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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 4:39 pm 
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everytime i run the game, it gets to the start screen then says "no pixel 2.0 shader blah blah shutting game down"

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 4:40 pm 
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finally opened the game. IGN is Athanatos

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 7:03 pm 
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TOloseGT wrote:
everytime i run the game, it gets to the start screen then says "no pixel 2.0 shader blah blah shutting game down"

Can't play without that =s

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 7:42 pm 
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yea you better delete you yellin at me :(

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 8:08 pm 
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HTVHitokiri wrote:
yea you better delete you yellin at me :(

LOL Dunno what you're talking about <333

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 9:22 pm 
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umm
Can this game run smoothly on a shitty computer?
Like which is better to run sro or requiem?

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 10:14 pm 
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Burningwolf wrote:
umm
Can this game run smoothly on a shitty computer?
Like which is better to run sro or requiem?

I dunno nub you tell meh.

Sacchin wrote:
Image

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 10:21 pm 
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Sacchin wrote:
Burningwolf wrote:
umm
Can this game run smoothly on a shitty computer?
Like which is better to run sro or requiem?

I dunno nub you tell meh.

Sacchin wrote:
Image

ummm
no?
whats the answer :cry:

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 24, 2009 10:27 pm 
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Burningwolf wrote:
Sacchin wrote:
Burningwolf wrote:
umm
Can this game run smoothly on a shitty computer?
Like which is better to run sro or requiem?

I dunno nub you tell meh.

Sacchin wrote:
[img]pic[/img]

ummm
no?
whats the answer :cry:

I dunno, try it and see.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 25, 2009 2:46 am 
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sacchin i blame u :x waited 1 hr to download, then 30 mins to update patch, then i couldn't play
:(

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 25, 2009 3:03 am 
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TOloseGT wrote:
sacchin i blame u :x waited 1 hr to download, then 30 mins to update patch, then i couldn't play
:(

I'll look more into this shader issue. There must be a way around it or a fix. Jackal might know too but he is presumed dead at this time.

EDIT: What I found is that your graphics card is too noob.
And this, dunno if it helps or not.

http://support.playrequiem.com/Customer ... ticleid=50

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 25, 2009 3:24 am 
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ur face is too noob :P

but ty, i'll try it

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 25, 2009 8:58 pm 
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downloading , 1 hour left
battle magician w00t =D


*EDIT*


w00t lvl 15 battlemage!!

pm me IGN - Stepchild

server : turba

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 8:12 am 
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.AWAKE. wrote:
downloading , 1 hour left
battle magician w00t =D


*EDIT*


w00t lvl 15 battlemage!!

pm me IGN - Stepchild

server : turba



Well someone took the OP PvP class.

But I hope you like to solo. A lack of AoE's won't get thee in many parties.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 9:25 am 
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takolin wrote:
.AWAKE. wrote:
downloading , 1 hour left
battle magician w00t =D


*EDIT*


w00t lvl 15 battlemage!!

pm me IGN - Stepchild

server : turba



Well someone took the OP PvP class.

But I hope you like to solo. A lack of AoE's won't get thee in many parties.


I'm a battle magician and people complain we're over powered >.> I solo better then my rogue.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 9:45 am 
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Now you'll level fast.

But soon you'll be shunned in pt's.

But my shammy isn't too bad at solo'ing himself and it goes better with each lvl/DNA from flame shield.

Coupled with some AoE's and linked mobs won't be a hassle anymore.

Solo or in pt's I'll be wanted <3.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 9:49 am 
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takolin wrote:
Now you'll level fast.

But soon you'll be shunned in pt's.

But my shammy isn't too bad at solo'ing himself and it goes better with each lvl/DNA from flame shield.

Coupled with some AoE's and linked mobs won't be a hassle anymore.

Solo or in pt's I'll be wanted <3.

Ho ho ho you pompous shammy! I want to try one but Bartuk women are too manly. You have guild authority btw

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 10:38 am 
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Sacchin wrote:
takolin wrote:
Now you'll level fast.

But soon you'll be shunned in pt's.

But my shammy isn't too bad at solo'ing himself and it goes better with each lvl/DNA from flame shield.

Coupled with some AoE's and linked mobs won't be a hassle anymore.

Solo or in pt's I'll be wanted <3.

Ho ho ho you pompous shammy! I want to try one but Bartuk women are too manly. You have guild authority btw


Does that mean I'm the new DJ? 8)

I only play guy chars.
Though I think the bartuks are a little high on testosterone.
How can such buff guy run smoothly casting fireballs. I understand the appearance to carry a big ass axe but for a mere shield and wand.

If only staffs were a viable option, but cba with lower damage.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 10:55 am 
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takolin wrote:
Sacchin wrote:
takolin wrote:
Now you'll level fast.

But soon you'll be shunned in pt's.

But my shammy isn't too bad at solo'ing himself and it goes better with each lvl/DNA from flame shield.

Coupled with some AoE's and linked mobs won't be a hassle anymore.

Solo or in pt's I'll be wanted <3.

Ho ho ho you pompous shammy! I want to try one but Bartuk women are too manly. You have guild authority btw


Does that mean I'm the new DJ? 8)

I only play guy chars.
Though I think the bartuks are a little high on testosterone.
How can such buff guy run smoothly casting fireballs. I understand the appearance to carry a big ass axe but for a mere shield and wand.

If only staffs were a viable option, but cba with lower damage.


True that. That's why I don't like Shamans.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 12:28 pm 
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Appearance ain't everything though.

Burn baby burn, shammy inferno.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Mar 26, 2009 6:16 pm 
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haha i meant to say im on server Lintra

pm me i wanna join a guild =D

ign - Stepchild

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 8:09 am 
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.AWAKE. wrote:
haha i meant to say im on server Lintra

pm me i wanna join a guild =D

ign - Stepchild


You pm us lazy bum.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 8:26 am 
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takolin wrote:
.AWAKE. wrote:
haha i meant to say im on server Lintra

pm me i wanna join a guild =D

ign - Stepchild


You pm us lazy bum.

He's snagged, we got 'em lol

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 10:25 am 
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Sacchin wrote:
takolin wrote:
.AWAKE. wrote:
haha i meant to say im on server Lintra

pm me i wanna join a guild =D

ign - Stepchild


You pm us lazy bum.

He's snagged, we got 'em lol



Getting them isn't the problem.
It's keeping them.

BTW <3 soul explosion, works great while killing linked mobs.

Fire ball > fire ball (until mobs are packed) > flame arrow > soul explosion > stun mobs who're still alive > fire ball some more while DoT from flame arrow helps. And flame shield lets me tank.

I can't wait for burning hell and hell fire. Then it'll be AoE fun.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 10:54 am 
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takolin wrote:
Getting them isn't the problem.
It's keeping them.

I blame Melez.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 10:59 am 
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Sacchin wrote:
takolin wrote:
Getting them isn't the problem.
It's keeping them.

I blame Melez.


He needs to chill the fuuck out. Needs some TYLENOL! TAKE SOME :love:

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 11:01 am 
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Sacchin wrote:
takolin wrote:
Getting them isn't the problem.
It's keeping them.

I blame Melez.

I blame the world!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 12:13 pm 
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Melez wrote:
Sacchin wrote:
takolin wrote:
Getting them isn't the problem.
It's keeping them.

I blame Melez.

I blame the world!


Drink some coffee and start doing stuff in-game you lazy bum.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Mar 27, 2009 5:37 pm 
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takolin wrote:
Melez wrote:
Sacchin wrote:
I blame Melez.

I blame the world!


Drink some coffee and start doing stuff in-game you lazy bum.


I do! Except for the doing stuff in-game. :(

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sat Mar 28, 2009 12:23 pm 
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Then you're doing it wrong.


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