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Skyve
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Post subject: Re: Starcraft 2 beta gameplay Posted: Sun May 02, 2010 4:45 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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vietxboy911 wrote: nukes are shiz, watse of time. lol was anyone on at 9:15 est? it says noone was on on my f-list o_o
edit: all day for that matter, when i checked I was on for 2-3 games,maybe its bugged.
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ExSoldier/Skyve/Loki
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SM-Count
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 1:58 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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vietxboy911 wrote: nukes are shiz, watse of time. lol was anyone on at 9:15 est? it says noone was on on my f-list o_o
edit: all day for that matter, when i checked nukes are amazing late game TvP, you're getting ghosts support anyways and for a mere 100/100 you get something that wastes a crapton apm and destroys rapes food. Works better on 4 player maps where you can div up a map and go 3+ base late game.
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 2:36 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Nukes don't get to my base due to the millions of turrets I build with the left over minerals. That is if you're trying to drop off the Ghost inside my base. Outside has a few bunkers of marines. gl getting in. Sub bases I don't care since the millions of minerals I build more bases lift them off and quickly mine out that area(Have you seen how fast 20 Mules mine? That thing is gone instantly)
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Skyve
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 3:11 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Alright,please correct me on my early game and what I'm doing wrong.
As Terran;
- Make SUV and send to Mine - Make x2 SUV and make them build Extrators,they then both start gathering Vespene. - Make SUV for Supply Depot - Build Supply Depot then Barracks(--> Reactor for Mass Marines) At this point I have Command Center,so I spam MULE and usually have 2 SUVs at both Vespene Gas.
Now this is where I screw up,what to make? I usually have 3-5 Siege Tanks in Siege Mode sitting at base. Also by that time I have a decent amount of Marines. Now with Starport I either go Mass Vikings or Mass Banshees.
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ExSoldier/Skyve/Loki
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Azilius
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 3:25 am |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Well for one you should make SCV's and not SUV's. I don't think sport utility vehicles will do you any good..
aynway
don't rush extractors 1-2 scv then barracks then 1 scv then supply depot hopefully you're using barracks and supply depot to block continue to make scv and an extractor use an scv from either barracks or supply depot to scout tech lab first another barracks, make marines and marauders in bulk, upgrade them and get stim/hp/concussive factory (dont make units from it), make reactor starport, lift off factory and use its reactor for starport medivacs (2 at a time) inbetween all this, supply depots, SCVs, orbital command, if you notice through scouting you are ahead, expo. use MMM (marine medivac marauder) ball to kill shit. Don't use a + click because you'll send the medivacs ahead...you'll have to click a lot.
Scouting and proper mobilization wins games when you're equally skilled.
edit 3 scv's per geyser (even says this in tips while loading) dont spam mule, use energy to scout if you're blocked/unable do not make thor or tank unless you've scouted and you know you can counter with them (muta, zerglings, etc)
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Skyve
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 3:35 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Azilius wrote: Well for one you should make SCV's and not SUV's. I don't think sport utility vehicles will do you any good..
aynway
don't rush extractors 1-2 scv then barracks then 1 scv then supply depot hopefully you're using barracks and supply depot to block continue to make scv and an extractor use an scv from either barracks or supply depot to scout tech lab first another barracks, make marines and marauders in bulk, upgrade them and get stim/hp/concussive factory (dont make units from it), make reactor starport, lift off factory and use its reactor for starport medivacs (2 at a time) inbetween all this, supply depots, SCVs, orbital command, if you notice through scouting you are ahead, expo. use MMM (marine medivac marauder) ball to kill shit. Don't use a + click because you'll send the medivacs ahead...you'll have to click a lot.
Scouting and proper mobilization wins games when you're equally skilled.
edit 3 scv's per geyser (even says this in tips while loading) dont spam mule, use energy to scout if you're blocked/unable do not make thor or tank unless you've scouted and you know you can counter with them (muta, zerglings, etc) I've noticed people not rushing Extractors...I find it weird because you kinda need the Vespene Gas for Researchs and stuff.
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ExSoldier/Skyve/Loki
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Phantasma
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 5:01 am |
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Joined: Jan 2008 Posts: 471 Location:
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ExSoldier wrote: Azilius wrote: Well for one you should make SCV's and not SUV's. I don't think sport utility vehicles will do you any good..
aynway
don't rush extractors 1-2 scv then barracks then 1 scv then supply depot hopefully you're using barracks and supply depot to block continue to make scv and an extractor use an scv from either barracks or supply depot to scout tech lab first another barracks, make marines and marauders in bulk, upgrade them and get stim/hp/concussive factory (dont make units from it), make reactor starport, lift off factory and use its reactor for starport medivacs (2 at a time) inbetween all this, supply depots, SCVs, orbital command, if you notice through scouting you are ahead, expo. use MMM (marine medivac marauder) ball to kill shit. Don't use a + click because you'll send the medivacs ahead...you'll have to click a lot.
Scouting and proper mobilization wins games when you're equally skilled.
edit 3 scv's per geyser (even says this in tips while loading) dont spam mule, use energy to scout if you're blocked/unable do not make thor or tank unless you've scouted and you know you can counter with them (muta, zerglings, etc) I've noticed people not rushing Extractors...I find it weird because you kinda need the Vespene Gas for Researchs and stuff. You need minerals more in the beginning because nothing costs gas early.
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 5:44 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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What I do as terran right away is this Build around 10 SCVs then build a supply depot(Usually this keeps enough minerals in flow to keep 1 in production while building future stuff) Build a couple barracks While ^ are building I start farming the gas Upgrade command center(I use the specials for supply depots at the start. To save an SCV from building and using 100 crystal. Plus it's instant) At this time I have enough reapers to rush. After I have like 6~10 reapers I rush and works 50/50. When they fail I quickly build bunkers and put marines in there with the upgrade of building defense and +2 for bunker room and attack dmg for foot units. Pretty much after that I do w/e I want to. If I want lulz? Millions of thors. If I have enough gas and crystal? I build a shitton of starports for BC. Banshees is another good form of rush if they got cloak. Again this is another 50/50 chance for me to win. If they're smart they got a few turrets and ruined my sneak attack or detectors and anti air units. Really depends on how much you like clicking. For me I suck so I build masses of a single unit lol. At times I'll build vikings and banshees to counter air and attack ground if not BCs lol Word of advice. Don't take my strategy it sucks. xD Phantasma wrote: You need minerals more in the beginning because nothing costs gas early. This. Marines are cheap and great defense in 6man bunkers. With a couple siege tanks.
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DinoNuggets
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 9:10 am |
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Frequent Member |
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Joined: Jan 2010 Posts: 1038 Location: Meow
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has blizzard released any info on when the actual game will get to stores?
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SM-Count
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 12:15 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Toshiharu wrote: What I do as terran right away is this Build around 10 SCVs then build a supply depot(Usually this keeps enough minerals in flow to keep 1 in production while building future stuff) Build a couple barracks While ^ are building I start farming the gas Upgrade command center(I use the specials for supply depots at the start. To save an SCV from building and using 100 crystal. Plus it's instant) At this time I have enough reapers to rush. After I have like 6~10 reapers I rush and works 50/50. When they fail I quickly build bunkers and put marines in there with the upgrade of building defense and +2 for bunker room and attack dmg for foot units. Pretty much after that I do w/e I want to. If I want lulz? Millions of thors. If I have enough gas and crystal? I build a shitton of starports for BC. Banshees is another good form of rush if they got cloak. Again this is another 50/50 chance for me to win. If they're smart they got a few turrets and ruined my sneak attack or detectors and anti air units. Really depends on how much you like clicking. For me I suck so I build masses of a single unit lol. At times I'll build vikings and banshees to counter air and attack ground if not BCs lol Word of advice. Don't take my strategy it sucks. xD Phantasma wrote: You need minerals more in the beginning because nothing costs gas early. This. Marines are cheap and great defense in 6man bunkers. With a couple siege tanks. just curious what league are you in? If you want to do a reaper opening fast rax/gas is a lot better, also, mules are much better than drop supply by roughly infinity. Also, nukes aren't, "oh look, I'm coming with my 1 suspicious medivac and nuking your main", it's, "you're pushing out to my natural? lemme just drop a ghost at your third and nuke it while my army pushes you back" It's a win/win, first it's hella cheap, 100/100 is nothing late game, and second you spend a lot less apm managing. You drop the ghost, make sure it doesn't fire, drop your nuke, fly your medivac back and now your opponent is freaking out. He's gonna be checking his bases and if he doesn't find anything he'll think it's on his army and retreat, free kills. Obviously nukes are situational, mostly for LT, Kulas, and Metal if one of you doesn't cheese, cross positions. Other positions toss will probably go air on metal and LT, kulas they'll probably go one base push and the game doesn't go too long.
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Flinch1
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 5:29 pm |
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Common Member |
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Joined: Jan 2007 Posts: 189 Location: Cod4.
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Nuke rush is pretty fun tbh. I like it alot on Kulas Ravine. Cause there i can expand pretty safely. (Up on that high ground blocked by the rocks) And i can just get a ghost on that high ground to nuke his main (if he hasnt got the high ground already offcourse)
My T build order:
Get to 10 SCV's (And offcourse keep on producing after) Supply depot(mostly finished when 11th SCV is just finished) Barracks Refinery Tech lab Reaper (Rush with him) Supply depot Reaper (U will prolly have the resources to both make the supply depot and the reaper) Reaper Refinery Baracks Tech lab (Get MM now) Factory Tech lab Starport Place starport at the tech lab Banshee Banshee
WIN
(This doesnt work everytime, but my reaper micro is pretty good. So I mostly get many worker kills, which kills his economy, and which gives me the time to get those banshees fast without making many marines and marauders to defend my base. I must say this works best vs zerg. Protoss sentrys and stalkers kill my banshees too fast imo. =( Zerg sometimes doesnt even have the anti air, cause they saw the reaper, and they prolly came in with zerglings after to counter my reaper build, and then he saw marines and marauders. So they dont really expect a banshee to come)
I also have other builds. But this is 1 of my favorites, cause its pretty much double cheese. XD
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Skyve
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 10:37 pm |
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Forum Legend |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Oh my god never knew you could get "special" Supply Depot with Command Center. I usually just use MULE & "Free Sight".Also wonder who would ever go for Plantery Fortress instead of Command Center =O
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ExSoldier/Skyve/Loki
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vietxboy911
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Post subject: Re: Starcraft 2 beta gameplay Posted: Mon May 03, 2010 10:41 pm |
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Joined: Jul 2007 Posts: 3236 Location:
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ExSoldier wrote: Oh my god never knew you could get "special" Supply Depot with Command Center. I usually just use MULE & "Free Sight".Also wonder who would ever go for Plantery Fortress instead of Command Center =O probably temporary bases, incase one was too lazy to get units there  But M.U.L.E is more efficient however or at least imo. It easily collects more minerals than what you spend on supply depots, and you can use them on the gold resources rather than spending money on workers, and having to keep an eye on them
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 2:47 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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ExSoldier wrote: Oh my god never knew you could get "special" Supply Depot with Command Center. I usually just use MULE & "Free Sight".Also wonder who would ever go for Plantery Fortress instead of Command Center =O The attack fort isn't really good, but it's used against shit units. Decently effective until you zerg the place. SM-Count wrote: just curious what league are you in? If you want to do a reaper opening fast rax/gas is a lot better, also, mules are much better than drop supply by roughly infinity. Copper Division 33. I got like 1:1 ratio of win lose lol. I haven't played much.
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TOloseGT
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 6:49 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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lmao guys
last night
this T turtled and built 7489012347 thors
i took over the map and massed lings/ultras and rushed him
was fun
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/Pi
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 7:42 am |
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 12:57 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Oh wow. I was expected later in the year.
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SM-Count
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 1:35 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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They said the map editor patch would be around the middle of the beta, so it's on schedule I guess. I just hope they fix all the issues people are bitching at right now (not balance issues, game play issues)
btw, 9 rax, 9 gas, 9 fact-tec, 9 starport is the best build against zerg, just saying.
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Azilius
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 7:28 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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SM-Count wrote: They said the map editor patch would be around the middle of the beta, so it's on schedule I guess. I just hope they fix all the issues people are bitching at right now (not balance issues, game play issues)
btw, 9 rax, 9 gas, 9 fact-tec, 9 starport is the best build against zerg, just saying. I'm lost on the strat notation 9 scv and stay at 9 while building all of those things? or.. that possibly sounds like banshee rushing but idk notation
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 8:46 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I played a quick game in class today and I managed to rush win in 9minutes with 7 reapers lol. Sad part is the guy sent his troops in front of my base(I didn't know) until he attacked after I cleared his units. I had 3 starports and my base floating away then he raged even thought he couldve killed the base and my workers. Good stuff
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SM-Count
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 10:10 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Azilius wrote: SM-Count wrote: They said the map editor patch would be around the middle of the beta, so it's on schedule I guess. I just hope they fix all the issues people are bitching at right now (not balance issues, game play issues)
btw, 9 rax, 9 gas, 9 fact-tec, 9 starport is the best build against zerg, just saying. I'm lost on the strat notation 9 scv and stay at 9 while building all of those things? or.. that possibly sounds like banshee rushing but idk notation It is banshee rushing, just the fastest banshee known to man. Yeah, you stay on 9, never build a supply depot and go straight for a banshee. http://www.youtube.com/watch?v=tAkK7wqBpRQ lolol
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Tue May 04, 2010 10:49 pm |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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vietxboy911 wrote: commentators are so lulzie
HE DOESNT EVEN LEAVE A GG! OMFG! its the end of the world! But in starcraft it's respectful saying gl hf then gg when you win/lose.
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Phantasma
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Post subject: Re: Starcraft 2 beta gameplay Posted: Wed May 05, 2010 1:35 am |
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Valued Member |
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Joined: Jan 2008 Posts: 471 Location:
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SM-Count wrote: Azilius wrote: SM-Count wrote: They said the map editor patch would be around the middle of the beta, so it's on schedule I guess. I just hope they fix all the issues people are bitching at right now (not balance issues, game play issues)
btw, 9 rax, 9 gas, 9 fact-tec, 9 starport is the best build against zerg, just saying. I'm lost on the strat notation 9 scv and stay at 9 while building all of those things? or.. that possibly sounds like banshee rushing but idk notation It is banshee rushing, just the fastest banshee known to man. Yeah, you stay on 9, never build a supply depot and go straight for a banshee. http://www.youtube.com/watch?v=tAkK7wqBpRQ lolol LOL I would totally rage if someone rushed banshees against me D:
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SM-Count
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Post subject: Re: Starcraft 2 beta gameplay Posted: Wed May 05, 2010 2:16 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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In case you guys don't know, a little history. IdrA was the best foreign SC:BW player and practiced with a Korean pro team (as in he went to korea and lives in a house and plays SC all day) and was known to be very bad mannered, calling everyone a "Farking skilless noobie" and everything unorthodox cheese, that's why they're making a big deal =) Still the best build.
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Wed May 05, 2010 2:19 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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vietxboy911 wrote: Unless there is a law, its not required o_o Half the matches you join you get "gl hf", right? Cause I know do.
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SM-Count
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Post subject: Re: Starcraft 2 beta gameplay Posted: Wed May 05, 2010 2:21 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Anyone interested in having OP edited with SRF players' infos? For practice partners and what nots.
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Toshiharu
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Post subject: Re: Starcraft 2 beta gameplay Posted: Wed May 05, 2010 2:24 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I don't mind. Mine is Sano.nigra
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