good ones, like magical damage if your a mage). Or even, i've thrown out every tier 1 rune that i've found. You change armors so often, and the bonuses are so small, that it's not even really worth keeping.
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FireVortex
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 5:01 pm |
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Joined: Jul 2007 Posts: 2005 Location:
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If anyone needs am a rogue named furius on the pvp server.
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Sacchin wrote: The dickatry is spreading around on srf faster then the flu.
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/Pi
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 5:39 pm |
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Joined: May 2007 Posts: 4590 Location:
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There are two more classes. I bet the other one's going to be a warlock.
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_Lana_
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 5:41 pm |
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Joined: Jan 2007 Posts: 4364 Location: Србија брате !
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Prophet Izaach wrote: There are two more classes. I bet the other one's going to be a warlock. Druid and some dancer thing.
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/Pi
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 5:55 pm |
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Joined: May 2007 Posts: 4590 Location:
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Oh. I was thinking of druid too, but the scout class sounds like a druid.
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 6:32 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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FireVortex wrote: If anyone needs am a rogue named furius on the pvp server. lol
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/Pi
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 7:25 pm |
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Joined: May 2007 Posts: 4590 Location:
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This game feels a lot like WoW.
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Kirkaldi
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 9:04 pm |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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Prophet Izaach wrote: This game feels a lot like WoW. Yep, your right. Where everything is positioned and buttons are all the same.
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_Lana_
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 9:28 pm |
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Joined: Jan 2007 Posts: 4364 Location: Србија брате !
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Prophet Izaach wrote: Oh. I was thinking of druid too, but the scout class sounds like a druid. erem ? They only info they had on the forum was that the two new classes will be "Druid" and some rune dancer something. How can an archer sound same as a druid ? Totally different things ._.
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FireVortex
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 9:46 pm |
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Joined: Jul 2007 Posts: 2005 Location:
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dom wrote: FireVortex wrote: If anyone needs am a rogue named furius on the pvp server. lol Whats so funny o_O?
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Sacchin wrote: The dickatry is spreading around on srf faster then the flu.
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/Pi
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 11:26 pm |
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Joined: May 2007 Posts: 4590 Location:
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Kirkaldi wrote: Prophet Izaach wrote: This game feels a lot like WoW. Yep, your right. Where everything is positioned and buttons are all the same. Seriously. L as the quest log, P for skills I think, X for sitting/standing, etc. The interface also looks like WoW. And it doesn't stop there. The game mechanics is also similar.
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pipigrande
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Dec 19, 2008 11:53 pm |
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Joined: Jul 2006 Posts: 688 Location: Canada
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Sharp324 wrote: Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them. dom wrote: Production runes are used in crafting, while the other ones are for upgrading. You can keep a stack of production runes incase you ever need them and sell the rest, but you will never have enough storage to keep all of them. As for the upgrading runes, keep only the ones you intend to use (the good ones, like magical damage if your a mage). Or even, i've thrown out every tier 1 rune that i've found. You change armors so often, and the bonuses are so small, that it's not even really worth keeping. I suggest to keep ALL the runes if you are planning to play this game for a while or even pass lvl30. Runes in tier 1 can be combined to create another type of rune. For example, you can fuse vitality 1 and resistance 1 to get power 1 (will give you 3+ strength), or fuse quicknesss 1 and power 1 to obtain resistance (will give you 3+ stamina). There are a LOT of combinations, I have obtained at least 50 so far. Furthermore, you could combine runes of tier 1 to obtain tier 2 (5 from tier 1 to obtain 1 from tier 2). BTW, you do all this by transmuting the runes. I'd suggest hardcore players that are lvl20+ to get Mana Stones by buying power stones in Varana and combining them with gears or weapon. Then use mana stone to add it to your main weapon and ultimately you will have a veru nice weapon with 6 green stats and if you have luck a couple of stars.This is also done using trasmutation. This will cost you around 4k, to upgrade the weapon, but it is welll worth it. Any questions, feel free to ask. Happy Crafting!
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SoAyame
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Post subject: Re: Runes of Magic - Open beta Posted: Sat Dec 20, 2008 1:24 am |
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Joined: Sep 2008 Posts: 694 Location:
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i will try it
_________________ MsCleric Pure Cleric 5X Guild:Blackhand
TyrantKing Rogue/Warrior 2X Guild:Fable
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Sat Dec 20, 2008 2:43 am |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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pipigrande wrote: Sharp324 wrote: Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them. dom wrote: Production runes are used in crafting, while the other ones are for upgrading. You can keep a stack of production runes incase you ever need them and sell the rest, but you will never have enough storage to keep all of them. As for the upgrading runes, keep only the ones you intend to use (the good ones, like magical damage if your a mage). Or even, i've thrown out every tier 1 rune that i've found. You change armors so often, and the bonuses are so small, that it's not even really worth keeping. I suggest to keep ALL the runes if you are planning to play this game for a while or even pass lvl30. Runes in tier 1 can be combined to create another type of rune. For example, you can fuse vitality 1 and resistance 1 to get power 1 (will give you 3+ strength), or fuse quicknesss 1 and power 1 to obtain resistance (will give you 3+ stamina). There are a LOT of combinations, I have obtained at least 50 so far. Furthermore, you could combine runes of tier 1 to obtain tier 2 (5 from tier 1 to obtain 1 from tier 2). BTW, you do all this by transmuting the runes. I'd suggest hardcore players that are lvl20+ to get Mana Stones by buying power stones in Varana and combining them with gears or weapon. Then use mana stone to add it to your main weapon and ultimately you will have a veru nice weapon with 6 green stats and if you have luck a couple of stars.This is also done using trasmutation. This will cost you around 4k, to upgrade the weapon, but it is welll worth it. Any questions, feel free to ask. Happy Crafting! Let's not forget the rune drop rate does not change, and you get the right tiered runes when you level.
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SoAyame
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Post subject: Re: Runes of Magic - Open beta Posted: Sat Dec 20, 2008 2:46 am |
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Joined: Sep 2008 Posts: 694 Location:
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I d/led the game cant play cuz they bout to close down the servers for a hr. Whats ppl IGN?
_________________ MsCleric Pure Cleric 5X Guild:Blackhand
TyrantKing Rogue/Warrior 2X Guild:Fable
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Kirkaldi
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Post subject: Re: Runes of Magic - Open beta Posted: Sat Dec 20, 2008 2:47 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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I hate you dom.  You should have told me that earlier. >_< I sell my runes all the time, now I gotta save them.
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Sat Dec 20, 2008 2:54 am |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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Krynn US PvP
dom - Divinus Kirkardi - Kirkaldi CimsonNuker - Crim Sn4ke_ - Shizuru Bakman - Deadnought
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Kirkaldi
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Post subject: Re: Runes of Magic - Open beta Posted: Sat Dec 20, 2008 3:03 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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dom wrote: Krynn US PvP
Kirkardi - Kirkaldi Fixed, you spelled my name wrong. 
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