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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 2:02 am 
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Squirt wrote:
Do you recommend this game Hejsan? I want to play an MMo again

Yeah I do, it's one of the best Free2Play games out.

There is plenty of endgame content to keep you busy every day, every week and since the next major patch is just around the corner alot more will come. Battlegrounds is just one of them. Russia is about to get a new patch in December that hopefully revives Astral Pvp (Ship versus Ship)

Many new players quit right away when they hear about the runes, how ever they arent even as close as frightening many think they are. You actually dont have to pay a dime for the game if you dont want, see it more like an easier way to get more powerful but there is absolutely no need to pay. Our top DPSer in my guild haven't payed a dime and she outdps everyone. Gear and your skills are more important than anything. A guild mate of mine did a guide explaining the damage and defense boost of every rune level and the difference between for instance a level 4 and a 8 rune isnt that big as many think. How ever I cant remember the url, when he's online tomorrow I can post it here.

*Secretly showcase my toons new wings I won on a event*
Spoiler!


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 3:17 am 
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Swindler wrote:
Squirt wrote:
Do you recommend this game Hejsan? I want to play an MMo again

Yeah I do, it's one of the best Free2Play games out.

There is plenty of endgame content to keep you busy every day, every week and since the next major patch is just around the corner alot more will come. Battlegrounds is just one of them. Russia is about to get a new patch in December that hopefully revives Astral Pvp (Ship versus Ship)

Many new players quit right away when they hear about the runes, how ever they arent even as close as frightening many think they are. You actually dont have to pay a dime for the game if you dont want, see it more like an easier way to get more powerful but there is absolutely no need to pay. Our top DPSer in my guild haven't payed a dime and she outdps everyone. Gear and your skills are more important than anything. A guild mate of mine did a guide explaining the damage and defense boost of every rune level and the difference between for instance a level 4 and a 8 rune isnt that big as many think. How ever I cant remember the url, when he's online tomorrow I can post it here.

*Secretly showcase my toons new wings I won on a event*
Spoiler!


Your on EU?


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 3:37 am 
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Swindler wrote:
Squirt wrote:
Do you recommend this game Hejsan? I want to play an MMo again

Yeah I do, it's one of the best Free2Play games out.

There is plenty of endgame content to keep you busy every day, every week and since the next major patch is just around the corner alot more will come. Battlegrounds is just one of them. Russia is about to get a new patch in December that hopefully revives Astral Pvp (Ship versus Ship)

Many new players quit right away when they hear about the runes, how ever they arent even as close as frightening many think they are. You actually dont have to pay a dime for the game if you dont want, see it more like an easier way to get more powerful but there is absolutely no need to pay. Our top DPSer in my guild haven't payed a dime and she outdps everyone. Gear and your skills are more important than anything. A guild mate of mine did a guide explaining the damage and defense boost of every rune level and the difference between for instance a level 4 and a 8 rune isnt that big as many think. How ever I cant remember the url, when he's online tomorrow I can post it here.

*Secretly showcase my toons new wings I won on a event*
Spoiler!

Just research, a lot, before you start the game or you're gonna spend 80 hours never getting past level 30 unless you want to shell out cash.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 5:39 am 
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SM-Count wrote:
Just research, a lot, before you start the game or you're gonna spend 80 hours never getting past level 30 unless you want to shell out cash.

What is there to research?
Don't you just grind and quest your way up?

(I'm a noob who might consider playing Allods)

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 6:53 am 
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Lets all start together, now... on US. Double XP going atm ;o

(Just let me know which US server)


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 1:18 pm 
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SM-Count wrote:
Swindler wrote:
Squirt wrote:
Do you recommend this game Hejsan? I want to play an MMo again

Yeah I do, it's one of the best Free2Play games out.

There is plenty of endgame content to keep you busy every day, every week and since the next major patch is just around the corner alot more will come. Battlegrounds is just one of them. Russia is about to get a new patch in December that hopefully revives Astral Pvp (Ship versus Ship)

Many new players quit right away when they hear about the runes, how ever they arent even as close as frightening many think they are. You actually dont have to pay a dime for the game if you dont want, see it more like an easier way to get more powerful but there is absolutely no need to pay. Our top DPSer in my guild haven't payed a dime and she outdps everyone. Gear and your skills are more important than anything. A guild mate of mine did a guide explaining the damage and defense boost of every rune level and the difference between for instance a level 4 and a 8 rune isnt that big as many think. How ever I cant remember the url, when he's online tomorrow I can post it here.

*Secretly showcase my toons new wings I won on a event*
Spoiler!

Just research, a lot, before you start the game or you're gonna spend 80 hours never getting past level 30 unless you want to shell out cash.

lol wut? You dont need to spend anything to get to cap. The reputation Allods got is insane after Gipat, there has been like 4 major patches since then where they have fixed every problem Gipat gave us. You no longer need to use incense to get the damage boost, the only thing you need incense for is to enter astral and use specific spells you get with each patronage level. But like that matter since there is a daily quest that gives one 24 hours incense + 10 mount food.

No MMO review site has done any new reviews since then except TGN.tv. Everything that turned Allods to crap is almost gone, there is still the exp requirements at higher levels that will force you to grind some mobs and do repeatable quests but they restore the exp requirements the next patch. There is still the death penalty called cursed items, how ever the items that protect you from curses when you die is free in the item shop, both in NA and EU.

The only thing that is kinda OP is the combat mounts which is CS exclusive, and these are the only thing that set EU and the NA version apart. EU do not implent them, but NA does.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 2:14 pm 
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Back to Allods!

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 2:31 pm 
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Riftshards wrote:
Swindler wrote:
Squirt wrote:
Do you recommend this game Hejsan? I want to play an MMo again

Yeah I do, it's one of the best Free2Play games out.

There is plenty of endgame content to keep you busy every day, every week and since the next major patch is just around the corner alot more will come. Battlegrounds is just one of them. Russia is about to get a new patch in December that hopefully revives Astral Pvp (Ship versus Ship)

Many new players quit right away when they hear about the runes, how ever they arent even as close as frightening many think they are. You actually dont have to pay a dime for the game if you dont want, see it more like an easier way to get more powerful but there is absolutely no need to pay. Our top DPSer in my guild haven't payed a dime and she outdps everyone. Gear and your skills are more important than anything. A guild mate of mine did a guide explaining the damage and defense boost of every rune level and the difference between for instance a level 4 and a 8 rune isnt that big as many think. How ever I cant remember the url, when he's online tomorrow I can post it here.

*Secretly showcase my toons new wings I won on a event*
Spoiler!


Your on EU?

Yes on ISA, League.

edit: Last patch gave us an odd change, when you create a new account and log in on it the first time you automatically grants a server(the one least populated). How ever if you wanna play on another server, just type your account name correctly but you password wrong at the log in screen, you will get an message that the account name or password is wrong. Type the correct password in and the server list will pop up.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 3:00 pm 
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Panu wrote:
SM-Count wrote:
Just research, a lot, before you start the game or you're gonna spend 80 hours never getting past level 30 unless you want to shell out cash.

What is there to research?
Don't you just grind and quest your way up?

(I'm a noob who might consider playing Allods)

Skill builds and talents, you can't reset without real cash so make sure the build you want is the one you're willing to play for a ton of hours or you're gonna be making a new character really soon.

It's the reason I don't get into free MMOs unfortunately, I wouldn't even mind if they made the reset skill/stat absurdly high gold price or something, as long as it's grindable in game. One of the best features WoW used to have was you could switch talents whenever you want at a very affordable rate (ignore the fact that it's subscription based). They really need to let new players experiment with skills without such 'high' costs. Leveling up and trying to figure out which point to spend something on is one of the most exciting moments in every RPG. Figuring out 20 levels later that you were a complete noob 20 levels ago and your skills are all wrong and you can't kill anything your level is also a part of it. Don't make that latter experience cost $10 or make every new player start their character over after reading 6 guides on how to build their character and trying to judge by forum avatar, responses to the guide, the date of the guide, and forum name which one is the most trustworthy cause how the **** are they supposed to know? Oops, minor tangent.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 3:15 pm 
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I agree on that SM, they implented that you can respecc freely up to level 15 which is way to low, many players have asked to this to be raised. Atleast to level 30 where every class start to show what they really are about. The cost of one respec is 5 euro, and 9 euro for a unlimited respecc item that lasts for 48 hours. The prices are to high and no new player would ever afford buying one from AH since the cost is around 2-3000 gold.

To new players I would recommend check this out:
http://guilds.en.allods.gpotato.eu/foru ... on-winners

Just dont follow the winners of Warrior and Summoners guides, they are crappy builds and barely knows what they are talking about.


Last edited by Swindler on Sun Nov 20, 2011 3:33 pm, edited 1 time in total.

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 3:30 pm 
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Really? How do u respec up to 15. Is there a quest or something?

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 3:34 pm 
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FireVortex wrote:
Really? How do u respec up to 15. Is there a quest or something?

No, you should just talk with your class trainer, there should be an option there.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 3:40 pm 
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Whose on EU right nao. Im bored =[.

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 6:31 pm 
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FireVortex wrote:
Whose on EU right nao. Im bored =[.

Come league on ISA if you haven't, I'll help you out as much as possible. I'm online now btw.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 20, 2011 6:35 pm 
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Whats your ign?

Mines Wugglez on ISA league.

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Mon Nov 21, 2011 12:09 am 
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Now I know why I stopped playing this game. Cause the update crap always got stuck...

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Mon Nov 21, 2011 1:26 pm 
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Panu wrote:
Now I know why I stopped playing this game. Cause the update crap always got stuck...

Guess it's you and curvekiller who got that problem.

Either way, links to manual patches:
NA

EU


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Mon Nov 21, 2011 5:53 pm 
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I got a hat. So classy.

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Fri Nov 25, 2011 8:41 pm 
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After around 35, 000 gold I finally dinged level 47, which means I am ready to go experience the true end game content. :D


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Fri Nov 25, 2011 9:08 pm 
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wait what? you've played a year and wasn't raiding?


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Fri Nov 25, 2011 9:19 pm 
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I am raiding, how ever now I got access to the real endgame gear in astral 3 and able to get different rewards like titles, special mount patterns etcetc from Masoleum of Sparks


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Nov 26, 2011 10:29 am 
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Whhaaaat? 35k gold? Seems real daunting...

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Nov 26, 2011 4:18 pm 
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Well it costs 24k, but I bought the last 30 gems for around 300-400 g each just to ding, the upcoming patch removes this quest, but I finished it just because we who do get rewarded for it later.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Nov 26, 2011 8:06 pm 
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Anything groundbreaking changes happened since um...after one year I quess?

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 27, 2011 12:57 pm 
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TheKnight wrote:
Anything groundbreaking changes happened since um...after one year I quess?

Last time you played it was only level 40 cap if I remember correctly, so some of the stuff I am gonna mention maybe doesn't make any sense.

New level cap (47)
27 Instances(when you played there was alot less)
Reincarnation (When you ding 46 and complete a quest chain, you get the option to make a new character which will share your runes, mounts, gold and other currencies + your boutique tab in the bag)
Marriage system
6 new zones (Gipat, Defiled Ruins, Kirah, Isle of Relevation, Twilight Isle and Kingdom of Elements
Incense is now free(Back when Gipat arrived you had to pay for it)
You get the damage bonus and healing bonus even without using incense
Holy charms which protects you from cursed items are free
Mausoleum of Sparks (A PvE arena, fight against waves of monsters that grows stronger for every wave, the more waves you kill, the better rewards.)
Melting Isle (A Free-for-All PVP zone)
Ability to recustomize your character(no race change though)
Astral Ship customization
Astral layer 2
Astral layer 3
Patronage 5 removed, all content nerfed.
Gorluxor Tower no longer drop legendaries, they drop Dragonic Relic which is kinda like your second gear.
Gear upgrade
Paladin and Healer revamp


Upcoming features:
Summer Allod(A relaxation zone, got different events like crab racing and regular racing, you can win various prizes such as mount patterns, no monster or playing killing here)
New raid instance
Level cap raised to 51
Two new astral layers(Light and Dark)
New instances with an actual story
Two new Battlegrounds
Second Reincarnation
Dual Talent Specialization (You can now have a PvE spec and a PvP spec and switch between them however you like)
Astral PvP (Ship versus Ship) will hopefully be revived
Scout and Mage revamp
Housing System (kinda, you get to create your own allod)

There is more stuff to mention but this is all I can come up with right now.


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 27, 2011 6:22 pm 
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alright, thx Swindler (HejsaN?). Created a Mage (League side) on server ISA, im 9 lvl atm. Whats your IGN?

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sun Nov 27, 2011 6:24 pm 
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Swindler


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Mon Nov 28, 2011 10:31 am 
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Is this a bug or something but I can buy Phylacteries of Passage from Shop for free?

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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Mon Nov 28, 2011 11:52 pm 
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Its not a bug, they are free.¨

edit:
Rune guide
Spoiler!


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 Post subject: Re: Allods Online - Undaunted [Official Thread]
PostPosted: Sat Dec 03, 2011 8:39 pm 
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Is there a way to get addons? I tried http://ui9.ru/forum/darkdpsmeter/about but I didnt get it to work.

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