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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sat May 19, 2012 4:57 am 
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Picking it Tuesday :D

What other concepts they have aside from summons and nukes? (Witch Doctors)

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sat May 19, 2012 9:19 am 
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Skyve wrote:
Picking it Tuesday :D

What other concepts they have aside from summons and nukes? (Witch Doctors)

Crowd control
Playing a witch docter myself level 17 atm loads of fun with my exploding toads

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sat May 19, 2012 9:55 am 
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Skyve wrote:
Picking it Tuesday :D

What other concepts they have aside from summons and nukes? (Witch Doctors)


You'll see.

Right now I'm throwing voodoo firebombs, locust swarms that spread to multiple enemies, a dot that heals me and goes to another enemy when the one it's haunting dies, a rain of acid that falls from the sky and poisons a bunch of enemies, running with a big ass zombie that cleaves by my side, and then a panic button which I switch between entering the spirit plane for 5 seconds or fearing all the enemis around me.

Seriously, Witch Doctor is awesome.

Also, I remember people were hating on the skill system before the game came out, but I honestly think it's great. It opens up a lot of space for builds and synergy and you don't need to level all over again to change it.


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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sat May 19, 2012 10:31 am 
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Specially with the elective mode :)

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sat May 19, 2012 11:37 am 
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Yeah, elective mode is great.


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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sat May 19, 2012 4:27 pm 
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Just finished normal mode and im loving this game <3

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sun May 20, 2012 12:50 am 
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dom wrote:
.curve wrote:
Miguez wrote:
curve I hate to be the one breaking it to you but solo isn't that much of an accomplishment.

I think you know that but you keep saying you're doing everything solo when it's really not that big of a deal. More people = Harder Monsters.

Also, Skyve, you really need to see some 22+ Witch Doctor Gameplay. It's freaking awesome, I just hit level 22 and my build is really strong and badass.


Monsters multiply by however many people are in the party, yes. Still is the same as solo, I just keep hearing people talking about taking this stuff down in a group so doing it solo feels awesome.

Also Barbarian puts any other class to shame.


As per the Inferno AMAs on reddit, barbs in inferno don't do anything except soak up damage. Also, because they absorb and don't mitigate, they need to take a lot of life sustaining skills. Monk can do everything a barb can but with higher utility and DPS.

Playing in a group doesn't make more monsters appear, it makes them stronger (hit harder, more armor, more health, etc). Just because there's 4 of you doesn't means it's easy either. When you consider how much harder they hit it can get you in a lot of trouble. The bosses are also more difficult - some can get a ton of HP. I soloed higher content than when I was grouped and I found it A LOT easier.


I think you're correct that more players adds to HP, but it doesn't boost damage or anything else. From the diablo3wiki:

Quote:
Monster hit points adjust automatically when additional players join or leave the game. As of the beta test, each additional player in the game increases monster hit points by 75%. Thus:
1 player = 100% monster hit points
2 players = 175% monster hit points
3 players = 250% monster hit points
4 players = 325% monster hit points
This is similar to the gain in hit points that additional players generated in Diablo II, but there is no corresponding gain in experience in Diablo III, nor are there more total monsters, more bosses, or more items or gold dropped by the monsters or chests. (All of which happened in Diablo 2.)
The benefit to more players in a game in Diablo 3 is that the group killing speed should increase, theoretically by about 100% per additional character. Survivability should be enhanced as well, with players able to take turns tanking up front, as well as supporting each other with some shared skills and improved tactics. Players will need to do so, to offset the increased monster hit points, and the developers have often said that the Inferno difficulty level will be balanced to basically require player cooperation in order to survive.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sun May 20, 2012 1:12 am 
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the freaking servers suckk so bad i keep lagging every few hours.. it blowsss

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sun May 20, 2012 1:33 am 
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What? I've been playing with no problems.

Level 35 Witch Doctor at the moment. Nightmare is pretty easy since I'm well geared.

All I hear is complaints about the Auction House but personally I love it.


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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sun May 20, 2012 9:38 pm 
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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sun May 20, 2012 11:05 pm 
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Does anyone have a friend pass thing? I want to try the game before I maybe buy it.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Sun May 20, 2012 11:50 pm 
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Just dropped, ohhh yeah.

@Joey i'll PM you a key once I leave my PC.

I have two more guest passes if anyone wants one.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 12:47 am 
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dom wrote:
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Just dropped, ohhh yeah.

@Joey i'll PM you a key once I leave my PC.

I have two more guest passes if anyone wants one.

Awesome ring. And if you don't mind, I'd love one. I wanna see if my laptop can handle it as well.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 7:12 am 
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Farming the items for Whimsyshire is a pain in the ass.


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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 10:34 am 
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Thanks dom, will get it started on download in just a bit, and hopefully it'll be done before I wake up later.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 10:36 am 
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Got iiiiiiittTTt!!!!!11!!! Installing...5%...6%...omg this is so exciting!!!

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 11:26 am 
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15.1 GB #FML #YesImUsingTwitterTagsOnAForum #Problem?

Edit: Download client shows only 8gb. Did the math, with constant max download speed (which I'm getting for the most part) it should be done in about an hour and a half. Yay.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 12:52 pm 
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^This is why I bought the CD

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 2:33 pm 
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You're able to start playing at about 4 gb anyways. So I was playing sooner than I thought... Thanks dom, now I can blame you for me having a reason to play a pc game again.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 3:33 pm 
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TheKnight wrote:
^This is why I bought the CD


I've been recycling the same optical drive since like 2003. It's actually quicker for me to just download the game than install from CD :soosad:

Edit: Started using a lot of blues and I thought I would share. For weapon I still use a yellow because it can get the bonus damage + strenght/vit in addition to a slot. But for most of the other pieces, i'm doing a lot better getting blue gear because all of the stats are focused into what I really want and not things I don't need: gold pick up range, life regen, int, dex, thorns, etc.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 11:03 pm 
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Anybody have a guest pass they're willing to give out? :D


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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Mon May 21, 2012 11:17 pm 
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dom wrote:
Spoiler!

Are those wings? o_O

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 1:54 am 
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Shoot me a guest pass too, I would love to try it before I actually go out and buy it.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 2:02 am 
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MrJoey wrote:
dom wrote:
Spoiler!

Are those wings? o_O


They're Tyrael wings:

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All passes sent out

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 2:05 am 
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dom wrote:
MrJoey wrote:
dom wrote:
Spoiler!

Are those wings? o_O


They're Tyrael wings:

All passes sent out

All those wings look like that though, cept imperial's and that one chick's that's more white/purple than white/blue.


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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 2:06 am 
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SM-Count wrote:
All those wings look like that though, cept imperial's and that one chick's that's more white/purple than white/blue.


I just checked and they're called "Angelic Wings". IIRC they were advertised as Tyrael wings when it was announced - I might be wrong?

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 2:35 am 
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They probably are, it just kinda sucks all angels have wings that look like that.


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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 9:30 am 
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Question. how are the servers now? I've reading really bad reviews and scored for D3 because of the server issues, mainly.
Is there a level cap? Updated constantly? This game looks great and everything, but I been reading it just like Diablo 2 with much better enhanced graphics and a linear character creation based solely in your gear (Ability points are automatically spend). And as for the auction thingy: morelikely you'll only see high end items (like wearable at highest level) cause no point buying something that will be useless after a couple of days. So, whats up? lol

-Also, Thanks Dom for the code.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 10:38 am 
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60 cap
As for server issues: I played yesterday for 3 hour stretches, 2 different times. Had no issues at all.

As for the rest, no idea.

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 Post subject: Re: Diablo 3 Thread [Full Release]
PostPosted: Tue May 22, 2012 10:45 am 
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No issues at all for me. Cept for some random server shutdown during release, its been fine and steady. I'll get back on to playing today - nameing list updated

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