Goodie, what server are you playing on? ISA, I hope? I wont be online for the next 2 weeks due change of internet provider, and with this broadband it isnt possible to play.
I've been playing a while on league, ISA. My scout dinged 46 last week. Still deciding if I should wait to respecc to melee scout for the best pvp experience or wait until I can ding 47 and got the majority of the gear full fable from astral layer 3
I wish Allods had dual spec.
If anyone wants help, just pm me ingame. Ingame name is Swindler.
I've literally made so many characters in the past week because I lost my old account info.
Pretty sure I'm sticking with a priest. . .
Hehe I hope you go priest because you wanna be a priest and not for it overpowerness, since they are getting nerfed aloot in the update that comes in a few weeks. Either way my reincarniation will be a melee healer so I can use the bubble on my scout when in danger.
New patch in October, gives Elf Psionicist and Xadaganian Mage, a new level 47 PvE arena, new level 45+ zone, new Arena of Death battle system, barbershop and some interface changes to the chatbox.
Getting done with my reincarnation today, rolling a mage and prolly giving up on my scout depending on how fun it is. But I'm hyped.
Sorry for double post, but just read some new stuff about what's happening in the russian version, seriously, this will blow every old Allods players mind and those who faced the Gipat incident would never think this would happen. This is the "Game of the Gods" patch
- Cap will be raised to 51 - Alot of free mounts & costumes will be available - A new Raid instance - Dead city with 10 bosses, one of the bosses is Nihaz, the creator of Saurnaut in different disguises - A new class - Bard, a support class but got the ability to be DPS. - We will be able to create our own allods, for what purpose I am not sure. - 15 new islands(allods) that actually got a storyline - Mage revamp - Social interigation - your screenshots for instance will be able to be directly uploaded to example facebook or twitter instantly from the client - Faction transfer, aka transfer your League to Imp or your Imp to League. - Music will be dynamic, that means if you example are killing a monster or a player the music will change to a more dramatic sound than when you slack in safe zone. - PvP is getting reworked, battlegrounds will be added that will give good awards, great for those who just wanna focus on pvp than pve to be able to gear up without doing instances(I think) - Alot more ship customization. (See concept arts below) - More choïces for starting zones, which means if you wanna do a alt, you dont have to do the same old tutorial.
Some official concept art for just this specific patch. This is Nihaz, the creator of Saurnaut in his last stage.
For us europeans and americans, this patch is prolly a couple of months away, would guess 6-8 months. Maybe less if gpotato keep up the speed they got atm, we are getting 2.0.06 in October, the .07 and 0.8 is pretty much just minor updates to keep the players busy until this Game of the Gods patch. But I guess gpotato will stop the updates for a while just so all the bugfixes for game of the gods to be done and the majority of us endgamers atleast get to clear GT once and gear up in astral layer 3.
I was wrong with the Mage revamp, apperantly it's the Scouts that will get a revamp, apperantly they will be called Magical Stalker instead of Stalker, they will be a mix of physical and magical damage based, hopefully this will make us less squishy and hopefully get one or two selfheals.
The "create" your own allods is basically player housing.
Post subject: Re: Allods Online - Reinassance [Official Thread]
Posted: Fri Sep 30, 2011 2:05 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Allods is one of the rare games that literally changes whole class concepts. I remember trying to game back again and my Psi having a totally new skillset.
Allods is one of the rare games that literally changes whole class concepts. I remember trying to game back again and my Psi having a totally new skillset.
By the way, Renaissance*
Paladins is getting revamped in the upcoming patch too, same with healers. Sure, they will have the same role in partys unlike psi's. The reason psi's got revamped in the start was because they have planned a new class for a while, bards will apperantly take over the buff and cc role that psis had back in the days.
Did not notice that typo, thanks changed it.
Got the Crystal Armor I've been farming for a while on my Scout, decided that my mage that will be my main as soon it dings 45 to wear it.
Post subject: Re: Allods Online - Undaunted [Official Thread]
Posted: Wed Nov 02, 2011 11:10 am
Active Member
Joined: Jan 2009 Posts: 974 Location: Bavaria
uh oh Looks like Allods is picking up the pace again. Might consider returning to Psi again. My problems back then were the nerf to Psis making them almost unplayable and the lack of quests to level in Coba Plateau. Any of these solved?
uh oh Looks like Allods is picking up the pace again. Might consider returning to Psi again. My problems back then were the nerf to Psis making them almost unplayable and the lack of quests to level in Coba Plateau. Any of these solved?
Psis are one of the stronger classes atm, got serval guildmates that can take down 10 people without them barely touching them. Coba have always been a hell to level at, the exp requirements are still the same as when in Gipat, so I doubt you will find quests. One good thing though is that fatigue is now removed so quest rewards and monster experience is doubled. You will only have to grind until you reach Gipat at level 40, after that the experience rewarded from the quests is to huge that you barely have to kill any monster outside from questing.
In russia they have restored the experience needed to level to the way it was before gipat, so you should be able to purely quest up to level 51.
Yes they will, everything russia get, we get. How ever it's easy to reach high level now when fatigue is gone. Got alot of guildmates that leveled their reincarniations to 45 in 5 days without and double exp scrolls etc, you just need to put your mind into it
Good week for me so far, finally geared enough to raid, got 2 items this monday from Gorluxors Tower(Boots and Wrists) + the ability to wear them (Dragonic Aspect)
Post subject: Re: Allods Online - Undaunted [Official Thread]
Posted: Fri Nov 18, 2011 3:36 pm
Active Member
Joined: Jan 2009 Posts: 974 Location: Bavaria
ARRGGHH dis game Seriously, is it so hard to get a patcher that works and a downloader that works. I Farking can't believe it. They had these issues a year ago, they still have them. /rant off Downloader didn't work, said there was a newer version available, which wasn't the case. K, downloaded from mirror, updating. Around 912 from 930MB I'm crawling at freaking 1,5KB/s going down to 0. Even restarting doesn't help Looks like I'm gonna have the pleasure to download like 5 manual patches again
Edit: WHAAAT?! Smiley limit? Who introduced that shit.
Hmm weird, never had any trouble downloading the patches, even when the patches are new and everyone is downloading it. I remember undaunted patch took me 15 minutes to download.
edit: European GM's just announced the new patch.
Spoiler!
Quote:
Dear Sarnautians,
The latest update Allods Online: Undaunted is live and running for the past month, and we hope you are currently enjoying the amazing content: with the new classes, the Oracles and Specialist, the revamped and improved interface of the chat, and the new zones of interest with the Kingdom of Elements and the Mausoleum of Sparks, which allows high-level players to have a new playground in Sarnaut.
As we know you are already hungry for informations concerning the next Allods Online extension, we thought we could give you a tease of the hottest features you will discover in the coming months!
And we open today with a sneak peek to the brand new raid zone: Dead City!
Many of you are familiar with Gorluxor Tower, which was the den of the cultists you had to take down with your raid. Many secrets were unravelled during this perilous adventure, changing the whole perception of the forces leading the world of Sarnaut. You may have delved into the plots and conspiracies during your exploration of the Revelation Isle and the Twilight Isle and will be able now to take on the true, and more powerful ennemies that await in Dead City, including the mysterious Nihaz. To play this game of gods, you will have to gather your trusted comrades, equip your best gear and take on this trial with no less than 10 new bosses!
To become the heroes of your world, we will introduce two new Astral layers, Light and Dark and 15 new allods, for all Astral and gear lovers! The monsters and bosses will be ever more challenging than ever, pushing the limit of your group but giving amazing equipment for your newly acquired level 51. Yes, the level cap of Allods Online has been increased! So you can make the most of these new Astral layers, raid zone with the gap between levels being smoothered to jump straight into the meat of the game, and pretend to become the new gods of Sarnaut!
Finally, there is the highly anticipated new archetype, the Bard, with Elves, Kanians, Xadaganians, and Orcs gaining musical incarnations, Allods Online will now have a total of 34 classes to choose from! This new battle style will rock the world of monsters and players alike.
Our first tests of this version are due to begin in the next couple of weeks. So be sure to stay tuned to the official website, the Guild Portal, and your favourite social media to get the latest information on what's coming to Sarnaut, sooner than you may think!
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