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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sun Oct 12, 2014 11:58 pm 
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BGH Fleet :dope:


Spoiler!

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Mon Oct 13, 2014 5:27 pm 
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Check out our fleet :dope: [Sorry for the low res pics. I haven't changed my gaming machine yet. plus I always set graphics settings on real low anytime we're doing a raid]

We were on a raid to fight the other faction...hunting them down on the ocean...We looked like an invading Trojan army on the ocean with the amount of ships we had during this raid...

Spoiler!


Bringing up the rare of our fleet are these clippers and a trade ship at the very back....At the front of our fleet was 8 clippers in advance and to the left of the boat I was on another 5... We had a tons of fun destroying the other faction's boats and killing them :D ... Last night we built a third Galleon...

Spoiler!

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Mon Oct 13, 2014 7:03 pm 
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I should really find a guild damn.. That shit looks aweome! No 50 yet though :(

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Tue Oct 14, 2014 6:33 pm 
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A few real life friends of mine started playing this. Which server are you folks on?

And also: Europe or NA?

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Wed Oct 15, 2014 12:13 am 
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EU, which is a shame apparently

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Wed Oct 15, 2014 6:00 am 
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NA, Server = Ollo, IGN = Xaijitsu

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Wed Oct 15, 2014 2:31 pm 
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XMoshe wrote:
EU, which is a shame apparently

So everyone else is at the NA, is that it?

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Wed Oct 15, 2014 2:59 pm 
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ltsune wrote:
XMoshe wrote:
EU, which is a shame apparently

So everyone else is at the NA, is that it?


Looks like it yeah :p Even Dutchy is on NA

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Wed Oct 15, 2014 4:05 pm 
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Yep NA : niama here. Together with Penfold and roof

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Wed Oct 15, 2014 5:45 pm 
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_Dutchy_ wrote:
Yep NA : niama here. Together with Penfold and roof


I do wonder how your connectivity is dutchy. You got a lot of delay on NA or? My friend started on NA by accident and when he changed to EU with me he could clearly notice the diffirence. You have none at all or is it low enough to manage during pvp and such? o.o

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Thu Oct 16, 2014 9:20 pm 
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So you must have a smartphone to play this game? That's ridiculous. Thankfully I have one now, but it's a stupid system.

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Thu Oct 16, 2014 9:30 pm 
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Sanktum wrote:
So you must have a smartphone to play this game? That's ridiculous. Thankfully I have one now, but it's a stupid system.


I must be missing something... Why would we need a smartphone? o.o

On an epic sidenote, went to harvest my pinetrees and I got my first thunderstruck tree :dope:

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Thu Oct 16, 2014 10:03 pm 
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XMoshe wrote:
Sanktum wrote:
So you must have a smartphone to play this game? That's ridiculous. Thankfully I have one now, but it's a stupid system.


I must be missing something... Why would we need a smartphone? o.o

On an epic sidenote, went to harvest my pinetrees and I got my first thunderstruck tree :dope:

I need to verify my trion acc to be able to log into the game and for that I need to download an app from the Play Store that will give me a verification code.

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Thu Oct 16, 2014 10:09 pm 
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Is that new maybe? I dont remember having to do that, then again I dont think I verified my email even :/

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Thu Oct 16, 2014 10:19 pm 
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My account is old though. I had initially made it for rift. I guess I'll just get the app and see what this game is like.

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Thu Oct 16, 2014 10:26 pm 
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Loving pretty much every minute I've been ingame. I just got 50 and from what I see you need a decent group or endgame gear will be rather grindy. But you can get to 50 in a ton of different ways and that is awessome ^_^

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sat Oct 18, 2014 1:28 pm 
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I don't get anything then the normal Lag that everybody else gets. no delay in normal play :P or maybe i'm used to it. i'm ALWAYS playing on the NA servers lol. and TS logs so expensive >< GRR

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sat Oct 18, 2014 3:16 pm 
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Sanktum wrote:
So you must have a smartphone to play this game? That's ridiculous. Thankfully I have one now, but it's a stupid system.


That's news to me cuz I didn't have to do that nor does anybody I know.....Not now or even when the game first started....

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sat Oct 18, 2014 10:39 pm 
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_Dutchy_ wrote:
I don't get anything then the normal Lag that everybody else gets. no delay in normal play :P or maybe i'm used to it. i'm ALWAYS playing on the NA servers lol. and TS logs so expensive >< GRR


They are, and sell quickly too lol xD Saving 2 right now, wanted to get the farm cart but with that new update coming out and the farm wagon maybe I can get that instead :) No idea how much the resources cost though.

And that's nice then, bud said he did notice a diff but if it doesn't handicap you no worries right :D

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sat Oct 18, 2014 10:50 pm 
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BuDo wrote:
Sanktum wrote:
So you must have a smartphone to play this game? That's ridiculous. Thankfully I have one now, but it's a stupid system.


That's news to me cuz I didn't have to do that nor does anybody I know.....Not now or even when the game first started....


Turns out I didn't have to do that. My account worked the second time opened the game.

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sun Oct 19, 2014 3:55 am 
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XMoshe wrote:
_Dutchy_ wrote:
I don't get anything then the normal Lag that everybody else gets. no delay in normal play :P or maybe i'm used to it. i'm ALWAYS playing on the NA servers lol. and TS logs so expensive >< GRR


They are, and sell quickly too lol xD Saving 2 right now, wanted to get the farm cart but with that new update coming out and the farm wagon maybe I can get that instead :) No idea how much the resources cost though.

And that's nice then, bud said he did notice a diff but if it doesn't handicap you no worries right :D



Doesn't the dam wagon require 2 Thunderstruck Tree's?

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sun Oct 19, 2014 3:29 pm 
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_Dutchy_ wrote:
XMoshe wrote:
_Dutchy_ wrote:
I don't get anything then the normal Lag that everybody else gets. no delay in normal play :P or maybe i'm used to it. i'm ALWAYS playing on the NA servers lol. and TS logs so expensive >< GRR


They are, and sell quickly too lol xD Saving 2 right now, wanted to get the farm cart but with that new update coming out and the farm wagon maybe I can get that instead :) No idea how much the resources cost though.

And that's nice then, bud said he did notice a diff but if it doesn't handicap you no worries right :D



Doesn't the dam wagon require 2 Thunderstruck Tree's?


Not from what I saw, unless I misread it. Takes some archeum logs though.

Oh damn.. Just checked and you're right it does take 2 trees holy shit. That's 1600g just for that, screw that lol I'll take the cart for now.

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sun Oct 19, 2014 3:59 pm 
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TS tree's are 1200G each on my server =(

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Sun Oct 19, 2014 10:08 pm 
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Ouch >.< Also lvling alchemy is a bitch

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Mon Oct 20, 2014 2:52 am 
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_Dutchy_ wrote:
TS tree's are 1200G each on my server =(


Same... :soosad: I need 2 TS to build a fishing boat...I got all the mats I need to build it just need the guilda stars and the Thunderstructs....Been planting trees like crazy with no luck while I hear other people getting TS more than once... :rant: ... :P ..

My plan now is to get the trade ship ASAP and use it to earn enough gold to buy thunderstructs...

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Mon Oct 20, 2014 6:17 pm 
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BuDo wrote:
_Dutchy_ wrote:
TS tree's are 1200G each on my server =(


Same... :soosad: I need 2 TS to build a fishing boat...I got all the mats I need to build it just need the guilda stars and the Thunderstructs....Been planting trees like crazy with no luck while I hear other people getting TS more than once... :rant: ... :P ..

My plan now is to get the trade ship ASAP and use it to earn enough gold to buy thunderstructs...


All I know is that thunderstruck can only occur during the growth stages (with the exception of sapling) so a tree with longer grow time has more time to be picked by the RNG gods so to speak. It took me 3 times planting 10 or so pines on a 16x16 farm to get mine. Probably got lucky and will never happen again but eh, atleast it gave me a decent boost in gold.

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Mon Oct 20, 2014 8:13 pm 
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Well, I did hit lvl 16 this weekend !

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Tue Oct 21, 2014 12:24 pm 
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Love wrote:
Well, I did hit lvl 16 this weekend !


Nice! :D

APEX/worker pot prices are skyrocketing and the prices of mats are dropping. This is fcking retarded lol

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Tue Oct 21, 2014 6:52 pm 
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390 guilda stars obtained at the moment...getting trade ship real soon...was sneaking trade packs into freedrich from time to time (tiny island out in the middle of the world map) to get maximum guilda per pack...but its dangerous with the amount of reds camping the island...lost a few packs by getting ganked... Been doing my dailies for guilda too...It's better when I go to the Nui continent in peace time with my guild with the 4 trade ships we already have....5th trade ship coming soon :D

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 Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More
PostPosted: Tue Oct 21, 2014 10:13 pm 
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Lol bud,you getting raped again things never change, haha..

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