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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue May 26, 2009 11:06 pm 
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This game really needs more players. Even nova lux is pretty empty :(
Well i still like this game so far.

27lvl defender atm @ Lintra
Ign: Spex

Played that ion mine first time today and damn i have to say that i hate to take pvp against range classes :<


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed May 27, 2009 12:22 am 
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shockwave wrote:
This game really needs more players. Even nova lux is pretty empty :(
Well i still like this game so far.

27lvl defender atm @ Lintra
Ign: Spex

Played that ion mine first time today and damn i have to say that i hate to take pvp against range classes :<

Lintra is the least populated server. Valdes is more populated.

Jackal and I are taking a break from Req atm.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jun 07, 2009 3:42 am 
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NOOOOOOOOOOOO don't take a break, i'm just starting!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jun 07, 2009 4:28 am 
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Sacchin wrote:
shockwave wrote:
This game really needs more players. Even nova lux is pretty empty :(
Well i still like this game so far.

27lvl defender atm @ Lintra
Ign: Spex

Played that ion mine first time today and damn i have to say that i hate to take pvp against range classes :<

Lintra is the least populated server. Valdes is more populated.

Jackal and I are taking a break from Req atm.

Are you and Jackal playing Dragonica?

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jun 07, 2009 7:52 am 
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Was looking at the back of Silent Hill: Homecoming and saw the Havoc logo. Apparently they do alot of stuff. Including having a hand in Requiem Bloodymare.

Maybe Kraq. Jackal is away for awhile and I've been busy. I'd like to when I have time though.

He and I are lvl 62 in Req and I explored the map. North Hammerine is crazy deadly but the grinding even with a 50% exp ticket and no quests just unmotivated us. We'll prolly come back when more is added. The game has a crap load of stuff still to be added, including a new race, supposedly the Nach and we don't wanna miss that. So we're not done completely.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jun 07, 2009 1:05 pm 
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Sacchin wrote:
Was looking at the back of Silent Hill: Homecoming and saw the Havoc logo.


Cool. Play it now. :arrow:

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jun 08, 2009 6:45 pm 
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inky wrote:
4. Skills look repetitive. Nothing much to say - sure they may have different smoke colors or they may differ slightly in hand movement but if you're looking for flashy skills, you won't find any.


Make a templar, rich lvl 36, take Glaring Light skill, then talk about flashy skills.

Here's a video of typical party grind with aoe glaring light:

http://www.youtube.com/watch?v=FjP1rGOSwPE&fmt=18

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jun 08, 2009 6:51 pm 
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Oh, NOW everyone's playing this, when we stopped >:/

Noobs!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Jun 10, 2009 2:43 am 
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alexkyler wrote:
inky wrote:
4. Skills look repetitive. Nothing much to say - sure they may have different smoke colors or they may differ slightly in hand movement but if you're looking for flashy skills, you won't find any.


Make a templar, rich lvl 36, take Glaring Light skill, then talk about flashy skills.

Here's a video of typical party grind with aoe glaring light:

http://www.youtube.com/watch?v=FjP1rGOSwPE&fmt=18


I wouldn't put that in the category of "flashy" skills. Maybe I just got used to using MMORPGs with flashy skills in Cabal, SRO, iROSE, and a bunch of others.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Jun 11, 2009 5:37 am 
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Good game, nice graphics, the only bad thing is the lack of players, not very community-driven. I saw nightbloom and Fly while playing a long time ago lul

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Jun 11, 2009 8:21 am 
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XxDeceptoRxX wrote:
Good game, nice graphics, the only bad thing is the lack of players, not very community-driven.

PvP server Hammerine is where everyone is including the drama starters. I'd rather play alone then deal with drama imho. Also the first map is always semi dead, you can finish it in 2 days if you know what you're doing. The population grows from map to map.

In terms of server population lowest to highest:
Lintra - Valdes - Hammerine

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jun 14, 2009 11:21 pm 
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In what server are you playing at? I've tried this game but it was a bit dificult controls >.<
Btw there is smth like active SRF guild or smth? If i get hooked up i'll end of playing 12hrs per day xD

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jun 14, 2009 11:58 pm 
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Noobs_Slayer wrote:
In what server are you playing at? I've tried this game but it was a bit dificult controls >.<
Btw there is smth like active SRF guild or smth? If i get hooked up i'll end of playing 12hrs per day xD


I used to have a guild with quite a bit of srf people but they all quit and after Jackal and I got to lvl 62 we got bored and took a break.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jun 15, 2009 1:05 am 
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Wow, page 19 8)

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jun 15, 2009 1:55 am 
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Kraq wrote:
Wow, page 19 8)

It needs to be at 20 D:

Wish the new race and classes would come out already. The new weapons are in the auction house but you can't buy em.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jun 15, 2009 12:26 pm 
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I believe i re-start this journey. Btw could you give me some tips in-game?

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jun 15, 2009 5:46 pm 
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Noobs_Slayer wrote:
I believe i re-start this journey. Btw could you give me some tips in-game?

There is plentiful tips throughout the thread =S

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Jun 16, 2009 5:44 pm 
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In what server are you at, i don't want to be alone >.<
EDIT:
Playing in Hammerine server
IGN: DrunkeN with guild. This game is awesome when you learn tricky controls xD

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jul 26, 2009 9:14 am 
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*BUMP, discuss possible Requiem: Alive changes. They're gonna demote my precious warlord from a PvP machine to a supporting character PvE whore. I HATE PVE /wrist. They're basically gimping the entire warrior class. It's a PoS nao, imo.

So I've been playing for 8 days. Went 48 hours once to hit 35. Currently level 41. Hoping to get 55ish before August 10thish. Class Warrior going Warlord for PvP purposes. Server Valdes with some irl friends and some online friends. Rolling a druid on the side, but will probably drop the game when Requiem: Alive comes. It's as if they're putting effort into killing PvP below level 49. Bunch of twats. BTW, all that lvl is without prem. I would be 45ish if I didn't have to wait for my friends to catch up when I hit 22 day 1. They were still messing around@ 15 on day 2 and didn't hit 20ish until day 3. In the end only one remained, and I think the grind made him quit. I wanted to do hammerine, but didn't really fancy the idea of being pked by bored high lvls.

Hardest Class for me to kill: None. I only have a hard time with level 49 twinks and people 5+ my level. Shammies are easy if I charge in and Terror before they cast their chaos totem. I have an extreme loathing of rogues because they can perma-stun me giving me about 1/2 - 2 seconds to respond with one of my terror skills and break their lock. I hate twinked out B.Ms, but regular ones fall to the stun/terror cycle. Defenders are lulz. I think commanders will be my hardest matchup 50+ Will edit perverted and epic screenshots in. I are teh suxors with magix classes in PvP. T_T

Server Valdes
IGN FuxinRAWR (41 Warrior, farming IM@49 since everything has slowed down), FuxinACUP (20 Battle Mage) ~> going to farm IM@29)

Screenshots:
Xenoa Males wear more makeup than their female counterparts:
Spoiler!

Remember, sex sells:
Spoiler!

Mah Dude is such a beast:
Spoiler!


Ending with the hotdog man:
Spoiler!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Jul 26, 2009 10:27 am 
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Barotix wrote:
*BUMP, discuss possible Requiem: Alive changes. They're gonna demote my precious warlord from a PvP machine to a supporting character PvE whore. I HATE PVE /wrist. They're basically gimping the entire warrior class. It's a PoS nao, imo.

So I've been playing for 8 days. Went 48 hours once to hit 35. Currently level 41. Hoping to get 55ish before August 10thish. Class Warrior going Warlord for PvP purposes. Server Valdes with some irl friends and some online friends. Rolling a druid on the side, but will probably drop the game when Requiem: Alive comes. It's as if they're putting effort into killing PvP below level 49. Bunch of twats. BTW, all that lvl is without prem. I would be 45ish if I didn't have to wait for my friends to catch up when I hit 22 day 1. They were still messing around@ 15 on day 2 and didn't hit 20ish until day 3. In the end only one remained, and I think the grind made him quit.

Hardest Class for me to kill: None. I only have a hard time with level 49 twinks and people 5+ my level. Shammies are easy if I charge in and Terror before they cast their chaos totem. I have an extreme loathing of rogues because they can perma-stun me giving me about 1/2 - 2 seconds to respond with one of my terror skills and break their lock. I hate twinked out B.Ms, but regular ones fall to the stun/terror cycle. Defenders are lulz. I think commanders will be my hardest matchup 50+ Will edit perverted and epic screenshots in. I are teh suxors with magix classes in PvP. T_T

Server Valdes
IGN FuxinRAWR (41 Warrior, farming IM@49 since everything has slowed down), FuxinACUP (20 Battle Mage) ~> going to farm IM@29)


fgsdfghfghdfg. I'm a lvl 61 BM and I kill everyone. BM's kill ME in SvS. I think they are overpowered. Requiem: Alive I have no idea what that is. I've been wanting to play Req again so bad but at lvl 61 even with a 50% 24/7 exp prem grinding is slow as hell. Jackal and I explored all of north Hammerine and then took a break. But the urge to play keeps coming back. I even have 300+ bought points on my account. Unfortunately we're on Lintra. If you like PvP so much you prolly should of picked Hammerine server since it's for PvP =x

I miss the music, sounds and characters. But the grinding annoys me and I've been looking for a private server, which unfortunately does not exist lol =(

I really DO wanna play again though, a defiler..

EDIT: Lame I read the updates, no new race. The Nach was suppose to be a new race >_<

http://www.mmorpg.com/gamelist.cfm?game ... =1#2953927

http://playrequiem.blogspot.com/

^pics

Links found by Jackal~

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jul 27, 2009 7:56 am 
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I need to get a SL M-C ID set for +900 HP then reinforce it with 30 HP Xeons for 1200 (Ideally, but stuff fails) more HP just to piss people off when they try and kill me. 8) Who doesn't like 2.1k more HP. I'd like to see those fairies try and kill me in 1v1 on IM then.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jul 27, 2009 8:31 am 
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SL sets can't be reinforced though if I remember right.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jul 27, 2009 8:33 am 
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DarkJackal wrote:
SL sets can't be reinforced though if I remember right.


srsly? That's gay. =| Eh, I'm going to bed.

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 Post subject:
PostPosted: Mon Jul 27, 2009 8:39 am 
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SL set is still good though, if you can get it.

I could of used an SL set upto 60 or so.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jul 27, 2009 9:44 am 
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I have 5 SL pieces lol Get em while you can before the update >.>

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Mon Jul 27, 2009 2:08 pm 
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Just started playing yesterday. It's been fun so far.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Jul 28, 2009 4:02 am 
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I wanna play again but dunno if I have the patience to play a....um..defiler to be to lvl 40. Forgot the class name > > and also dunno which server.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Jul 28, 2009 4:12 am 
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Sacchin wrote:
I wanna play again but dunno if I have the patience to play a....um..defiler to be to lvl 40. Forgot the class name > > and also dunno which server.

Soul Hunter, nab.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Jul 28, 2009 12:00 pm 
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2h commander is a frigging beast. A guildie and I met him, TheWhiteZerker, last night. @_@ made a 2h build for a buddy of mine: http://www.requiendium.com/skillcalc?bid=1075

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Jul 28, 2009 7:30 pm 
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Barotix wrote:
2h commander is a frigging beast. A guildie and I met him, TheWhiteZerker, last night. @_@ made a 2h build for a buddy of mine: http://www.requiendium.com/skillcalc?bid=1075

Oooh, nice ty for that link!

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