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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 12:43 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Da_Realest
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 1:11 am |
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Joined: Apr 2006 Posts: 2435 Location:
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Tried to upload a replay there with 3 different browsers and each time it gave me a weird error message.
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Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 2:52 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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hm... just upload directly to SRF then, attach it to your post. Or megaupload or something :/
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 3:01 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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toss in 2v2 is retardedly weak, way too susceptible to rushes
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Da_Realest
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 3:27 am |
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Joined: Apr 2006 Posts: 2435 Location:
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_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 4:00 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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Da_Realest wrote: http://www.megaupload.com/?d=JEFHB1B1 I'm the red protoss player. hm...interesting game lol some of the big stuff u did in game: i noticed that you placed ur nexus a few spots away from the optimal position for thos expos, and especially for that high yield spot, u should've killed the destructible rocks first. u had 10k resources by the time ur opponent ran u over, that is a lot of units not made build more warpgates, they're ur friend, and use ur chrono boost as much as you can you let your opponent build up, as soon as you saw those row of cannons at his natural expo, you should've taken over the entire map. ur observers came out a bit late, always chrono boost ur first obs, unless u'r in trouble or going for a push early on build more gates and keep unit production constant. don't let one warpgate idle for too long you had 45 minutes to tech up. counter his turtling by taking the map and massing carriers, lol you should build more sentries, they would've helped you a lot go for some early rushes, notice how he left his 2nd entrance into his main completely exposed? EDIT: oh yea, i noticed that you did rush in a couple of times, but after your first failed rush, you should've noticed how he was just building up to critical mass. that's when you should've realized you needed to macro as well, don't rush in with a couple of units, build up to max pop. a couple of high templars wouldn't hurt as well. cast some storms on him would've helped you tons. you also had way more than is necessary probes for each expo. each mineral patch can take up to 3 probes and anything after that is useless, so if a mineral line has 8 patches, that's around 24 probes to saturation. u had like 50 on one patch once. u should've expoed again.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 4:17 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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TOloseGT wrote: That toss was pretty good, I'm glad you were able to survive his one colossus harass =) Da_Realest wrote: http://www.megaupload.com/?d=JEFHB1B1 I'm the red protoss player. Yeah, this had nothing to do with micro, this was a gigantic macro lost for you. 3 things to work on and you'll definitely get to silver np, gold if you get good enough at it. - Get a build order. I dunno if AoE players still do boom strats, but I loved to use those whenever I AoE lan with anyone. (33 min imperial age 100 vil in AoE II is always fun) Same with starcraft II, you need a build. I'm going to assume you play toss and not random so here's a very strong toss build order. Numbers denote your food count (max food not listed).
- 6 - start probe production, always have a probe going in your nexus
- 9 - pylon
- 11 - boost your nexus
- 13 - gateway
- 14/15 - gas (14 or 15 food is fine, sometimes it comes out a tiny bit late)
- 16 - pylon
- 17/18 - cycore
Always start with this, build a zealot from your gateway as soon as you have the money after cycore started. Get your second gas after cycore, then add 3 more gateways. Continuously pump probes until 40+ food, then stop. Start chrono boosting either the warp gate research or gateway units. Keep making units from all your warp gates and attack at ~50 food. bring a probe to put a forward pylon to keep warping units in. This should win you ever game against everyone up to gold, hell, it'll beat 60% of gold players if you do it well.
If you do it super well, then it'll beat everyone in the PvP and PvZ match up, even plats. (I use this in plat all the time) Auto win against fast tech in PvP and pool first fast expand zerg who doesn't make 30 spine crawlers. - Expansion location matter, make your nexuses as close to the minerals as possible. It's not like AoE where 3 extra feet from the tree/gold doesn't really matter in the long run.
- Max food is 200, don't stop making pylons/units until you hit that mark. Do not get pylon blocked, make sure you're ahead of your supply by at least 1 pylon, 2 if you have 2 bases. (i.e. you should be at 76/92 opposed to 76/82 because you'll block yourself for your next wave of units.
That's it, if you get those 3 down you'll be a gold player in beta, plat if you're lucky.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 4:19 am |
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Joined: Sep 2006 Posts: 7129 Location:
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SM-Count wrote: TOloseGT wrote: That toss was pretty good, I'm glad you were able to survive his one colossus harass =) sarcasm, my main enemy 
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 4:20 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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TOloseGT wrote: SM-Count wrote: TOloseGT wrote: That toss was pretty good, I'm glad you were able to survive his one colossus harass =) sarcasm, my main enemy  What league is that?
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 4:28 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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You're much better than silver :/ My friend plays in silver and he doesn't know how to detect dark templars with overseers yet xD
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 4:28 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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yea, when i first started, i got placed in bronze cuz i wasn't used to all the new units
i'm at 30/21 right now, rank 9 silver, hopefully i'll get into gold, then plat soon
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Da_Realest
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 5:54 am |
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Advanced Member |
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Joined: Apr 2006 Posts: 2435 Location:
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Alright. Thanks for the advice guys. I'll see if I can put it to use.
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Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 7:23 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I'm in copper.. I assume that is under bronze.. lol
God I hate the stupid zerg flyer that throws shit on the floor.
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 If being a loser means not playing Silkroad all day.. lulwut?
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 5:33 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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http://forums.battle.net/thread.html?to ... 7&sid=5000Quote: We’d like to let all of our StarCraft II: Wings of Liberty beta test participants know that the first phase of the beta test will be coming to an end in all regions on Monday, May 31. The beta test will be unavailable for several weeks while we make some hardware and software configuration changes in preparation for the final phase of the beta test and the release of the game. We plan to bring the beta test back online for a couple of weeks prior to the game’s launch to complete our testing. We’ll have more details to share about when this final beta-testing phase will begin at a later date.
We’d like to thank all of our beta-test participants for your enthusiasm, dedication, and valuable feedback during the beta test, and we look forward to hearing more of your thoughts on the StarCraft II beta test as the game’s July 27 launch approaches. So play it up while you can. (or download a lot of UMS maps lol)
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 5:41 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Hmmmm
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 If being a loser means not playing Silkroad all day.. lulwut?
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Bleed4Me
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 8:17 pm |
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Valued Member |
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Joined: Oct 2008 Posts: 428 Location: Antwerp
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realy hard game ^^
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 9:38 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Just a heads up, giving my us account to a friend. If you want a game just ask "r u from srf?" he'll understand, and say no if it's not me. He's pretty bad btw, he used to borrow my asia account to sneak in games now and again.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 10:10 pm |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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Da_Realest, i'm no expert at sc2, i'm not even that good, but this is how u macro up in 15 minutes: http://www.megaupload.com/?d=TBQYR4I4notice the little stuff that i do i expoed when i had a big enough force, and i teched up just enough to feel comfortable with my army make up my 2nd expo is always usually a high yield one, but this game went by quick enough that i didn't need it notice how i stopped the other protoss' late expo? that army make up is able to kill dozens of cannons in your pvp (cannons are good to stop a couple of units, but against an army no way) u need to get ur obs inside ur opponent's base ASAP, it's important. i saw him teching up, it was a bit useless and a waste of minerals because he only had one base. he can't sustain a tech up AND build up an army, so i knew that i could overrun him.
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 10:29 pm |
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Forum Legend |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Aw what, I was planning on making SC2 my "summer game" for the lonely rainy days 
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ExSoldier/Skyve/Loki
what is life even
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 10:36 pm |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Does come out late July.. so.. hmm
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 10:37 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Don't worry, it's not the end of beta xD Just the end of the first phase of beta. They're taking servers down for 1-2 weeks and then second phase starts.
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 10:39 pm |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Actually I'll have to study for my finals during that period. Good move Blizzard 
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ExSoldier/Skyve/Loki
what is life even
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 11:02 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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TOloseGT wrote: http://www.megaupload.com/?d=TBQYR4I4 Gotta criticize the build order. Going 10 gate no chrono vs. 13 gate chrono zealot is the same thing if you're defending, by the time his 10 gate no chrono zealot gets to your base 13 gate chrono zealot will already be out, the difference is you're out 2 extra probes cause you didn't chrono your nexus at 11. Double gate is good if you're going to zealot pressure, which you didn't, you just built a lot of zealots to sit at home for some reason :/ 13 gate -> gas -> cycore -> gas then add gates or tech is much better cause you have enough gas to be flexible. Plus zealot + sentry >>> mass zealot because sentry cost 50/100, which frees up minerals to add gateways and have a good army while using only gas. Plus Force Field is overpowered.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 11:29 pm |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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SM-Count wrote: TOloseGT wrote: http://www.megaupload.com/?d=TBQYR4I4 Gotta criticize the build order. Going 10 gate no chrono vs. 13 gate chrono zealot is the same thing if you're defending, by the time his 10 gate no chrono zealot gets to your base 13 gate chrono zealot will already be out, the difference is you're out 2 extra probes cause you didn't chrono your nexus at 11. Double gate is good if you're going to zealot pressure, which you didn't, you just built a lot of zealots to sit at home for some reason :/ 13 gate -> gas -> cycore -> gas then add gates or tech is much better cause you have enough gas to be flexible. Plus zealot + sentry >>> mass zealot because sentry cost 50/100, which frees up minerals to add gateways and have a good army while using only gas. Plus Force Field is overpowered. hm...should i have gone 9 pylon 13 gate? yea, i built those zlots cuz i saw he went 2gate, so i placed that 2nd gate just in case he was gonna rush me with zlots =[ , which, sort of happened but not really lol so i switched up my BO and went back to my original plan which was stalkers/immortals/sentries.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Mon May 17, 2010 11:37 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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TOloseGT wrote: SM-Count wrote: TOloseGT wrote: http://www.megaupload.com/?d=TBQYR4I4 Gotta criticize the build order. Going 10 gate no chrono vs. 13 gate chrono zealot is the same thing if you're defending, by the time his 10 gate no chrono zealot gets to your base 13 gate chrono zealot will already be out, the difference is you're out 2 extra probes cause you didn't chrono your nexus at 11. Double gate is good if you're going to zealot pressure, which you didn't, you just built a lot of zealots to sit at home for some reason :/ 13 gate -> gas -> cycore -> gas then add gates or tech is much better cause you have enough gas to be flexible. Plus zealot + sentry >>> mass zealot because sentry cost 50/100, which frees up minerals to add gateways and have a good army while using only gas. Plus Force Field is overpowered. hm...should i have gone 9 pylon 13 gate? yea, i built those zlots cuz i saw he went 2gate, so i placed that 2nd gate just in case he was gonna rush me with zlots =[ , which, sort of happened but not really lol so i switched up my BO and went back to my original plan which was stalkers/immortals/sentries. Yeah, 9 pylon 13 gate is standard. Zealots kinda suck as the game moves on, once you saw he wasn't zealot rushing should've taken 2nd gas and teched to warp gates.
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