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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Thu Sep 04, 2014 6:26 am 
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Any particular reason for Kyrios ?

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 06, 2014 5:13 am 
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_Dutchy_ wrote:
Any particular reason for Kyrios ?


No particular reason other than liking the name of that server...actually during all the closed beta events (including open beta now) my characters are on Naima... but as I said choosing Kyrios isn't set in stone...I might just stay on Naima...maybe...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 06, 2014 5:39 am 
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Am I tripping or will they wipe character again ?

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 06, 2014 12:41 pm 
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Yea it will get whiped again, Open beta lasts till the 8th. Then the 12th it opens up for founders and 16th it opens up for everybody else.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 06, 2014 5:42 pm 
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Thank you, wanted to avoid playing til actual release since I never intended to compete in terms of housing, etc so I don't mind learning about in on release.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 06, 2014 9:28 pm 
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honestly I didnt find it to my liking :/, idk why.. and seems there is a big gap between founders and others.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 07, 2014 3:41 am 
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Strwarrior wrote:
honestly I didnt find it to my liking :/, idk why.. and seems there is a big gap between founders and others.

you are right , if they will keep the changes they did to open beta , i will not play anymore , the pay to win is too high on this game -_-

you can buy top tier weapon with real $$ (impossible to craft it with ingame currency) and also you can buy laybour points with real $$

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 07, 2014 6:16 am 
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sibiumarius wrote:
Strwarrior wrote:
honestly I didnt find it to my liking :/, idk why.. and seems there is a big gap between founders and others.

you are right , if they will keep the changes they did to open beta , i will not play anymore , the pay to win is too high on this game -_-

you can buy top tier weapon with real $$ (impossible to craft it with ingame currency) and also you can buy laybour points with real $$


You don't have to pay a thing to have a gaming experience nearly on par with the founder players. Just join a family or a guild which gives you access to land and the use of other resources...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 07, 2014 7:49 am 
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sibiumarius wrote:
Strwarrior wrote:
honestly I didnt find it to my liking :/, idk why.. and seems there is a big gap between founders and others.

you are right , if they will keep the changes they did to open beta , i will not play anymore , the pay to win is too high on this game -_-

you can buy top tier weapon with real $$ (impossible to craft it with ingame currency) and also you can buy laybour points with real $$



You can buy labor points with real $ yes, nowhere in the cashshop a top tier weapon for $.
I really dislike the changes that were held in secret until the very end, but I still have *SOME* hope left it will be changed to normal, considering the Korean version that had an Archeum fix introduced in 1.7 version.

Time will tell, and if not oh well - time to stop gaming :D

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Fri Sep 12, 2014 10:33 am 
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Oh god! What build to use T_T i don't knowwww

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Fri Sep 12, 2014 4:11 pm 
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DarkRunner here :D

45minutes to headstart. omgomgomg

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Fri Sep 12, 2014 7:03 pm 
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Im on Aranzeb, Harani :)
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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 13, 2014 10:02 am 
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I'm on Naima
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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 13, 2014 12:37 pm 
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to play or not to play... that is the question.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Wed Sep 17, 2014 6:15 pm 
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penfold1992 wrote:
to play or not to play... that is the question.

u mean to pay or not to pay ... that is the question

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Thu Sep 18, 2014 8:04 pm 
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XesoS wrote:
penfold1992 wrote:
to play or not to play... that is the question.

u mean to pay or not to pay ... that is the question


Can you pay to get a "premium ticket" that allows you to jump the 1.9k player queue you have to be in just to play?

I get in the queue at 5pm and log in at around 11pm.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Thu Sep 18, 2014 10:04 pm 
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ign: Crisisavatar

Playing very little but playing and oh yeah, that pimping row boat !

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Thu Sep 18, 2014 11:33 pm 
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The queues to get in the servers are crazy...But even more crazy for free to play players... It was a mad rush on head start with a massive horde of people rushing to get land to place their house and farms...So much fun...The servers could barely sustain the load...

My guild of 400+ members were all up the night b4 on team speak formulating plans, groups and strategies on what to do first and the best way to do it....Its a great game...I'm on Ollo server by the way...IGN Xaijitsu...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Fri Sep 19, 2014 1:54 am 
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I started this time around as the human looking race that get horses, experience lvling was a lot more enjoyable. Managed to hit 10 before the game crashed in all its glory and been in queue ever since, its been 5 or so hours but I don't mind.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 20, 2014 1:47 pm 
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Yeah, a great game. Too bad Trion does some strange things.
Such queues for so long, just because they don't have hardware for more servers.
I mean really you had only 3/3 reserve servers for the whole EU and NA regions? :/

But then again, I don't think it's all right because many are quitting due to the problems that don't seem to have an ending right now, I will myself keep on playing anyways, just sad for my family which is already at 2 out of 7 left.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 20, 2014 7:24 pm 
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They've recently added 4 more servers for a total of 10 now.... They've also temporarily stopped the creation of new accounts on some servers effectively forcing new players to go to the new servers....I guess they didn't anticipate such a huge amount of players wanting to play...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sat Sep 20, 2014 9:59 pm 
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queue for me is like a day lol.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 8:15 am 
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lol i am gonna give it a try if i am able to join their freaking server .

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 8:49 am 
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Game is crashing every 2 hours or so, this didn't happen on beta and queue is about a day long, you do the math. I'll consider this again in a month or two.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 10:12 am 
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guys, just come back to sro and play Elamidas with us, cheers

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 3:11 pm 
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This game is amazing! The intro is beautiful, don't know really besides that because there's atleast a 2000 people queue at any given time but ok :D

Ok I lied, I did manage to get in without a wait at some point without a server crash. I only had to try logging in at 3am x)

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 3:32 pm 
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i'm glad i'm playing NA. The que is not as bad for me. max i've been waiting 2 hours. but useally when i get home or log in the morning i get in right away. But the problems won't go away its gonna take a other few weeks i supose. The game is worth it for me

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 4:16 pm 
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Question: Worth a try? If so... what server? Let me know! D:


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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 5:59 pm 
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This game is def worth a try. I would either advise you to play on one of the "newer" servers or just give it a 2-3 week wait before you try it. by then the server Queeing issue's would be solved.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict: On Land and Sea
PostPosted: Sun Sep 21, 2014 8:36 pm 
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IceCrash wrote:
guys, just come back to sro and play Elamidas with us, cheers


You high on drugs?....Anywho the game is amazing...very content rich...My guild having lots of events and we've already formed alliances and established enemies...I am still trying to get land along the coast to place a house...already have two large farms and 4 small farms...I'm questing and can't wait to reach level cap...tons of people got to cap in 4-5 days...I just want to get that out of the way so I can start focusing on my crafting and getting a fishing boat and the merchant trade ship...

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