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 Post subject: Re: Allods online
PostPosted: Sun Feb 21, 2010 12:53 pm 
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Strwarrior wrote:
okay , finally done, the server list does have only1 server, its ISA,

hejsan, i guess u said join imperial thingy.

and damn all names already used or invalid :@,


pm me ingame ;>

HellSpawnz << damn newb name ;> , but all names invalid for no reason >_>


They are invalid because people already taken them

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 Post subject: Re: Allods online
PostPosted: Mon Feb 22, 2010 10:31 am 
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ok how to whisper?

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 Post subject: Re: Allods online
PostPosted: Mon Feb 22, 2010 11:45 am 
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/w to whisper I think.

Game is boring as all hell but when you're already bored it's not bad.

I made a zombie robot girl. It's fun running around town with no clothes on.

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 Post subject: Re: Allods online
PostPosted: Mon Feb 22, 2010 12:11 pm 
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Reise wrote:
/w to whisper I think.

Game is boring as all hell but when you're already bored it's not bad.

I made a zombie robot girl. It's fun running around town with no clothes on.

lol not really, game is good. and thx about whisper thing i will try it xD

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 Post subject: Re: Allods online
PostPosted: Mon Feb 22, 2010 4:10 pm 
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or just /whisper

My new smexy Arisen Sorcerer
Spoiler!


Level 8 atm.

Some bad news.
Spoiler!


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 Post subject: Re: Allods online
PostPosted: Mon Feb 22, 2010 5:28 pm 
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F2p games..

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 Post subject: Re: Allods online
PostPosted: Mon Feb 22, 2010 6:19 pm 
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its sad how it has to come down to this, hopefully gpotato and AN will get their acts together

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 Post subject: Re: Allods online
PostPosted: Mon Feb 22, 2010 6:45 pm 
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Yeah hopefully, I think they will in the end when they see that all the population leaves. When they made the /zone chat cost RL cash and added the FoD buff 75% of the Russian people left, after this expansion more than the half of the 25% left.

If it continue like this the 12 millions bucks AN spent on making this game will go down the toilet.


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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 12:59 am 
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Ok, sorry for double post but I think this is must be said:

lmkao wrote:
Guys if u r really do not understand what is going on, i will explain to you from Russian point of view.Firstly - original developer team stopped developing Allods Online at CBT1-2 at Russia,because Nival - company developer, merged with astrum and mail.ru,main game designer left this project because he had another point of view on this game before he could finish it,new director came,after that Allods progress stopped almost completely,mail.ru bought AstrumNival so at this point game was destroyed,because mail.ru is the most greedy russian game service platform.That explains why they cannot fix music and sounds easily,why it tooks so long of them to fix bugs,why animations are partly ruined and Kanian fem for example run through ground,and explains why there are bugs in game that were already fixed before,they just do not know the code well,and they are not capable of further Allods creation. Allods original developers and designer are working now on project that has Dota like gameplay,and that explains why you have a feeling of unfinished good game,because allods creation was stopped at Closed Russian Beta.But however they see the situation so they r trying to make the maximum profit out of game until it will be too late,because they r not capable of programming anything really new,because they have not developed this game,period.


First I didn't believe it but I started to research a bit, and it seems to be true, mail.ru bought AN and the first developers of the game closed this project but mail.ru brought it up again. There will probably not be any expansions(like new cap, zones etc) if not atleast one of the old developers come back. This game will probably survive another 6-12 months, but not any longer. So mail.ru trying to get every cent out of this game, thats why the fucking weird shit inside of the CS and the insane prices. I will wait until the patch 1.7 and see if gpotato really implent all that shit that it contains or not. If they do, I see no reason to play this game anymore. It will just be a waste of time.

Such a shame really, finally found a MMORPG that I actually enjoy playing and it will end up like this. =\


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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 1:53 am 
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Why are people talking about insane shop prices when the news clearly stated that they were tweaking them?

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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 10:22 am 
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i'm playing..
Kyah
lv12 empire scout
tensess server.

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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 12:16 pm 
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was a nice game actually, did only try mage class xD, maybe i will give it a chance later, but really, i cant play, i bought a new computer with a low graphic card >_>, and i didnt change it because i need the warranty if anything happens, i can play at "Very low" graphic and it still have some "Screen-lags" near high population places, so i will keep playing dota, and at weekends i will play some of this ;P.


EDIT: my friend gave me a wow cds and his old account to try it (not much time left in it), the game didnt have ANY screen lags or such things, it was very normal, but allods, dunno why :S
also vista SUCKS!

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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 3:58 pm 
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god damn it

there goes the only game i was looking forward to get into

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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 4:14 pm 
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HejsaN wrote:
Ok, sorry for double post but I think this is must be said:

lmkao wrote:
Guys if u r really do not understand what is going on, i will explain to you from Russian point of view.Firstly - original developer team stopped developing Allods Online at CBT1-2 at Russia,because Nival - company developer, merged with astrum and mail.ru,main game designer left this project because he had another point of view on this game before he could finish it,new director came,after that Allods progress stopped almost completely,mail.ru bought AstrumNival so at this point game was destroyed,because mail.ru is the most greedy russian game service platform.That explains why they cannot fix music and sounds easily,why it tooks so long of them to fix bugs,why animations are partly ruined and Kanian fem for example run through ground,and explains why there are bugs in game that were already fixed before,they just do not know the code well,and they are not capable of further Allods creation. Allods original developers and designer are working now on project that has Dota like gameplay,and that explains why you have a feeling of unfinished good game,because allods creation was stopped at Closed Russian Beta.But however they see the situation so they r trying to make the maximum profit out of game until it will be too late,because they r not capable of programming anything really new,because they have not developed this game,period.


First I didn't believe it but I started to research a bit, and it seems to be true, mail.ru bought AN and the first developers of the game closed this project but mail.ru brought it up again. There will probably not be any expansions(like new cap, zones etc) if not atleast one of the old developers come back. This game will probably survive another 6-12 months, but not any longer. So mail.ru trying to get every cent out of this game, thats why the fucking weird shit inside of the CS and the insane prices. I will wait until the patch 1.7 and see if gpotato really implent all that shit that it contains or not. If they do, I see no reason to play this game anymore. It will just be a waste of time.

Such a shame really, finally found a MMORPG that I actually enjoy playing and it will end up like this. =\


Daaaaaaaaayum...I'm glad I quit after the 1st closed beta, cuz man this game got farked up bad....

Someone should make a private server of Allods that would be shweet..


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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 7:08 pm 
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Wow, poor Allods :banghead:
Stupid russian companies.

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 Post subject: Re: Allods online
PostPosted: Tue Feb 23, 2010 8:39 pm 
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1.07 patch notes(translated by google)
http://translate.google.pl/translate?hl ... F598285%2F

The most sad parts about this is that Fear of Death at lvl 40 will last 2 hours now instead of 51 minutes.
Cash Shop perfumes will be stronger.
When you die and a Priest or a Summoner resurrect you, you will still get the FoD buff.
The exp between 20-40 is now like 2x more. (I can kinda understand this because some people are already level 40 and the OB have only been like? 6 days?)

Good parts:
Addons will be supported.
Mounts will be added.(Bad part about this: They require food that will only be available thru Cash Shop to work properly and they only increase the speed with 15%)

Video showing the horse:
Code: Select all


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 Post subject: Re: Allods online
PostPosted: Wed Feb 24, 2010 12:33 am 
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Lots of crying over things that can be easily remedied.

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 Post subject: Re: Allods online
PostPosted: Wed Feb 24, 2010 12:36 am 
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Reise wrote:
Lots of crying over things that can be easily remedied.

Yeah, but by the looks like it they wont improve a thing. After countless of feedback and suggestions all they say is "Thank you all for your support and feedback, our love for allods is just as big as yours so that's why we have decided to keep Fear of Death even after all your negative feedbacks in the Open Beta. Please remember that every suggestion and feedback is being carefully readed and analyzed by the GM's! Your support is that what makes Allods so great!"

My point is, why do they even consider keeping things that the players dont want? It make us feel that our opinions doesnt matter and they just open all those discussions to give us false hope. There must be a really good reason why they are doing this. Hopefully they just do this things in the Open Beta to see how well things work out and remove it when it is fully released.


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 Post subject: Re: Allods online
PostPosted: Wed Feb 24, 2010 12:45 am 
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What company wants their product to fail, though?

If they wanted to get as much money as possible out of it, they would do what is necessary to keep it alive.

I'd bet that they end up modifying the prices in the shop and changing the fear of death effect eventually. I figure all the waiting is due to having to convert the patches to be compatible with the non-Russian version.

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 Post subject: Re: Allods online
PostPosted: Wed Feb 24, 2010 1:26 am 
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Gawd I hope you're right.


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 Post subject: HOPE FOR ALLODS!
PostPosted: Wed Feb 24, 2010 6:18 pm 
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New hope arises :)
Official Gpotato announcement:
Spoiler!

Keen's Statement:
Spoiler!

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 Post subject: Re: Allods online
PostPosted: Wed Feb 24, 2010 6:25 pm 
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I've been following this thread and it seems worth to give it a try... after they solve all these problems.

But it will still be able to have a good account without any major disadvantages without using the cash shop, right?


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 Post subject: Re: Allods online
PostPosted: Wed Feb 24, 2010 6:35 pm 
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cash shop users will ALWAYS have advantages, in all f2p games is like this. Go back 1-2 page and u will see the bad parts like FoD debuff when u die and parfumes and other things.

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 Post subject: Re: Allods online
PostPosted: Thu Feb 25, 2010 6:40 am 
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What server is everyone on by the way?

I think the one I'm on is called Nezeb. I have a noob warrior for the "good" side and a noob psionist for the "bad" side.

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 Post subject: Re: Allods online
PostPosted: Thu Feb 25, 2010 11:05 am 
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alexkyler wrote:
cash shop users will ALWAYS have advantages, in all f2p games is like this. Go back 1-2 page and u will see the bad parts like FoD debuff when u die and parfumes and other things.

True, but you can also find almost every item in the cash shop by doing instances etc.



Reise wrote:
What server is everyone on by the way?

I think the one I'm on is called Nezeb. I have a noob warrior for the "good" side and a noob psionist for the "bad" side.

I think the most play on the EU server here on SRF.


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 Post subject: Re: Allods online
PostPosted: Thu Feb 25, 2010 4:12 pm 
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good thing u guys got good news

gonna redl the game then

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 Post subject: Re: Allods online
PostPosted: Fri Feb 26, 2010 12:01 am 
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Rerolled yesterday. Got bored of the Mage so made a Orc Brute. Never had so much fun, randomly got invited to a part I thought was just to kill Tep's, but it was a XAES party with a lvl 21 inside. So my 3 instance quests got completed in less than 15 minutes. :)

Spoiler!


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 Post subject: Re: Allods online
PostPosted: Fri Feb 26, 2010 12:31 am 
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How exactly do you enter the Xaes plant?

I have like 2 quests that are located directly within the tower on the map.

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 Post subject: Re: Allods online
PostPosted: Fri Feb 26, 2010 12:37 am 
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Reise wrote:
How exactly do you enter the Xaes plant?

I have like 2 quests that are located directly within the tower on the map.


There is a tunnel in one of the warehouses in boiler camp that leads to xaes.

Also if u ment yaskers tower that place is a bitch >_<.

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 Post subject: Re: Allods online
PostPosted: Fri Feb 26, 2010 1:03 am 
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Nah I had a feeling it was down there somewhere.

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