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 Post subject: Re: Allods Online - Astral Odyssey [Official Thread]
PostPosted: Mon Jun 06, 2011 12:58 pm 
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Goodie, what server are you playing on? ISA, I hope? I wont be online for the next 2 weeks due change of internet provider, and with this broadband it isnt possible to play.


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 Post subject: Re: Allods Online - Astral Odyssey [Official Thread]
PostPosted: Mon Jun 06, 2011 5:57 pm 
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 Post subject: Re: Allods Online - Astral Odyssey [Official Thread]
PostPosted: Tue Sep 13, 2011 7:21 pm 
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playing again

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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Tue Sep 13, 2011 9:53 pm 
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I've been playing a while on league, ISA. My scout dinged 46 last week. :P Still deciding if I should wait to respecc to melee scout for the best pvp experience or wait until I can ding 47 and got the majority of the gear full fable from astral layer 3 :P

I wish Allods had dual spec. :soosad:

If anyone wants help, just pm me ingame. Ingame name is Swindler.


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 Post subject: Re: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Wed Sep 14, 2011 5:41 am 
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I've literally made so many characters in the past week because I lost my old account info.

Pretty sure I'm sticking with a priest. . .

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 Post subject: Re: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Wed Sep 14, 2011 12:46 pm 
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iscared wrote:
I've literally made so many characters in the past week because I lost my old account info.

Pretty sure I'm sticking with a priest. . .

Hehe I hope you go priest because you wanna be a priest and not for it overpowerness, since they are getting nerfed aloot in the update that comes in a few weeks. Either way my reincarniation will be a melee healer so I can use the bubble on my scout when in danger. 8)


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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Sat Sep 17, 2011 2:58 pm 
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god damn vischy get in vent!!

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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Mon Sep 19, 2011 2:13 am 
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level 14 ranger right now..I want to remake sort of..

im sick and tired of releveling a chracter in the same place so I might quit the game. It's not like WoW or other games where you have more options..

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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Mon Sep 19, 2011 8:57 am 
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level 14 is achievable on a couple of hours lol.


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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Mon Sep 26, 2011 11:38 am 
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better than forsaken world?

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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Mon Sep 26, 2011 12:45 pm 
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Way, way better.


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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Tue Sep 27, 2011 10:47 am 
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lol yeah..

New patch in October, gives Elf Psionicist and Xadaganian Mage, a new level 47 PvE arena, new level 45+ zone, new Arena of Death battle system, barbershop and some interface changes to the chatbox.

Getting done with my reincarnation today, rolling a mage and prolly giving up on my scout depending on how fun it is. But I'm hyped. :P


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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Tue Sep 27, 2011 8:51 pm 
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Sorry for double post, but just read some new stuff about what's happening in the russian version, seriously, this will blow every old Allods players mind and those who faced the Gipat incident would never think this would happen. This is the "Game of the Gods" patch

- Cap will be raised to 51
- Alot of free mounts & costumes will be available
- A new Raid instance - Dead city with 10 bosses, one of the bosses is Nihaz, the creator of Saurnaut in different disguises
- A new class - Bard, a support class but got the ability to be DPS.
- We will be able to create our own allods, for what purpose I am not sure.
- 15 new islands(allods) that actually got a storyline
- Mage revamp
- Social interigation - your screenshots for instance will be able to be directly uploaded to example facebook or twitter instantly from the client
- Faction transfer, aka transfer your League to Imp or your Imp to League.
- Music will be dynamic, that means if you example are killing a monster or a player the music will change to a more dramatic sound than when you slack in safe zone.
- PvP is getting reworked, battlegrounds will be added that will give good awards, great for those who just wanna focus on pvp than pve to be able to gear up without doing instances(I think)
- Alot more ship customization. (See concept arts below)
- More choïces for starting zones, which means if you wanna do a alt, you dont have to do the same old tutorial.

Some official concept art for just this specific patch.
Image
This is Nihaz, the creator of Saurnaut in his last stage.
Image
Image
Image

For us europeans and americans, this patch is prolly a couple of months away, would guess 6-8 months. Maybe less if gpotato keep up the speed they got atm, we are getting 2.0.06 in October, the .07 and 0.8 is pretty much just minor updates to keep the players busy until this Game of the Gods patch. But I guess gpotato will stop the updates for a while just so all the bugfixes for game of the gods to be done and the majority of us endgamers atleast get to clear GT once and gear up in astral layer 3.


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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Tue Sep 27, 2011 10:30 pm 
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damn that does look awesome.


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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Thu Sep 29, 2011 6:47 pm 
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I was wrong with the Mage revamp, apperantly it's the Scouts that will get a revamp, apperantly they will be called Magical Stalker instead of Stalker, they will be a mix of physical and magical damage based, hopefully this will make us less squishy and hopefully get one or two selfheals.

The "create" your own allods is basically player housing. :P


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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Fri Sep 30, 2011 2:05 am 
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Allods is one of the rare games that literally changes whole class concepts. I remember trying to game back again and my Psi having a totally new skillset.

By the way, Renaissance*

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 Post subject: Re: Allods Online - Reinassance [Official Thread]
PostPosted: Fri Sep 30, 2011 1:34 pm 
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.Ex wrote:
Allods is one of the rare games that literally changes whole class concepts. I remember trying to game back again and my Psi having a totally new skillset.

By the way, Renaissance*

Paladins is getting revamped in the upcoming patch too, same with healers. Sure, they will have the same role in partys unlike psi's. The reason psi's got revamped in the start was because they have planned a new class for a while, bards will apperantly take over the buff and cc role that psis had back in the days.

Did not notice that typo, thanks changed it.:P

Got the Crystal Armor I've been farming for a while on my Scout, decided that my mage that will be my main as soon it dings 45 to wear it. :P :sohappy:
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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Oct 16, 2011 8:40 pm 
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New class i heard zomggggggggggggggg

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Tue Nov 01, 2011 3:19 pm 
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Yeah bard. The patch is live in Russia.

Some vids:
http://www.youtube.com/watch?v=yN-xsi03 ... re=related <- Astral 4 bosses
http://www.youtube.com/watch?v=pMp4CjCN ... re=related

http://www.youtube.com/watch?v=yLaHR4__LRc <- Dead City walkthrough

http://www.youtube.com/watch?v=zUSHhWyNgeo <- Scout pvp video, cant wait until this patch. The ressurection of melee scouts. :)


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Wed Nov 02, 2011 11:10 am 
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uh oh
Looks like Allods is picking up the pace again.
Might consider returning to Psi again.
My problems back then were the nerf to Psis making them almost unplayable and the lack of quests to level in Coba Plateau. Any of these solved?

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Wed Nov 02, 2011 11:53 am 
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curvekiller wrote:
uh oh
Looks like Allods is picking up the pace again.
Might consider returning to Psi again.
My problems back then were the nerf to Psis making them almost unplayable and the lack of quests to level in Coba Plateau. Any of these solved?

Psis are one of the stronger classes atm, got serval guildmates that can take down 10 people without them barely touching them. Coba have always been a hell to level at, the exp requirements are still the same as when in Gipat, so I doubt you will find quests. One good thing though is that fatigue is now removed so quest rewards and monster experience is doubled. You will only have to grind until you reach Gipat at level 40, after that the experience rewarded from the quests is to huge that you barely have to kill any monster outside from questing.

In russia they have restored the experience needed to level to the way it was before gipat, so you should be able to purely quest up to level 51.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 13, 2011 4:30 pm 
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So will they restore the Exp requirements here too?
That'd be the deciding factor whether I return or not xD

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 13, 2011 4:55 pm 
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Yes they will, everything russia get, we get. How ever it's easy to reach high level now when fatigue is gone. Got alot of guildmates that leveled their reincarniations to 45 in 5 days without and double exp scrolls etc, you just need to put your mind into it :P


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Wed Nov 16, 2011 4:16 pm 
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Good week for me so far, finally geared enough to raid, got 2 items this monday from Gorluxors Tower(Boots and Wrists) + the ability to wear them (Dragonic Aspect)

Spoiler!


Also came number two in the Pimp my Build Undaunted event :)
http://guilds.en.allods.gpotato.eu/prof ... t-swindler


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Fri Nov 18, 2011 3:36 pm 
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ARRGGHH dis game
Seriously, is it so hard to get a patcher that works and a downloader that works.
I Farking can't believe it.
They had these issues a year ago, they still have them.
/rant off
Downloader didn't work, said there was a newer version available, which wasn't the case.
K, downloaded from mirror, updating. Around 912 from 930MB I'm crawling at freaking 1,5KB/s going down to 0. Even restarting doesn't help :banghead:
Looks like I'm gonna have the pleasure to download like 5 manual patches again :banghead: :banghead: :banghead:

Edit: WHAAAT?! Smiley limit? Who introduced that shit.

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Fri Nov 18, 2011 7:11 pm 
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Hmm weird, never had any trouble downloading the patches, even when the patches are new and everyone is downloading it. I remember undaunted patch took me 15 minutes to download.

edit: European GM's just announced the new patch.

Spoiler!


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Nov 19, 2011 11:16 am 
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Mission accomplished!
Manual patches did the job. Maybe it's cause I'm from EU playing on US servers.
Why did you change your name btw, HejsaN?

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Nov 19, 2011 3:03 pm 
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Do you recommend this game Hejsan? I want to play an MMo again

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Nov 19, 2011 5:15 pm 
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Squirt, you gonna play US or EU? If your gonna go US let me know and we can start together.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Nov 19, 2011 5:33 pm 
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US and i'm starting later today

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