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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 4:43 am |
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Joined: Sep 2006 Posts: 7129 Location:
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got owned by a marauder drop =[
my randoms always seem to pick toss, gayyyyyyyy
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 5:19 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Toss is ez mode tbh, very strong early game. Complete crap in 2v2s though.
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 5:26 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Build mass turrets around mass pylons.. funny stuff. Another funny thing is build turrets around their base early on. Ez mode indeed.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 5:29 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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my strongest race would have to be zerg =]
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Bleed4Me
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 11:58 am |
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Joined: Oct 2008 Posts: 428 Location: Antwerp
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i play with proto's 
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 5:24 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I play with Terran just because that's what I played with in the first game. Plus I never liked the other races.. Terran is easier to work with lol
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Azilius
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 5:48 pm |
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Senior Member |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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terran = super micro intensive
just what I've felt while playing them. I get screwed over by micro a lot with them =\
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 5:57 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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The only micro I do is hit 't' =)
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Azilius
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 6:10 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Yea but my MMM ball gets psi stormed hard. Amulet + warp gate = psi storm warp in = $%U$#*(UY%&*()$#%( rage
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 8:02 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Guess you might have to hit 'e' a few times too then
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Azilius
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 8:26 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Guessing E is EMP -.-
MMM ball doesn't seem to work against a more mobile counter. Might just be me but I really don't do well with terran. I play pretty well with zerg macro though.
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Bleed4Me
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 11:16 pm |
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Valued Member |
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Joined: Oct 2008 Posts: 428 Location: Antwerp
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i am stuck in copper :S anyways i only play 2vs2 1vs1 is so alone
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 11:22 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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2v2 is all rushing though :/ 9 rax reaper with zerg 10 pool is impossible to stop as protoss + other race. As in literally unstoppable if you play toss, the other team can type "we're going 9 rax reaper and 10 pool speed lings" and if you're P you can't do anything but just surrender and save yourself 10 minutes. btw, my division is srs business, two and a half hour of laddering (half hour of which trying to play mouse only while eating sandwhich) I'm sub 1400 and #1 zzzzzzzz  watching replays now
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 11:34 pm |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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man, i'm at 1460 silver =x
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Tue May 18, 2010 11:44 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Early game build's a lot better. A few things though: - Gas before second pylon is better than second pylon before gas, but it doesn't really matter (delays warp gates a tiny bit I think, but that's only if the rest of the build is optimized)
- Cycore before second gateway, this makes a difference. 2 gate before core is only for if the other player is toss and he's 2 gating + boosting his gates. Cycore out faster means faster sentry/stalker and warp gates. Add a second gate after cycore.
- Going 4 gate you have to do pylon then add 2 gates at the same time. That's why you were supply blocked at 34/34, you added gates before pylon.
- One note about mid game transition, once your 2nd is up and running, you need more probes. 24 is optimal but 20 is good (the last 4 have pretty large diminishing returns). It just so happens the select units screen fits 24 units so always check your probe count by selecting all your mineral probes and seeing if they're at 20 yet. You needed to keep making probes to make your second base worth it. Also, when your second base is running and you get 2 more gas, make a tech transition and add 2 gates. You added forge+citadel but didn't add 2 gates (or get templar archives, not that it mattered, I think zerg had like 10 supply worth of units). You can also add 2 gates, another robo, and a support bay or 2 gates + 2 star gates. The 2 extra gas opens a lot of doors. oh, 2 gates + 2 forges work too.
Last note on PvP, after adding 2 more gates to your 2 starting ones, if you scout he's going for dts (or something suspicious) get a robo right after your next round of unit production from your first 2 gates. This means you won't have enough to use 4 warp gates at the onset but you won't die to dts.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed May 19, 2010 12:07 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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ty, i'll try perfecting that transition into 4 gate
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed May 19, 2010 1:00 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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I had the most amazing SC2 game ever  It was a 2vs2 and I was playing Protoss. I actually discovered how good it is to have lots of workers without purpose. I wanted to try that cheap "Proxy Cannon" technique. So after Pylon and Forge,I made about 15 Probes that we're mining. None of them being at Vespene because I don't need it for cannons. Sadly I didn't manage to build cannons because the Zergs would rape them(duh). So decided to play normally,only now I had a freaking huge ton of minerals. I then proceeded to build like crazy.For some reason my opponent's were not too aggresive and I managed to have 4 Expos  Needless to say ressources wasn't a problem anymore. Made a Mothership + LOTS of Carriers & Voids  GG.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed May 19, 2010 1:51 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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oh yea
tolos.tolosegt
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Miguez
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Wed May 19, 2010 4:24 pm |
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Elite Member |
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Joined: Nov 2008 Posts: 5003 Location:
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Me wants to play  Been playing some Starcraft against my brother just to get somewhat used to it, I already got past the graphics issue, yey
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Thu May 20, 2010 2:44 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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got owned by zerg, big macro fail on my part =x (t)
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Thu May 20, 2010 3:54 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I'm too lazy to ladder T_T spent all day playing custom games with friends and UMS maps. Need motivation; need to find a hot girl to have sex with me only if I advance 100 ELO and tease me otherwise.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 1:26 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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me and sm raped house
except for that one game
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 1:50 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Well, at least you guys aren't limited based on hardware :/ Can't do anything in a battle, screen freezes. I just a-move and get back to macroing at an awesome 6 fps. I disable every none essential process including explorer just to play at 6 fps xD (run the game from command prompt)
That was my fault btw, we could've won that one game if I had a decent computer, I was trying to lay down bunkers but my comp keeps freezing up. /sigh SC2 is so frustrating. I need to steal some RAM, and a new processor, and a new video card from someone >.>
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 1:55 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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loooooooool
i built my computer for like $700 =P runs sc2 smoothly at medium-high settings
unless ur strapped for cash
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 2:00 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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My school's computer can run starcraft on the lowest settings without any problems besides first few seconds of the match it freezes. I don't remember the specs but it wasn't beyond $400. Even playing the game on low it looked good still.
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 If being a loser means not playing Silkroad all day.. lulwut?
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 2:08 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Yeah, I've been thinking about upgrading my comp for a long time, I dunno, probably will do it when the games comes out. I'm just cheap.
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