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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Fri Oct 07, 2011 7:28 pm 
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ahh and this XD
Destiny's perfect RAGE XDDD

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Fri Oct 21, 2011 11:45 pm 
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Bunch of new stuff coming in the HotS expansion


Some multiplayer changes in HotS (subject to change).
http://us.battle.net/blizzcon/en/blog/3 ... 10_21_2011

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Fri Oct 21, 2011 11:46 pm 
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http://www.youtube.com/watch?v=u8ILcQA7i4k

edit: way late.

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Last edited by Love on Sat Oct 22, 2011 12:07 am, edited 1 time in total.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Fri Oct 21, 2011 11:51 pm 
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Nick Invaders wrote:
Bunch of new stuff coming in the HotS expansion


Some multiplayer changes in HotS (subject to change).
http://us.battle.net/blizzcon/en/blog/3 ... 10_21_2011

Lol some of those scenes look awfully familiar, guess the spoiler vids were all correct :/ I don't really care though, never was gonna play it for the story.

Also, no reaver =( I know it's probably against one of their design principles or something, but they should just port the reaver wholesale, it was that awesome.


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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Fri Oct 21, 2011 11:52 pm 
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Details of the new units are also in the blizzard article as well as changes to existing units. I like a lot of the changes, though I kinda don't like the removal of the carrier (tempest does look sweet though).

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Oct 22, 2011 11:11 am 
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Anyone know what the big terran mech will do?
I heard something about replacing the thor, which does not make me happy :[. these new robots look kinda lame D:
They're also pretty big, think they'll be susceptible to air units?

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Oct 22, 2011 11:57 am 
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poehalcho wrote:
Anyone know what the big terran mech will do?
I heard something about replacing the thor, which does not make me happy :[. these new robots look kinda lame D:
They're also pretty big, think they'll be susceptible to air units?


It's like a goliath. Think of it like that.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Oct 22, 2011 3:06 pm 
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The Warhound (which is what it's called). Is basically a mini-thor but with an anti-mech ground attack. I believe its focus is to break siege lines in TvT.

Unit Changes:
Protoss
Spoiler!


Terran:
Spoiler!


Zerg:
Spoiler!


Got this info from:
http://www.teamliquid.net/forum/viewmes ... _id=277868

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Oct 29, 2011 9:53 pm 
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I Beat the Zerg insane AI in a 30-minute macro game WOOP WOOP.
Now for Protoss and Terran -__-. Zerg is my best match-up, that might explain why I managed :P.

btw, where'd everyone go on the sc2 rankings o.O?

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Oct 29, 2011 11:45 pm 
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School and part time job :/ No time to play, haven't kept up with the metagame at all.


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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sun Oct 30, 2011 12:31 am 
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There have been some changes, but nothing surprising.

due to the last protoss buff, protoss players are now using the warp prism some more.
for zerg infestor popularity has decreased (although it's still definitely used).
For terrans nothing much has changed, at most hellion use has decreased a tiny little bit cause of the blueflame nerf.

next patch will have more protoss buffs.
- ghost emp -> radius goes to 1.5 from 2.
- protoss shield/weapons/armor cost decreased pretty drastically.

I foresee protoss op ಥ_ಥ


Oh yeah, I'd like to share with ya'll this very entertaining game :D (if you are terran anyway :P)

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sun Oct 30, 2011 12:40 am 
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Just read the patch notes, the price isn't that much less, you get an extra probe/zealot/sentry per upgrade and the lvl 3 ones don't even matter since super late game it's just convinient. I like the EMP change for mid game though. Maybe it's cause I like mech so much that I don't care.


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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sun Oct 30, 2011 2:18 am 
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be terran, 3-4 barracks, build ~80 supply, all in with svc, win over half the games =)

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sun Oct 30, 2011 4:15 am 
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I hate it when people do stuff like that. It feels so good when I hold it though. I one time held an scv all in with only 10ish drones and like one ling remaining.

Just held the second weakest push I've had to deal with in platinum. 8 min timing attack with 10ish blue flame hellions off of one base. All I lost was about half of my lings. He GGed right after haha.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Nov 05, 2011 12:48 pm 
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This is so bad, but it made me lol anyway XD

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Nov 05, 2011 3:01 pm 
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poehalcho wrote:
ahh and this XD
Destiny's perfect RAGE XDDD
Spoiler!


that video cracked me up, had to watch it twice. perfect back and forth.


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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Fri Dec 09, 2011 10:55 am 
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poehalcho wrote:
I don't know why, but I always restrain myself from making starports. I feel like air units take up supply that I could be spending on units I can use more actively >.<. I usually just make one reactor starport for medivacs and that's it. until I decide to get bc's :/. then I put down 2~3 more.

Fail logic. Air and ground units can both occupy the same space which is a rather obvious thing but what most fail to realize is that you end up with twice as many units dealing damage, that's the reason why ling/muta works so well.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Fri Dec 09, 2011 4:21 pm 
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Love wrote:
poehalcho wrote:
I don't know why, but I always restrain myself from making starports. I feel like air units take up supply that I could be spending on units I can use more actively >.<. I usually just make one reactor starport for medivacs and that's it. until I decide to get bc's :/. then I put down 2~3 more.

Fail logic. Air and ground units can both occupy the same space which is a rather obvious thing but what most fail to realize is that you end up with twice as many units dealing damage, that's the reason why ling/muta works so well.


Haha, yeah I know :P
lately I've been improving though. I think my best matchup has actually switched from Zerg to Protoss. in fact zerg seem to be my worst now D:. Ever since I've entered silver I feel like I only ever get to fight protoss. Not getting enough practice vs zerg :[

Oh yeah, here's another random clip :D

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Dec 10, 2011 1:21 pm 
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Boy I wish I was still in silver. Effing platinum people owning me hard. :(

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Dec 17, 2011 1:04 pm 
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epic game is epic.


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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Dec 17, 2011 4:41 pm 
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Watched that game earlier today. Base race after base race.. Crazy stuff.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Dec 17, 2011 5:29 pm 
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I had a baserace once XD
my opponent went mass thor. and I had mass marines D:
he slaughter my marines, but I transferred all my scv's to a hidden base and built 4 starports 12 barracks and made a reactor
and then I made like 12 BC's and sent to them to his base.
I made loads of marines and managed to scrape his army slowly
by the end of the game he had 1 CC and 12 tanks and I had one flying starport and 10 damaged bc's (but I didn't know he only had tanks, I though he had a big marine army somewhere as well). I lost cause I forgot my buildings were revealed when I tried to make a cloaked banshee Q_Q. He managed to shell my starport before I could cancel the banshee D:

but it was an epic game.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Dec 24, 2011 12:43 am 
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O.O
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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sun Jan 08, 2012 11:17 pm 
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Oh man, anyone watching the Home Story Cup?? It's EPIC!
MC vs JYP bo5 -> Went into a 6th after a draw XD.
MC blink micro is unbelievable D:

http://www.teamliquid.net/video/streams/TaKeTV

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Mon Jan 09, 2012 12:06 am 
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Yea watching it right now. MC is looking so good right now.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Jan 28, 2012 7:27 pm 
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Ok guys. I'm in desperate need for some tips for TvZ. I'm started to get placed against gold opponents and these zergs are generally killing me. I've noticed I simply lack general strategy against zergs. I have a strategy that's working out just fine for me against protoss, it's almost child's play. Against Zerg however, I simply don't have a plan. I can hold them off somewhat well until the broodlords come... then I die.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Jan 28, 2012 7:47 pm 
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Doing a lot of harass sets zerg way back when they aren't expecting it. The only way I lose vs terran in zvt is if they are really good at macro or are good at harass. If you let them macro too much they have the ability to throw armies at you and still be able to afford it. The only way to counter zerg style (my style at least) is basically to beat them at macro or harass them so their army and number of bases stays small. Both works the best.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Jan 28, 2012 8:02 pm 
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Whilst I'm generally well capable of macro for my level. Zerg seems to be able to keep me in my place. They contain me and I can't expand. It's dangerous for my marines to walk into their retarded amount of banelings even with tanks. then he just manages a couple of cheap shots with his muta's and my army is dead meat. I try to do drops. but they often get intercepted :/

My main problem seems to be expanding in this case... I can win against zergs on maps like taldarim alter where the 3rd is easy to reach, but I always lose on Antiga Shipyard where it's so far apart :/.

Someone said I should use cloak banshees. While that does indeed work, it's not something I want to rely on. It's like a baneling bust. either it works or it flops completely.

Around what time should I have a starport up? I feel my starports are usually quite late.

maybe I should enforce some kind of unorthodox ghost strategy : D

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sat Jan 28, 2012 11:20 pm 
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Keeping hellions at the front and making sure they don't die to lings is good for keeping zerg in the dark (until the zerg musters up enough stuff to push the hellions away without too much effort). A zerg with good map control has the game imo (I win a lot when I have good map control), so you need to make sure the zerg can't get it, or have it for long. It's easier said than done though.

Oh and spreading out tanks and marines is really good. Keep clumps of marines large enough to ward off mutas while slowly inching your way forward with tanks. It makes your position require a lot of effort to break. If you can, try targeting the banelings with your tanks.

I'm not sure how to fix the drop problem. When I use mutas I try to keep them active and have overlords placed on paths used to drop. Sending a viking or two over to hunt overlords will make it less likely for your drops to be spotted. Doing it before mutas come out is best. They probably don't have overlord speed so it won't be some time until they replace the overlords if they even decide to replace the ones that were spotting.

It won't fix everything and I certainly am not the best to ask for advice, but I'm trying at least. A good terran player will give much better advice I think.

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 Post subject: Re: [Official] SRF Starcraft II Thread
PostPosted: Sun Jan 29, 2012 10:04 am 
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I think you telling me about your weaknesses will give me a good idea on how to exploit them. Understanding the other races is important after all :twisted:

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