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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 2:51 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Same here,max settings no problemo. Thing is I don't even think it would be that expansive. I think an intergrated Radeon 4200(its in most 500$ prebuilt PCs) would be able to run the game at mid.
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ExSoldier/Skyve/Loki
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 3:44 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I think I have like 256 MB video RAM lol man this computer's old.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 4:37 am |
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Joined: Sep 2006 Posts: 7129 Location:
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omg, i was playing with someone who still has 256 mb ram?
/wrist
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 5:26 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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SM-Count wrote: I think I have like 256 MB video RAM lol man this computer's old. Oh man how the hell did SC2 run?
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 1:52 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I got 1 G RAM (yes yes, I know you're jealous) but only 200 something video RAM. =)  Btw, patch 13: Quote: General
--Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community. --Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account. --3v3 and 4v4 formats are now enabled.
Numerous updates have been made to the Leagues & Ladders system:
--Removed Copper League and added Diamond League above Platinum League. --Player ratings start at 0, rather than 1000. --No longer displays loading screen odds in placement or practice league matches. --Matchmaking system logic updated. --UDP is enabled to help improve game performance. --Numerous performance and stability improvements.
Balance Changes
--PROTOSS
-Sentry
Force Fields can now be destroyed by Massive ground units walking over them.
-Void Ray
Range decreased from 7 to 6.
-Warp Gate
Subgroup selection priority changed from 2 to 3 so that it takes priority over Gateways when selected.
--TERRAN
-Marine
Stimpack research cost decreased from 150/150 to 100/100. Combat Shield research cost decreased from 150/150 to 100/100.
--ZERG
-Infestor
Infested Terran spell removed. Frenzy spell added:
Costs 25 energy. Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.
-Overseer
Contaminate spell added:
Costs 75 energy. Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.
Infested Terran spell added:
Costs 125 energy. Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.
-Ultralisk
Life decreased from 600 to 450. Damage changed from 25 to 15 (+25 Armored). Damage versus structures increased from 60 to 75.
--Hotkey Changes (English Only):
Zerg Set Worker Rally Point changed from R to G. Zerg Spore Crawler changed from W to A to avoid conflict with the Select All Warp Gates hotkey.
--Battle.net Interface
-Revamped summary pages for player Profiles and Leagues & Ladders. -Added a Help system with tech trees and other tips and tricks. -Removed identifier from the character naming process and added the ability to refer friends for -invitation into your party or lobby. -Updated the Battle.net user interface to consistently use a nested menu system. -Added in-game blocking and player muting. /sigh, making me cry, trying to make this into warcraft in space with retarded spell changes. Oh, and terran buffs xD Terrans have been dominating since patch 12, yeah, they needed more buffs :/ Wipe probably coming too btw.
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 5:00 pm |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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3v3,4v4,Diamond League,nice  The patch isnt up?
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ExSoldier/Skyve/Loki
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 5:51 pm |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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ExSoldier/Skyve/Loki
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 6:09 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Facebook that's what.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 6:10 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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obviously more important that in game chat rooms, you can just open facebook chat xD
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 8:58 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Can anyone update yet? =[
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 9:11 pm |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Toshiharu wrote: Can anyone update yet? =[ I got the update but the server is still down for maintenance.
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ExSoldier/Skyve/Loki
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 10:23 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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vietxboy911 wrote: zomgz 3v3 and 4v4 With custom maps!
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 10:54 pm |
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Joined: Sep 2006 Posts: 7129 Location:
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diamond league? rofl, what next, red and blue league?
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Azilius
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Fri May 21, 2010 10:59 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Still can't log in zzz...
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 12:41 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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TOloseGT wrote: diamond league? rofl, what next, red and blue league? Troll Diamond is a great name IMO.
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ExSoldier/Skyve/Loki
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 1:03 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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ExSoldier wrote: TOloseGT wrote: diamond league? rofl, what next, red and blue league? Troll Diamond is a great name IMO. It's not even a metal >.> It's like... a rock.
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 2:49 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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New friend's list is the dumbest thing to ever happen to beta. They need to hotfix this retarded system.
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 3:13 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Server is still under maintenance for me 
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ExSoldier/Skyve/Loki
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 3:56 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Wow, the plats got a cool icon, fuuuuccckkkk why does the second best league always have the best icon? Loved gold >>>> plat in prepatch and now plat has a sexy eagle, diamond just has blue stuff.
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 4:46 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Name is Sano now.. They took out the .part? wat
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Bleed4Me
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 4:57 am |
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Valued Member |
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Joined: Oct 2008 Posts: 428 Location: Antwerp
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waiting for update on europe wanne play 4vs4
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 5:34 am |
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Joined: Sep 2006 Posts: 7129 Location:
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new ign: tolosegt
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Skyve
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 5:49 am |
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Forum Legend |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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The new UI looks childish to me =/ IGN: HeartAttack - 4vs4 Silver League Division : Goliath OmicronEDIT: How do you add "non Real Friends"? (aka you guys) EDIT2: 4vs4 is a freaking lagfest  Got dropped twice during my placement games  This makes no sense,I have a decent build that runs the game on High/Ultra and a decent connection but on 4vs4 I get lag rape 
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ExSoldier/Skyve/Loki
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 2:28 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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You can't add non-real friends without seeing them in a game lobby or game. And if you add them it displays your name/b.net email address to them... so yeah, Blizzard's an idiot and hopefully gets sued for privacy issues. You also can't invite people to games anymore by typing their names in xD
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Bleed4Me
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 5:17 pm |
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Valued Member |
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Joined: Oct 2008 Posts: 428 Location: Antwerp
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always getting droped when i am about to win btw my new name is Ranos
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Beta Thread Posted: Sat May 22, 2010 5:42 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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yeah, enabling UDP seems to have completely farked up bnet which doesn't make sense but w/e. Just joining random custom games and stomping to make myself feel good =)
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