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 Post subject: Monday Night Combat
PostPosted: Sun Jan 30, 2011 4:05 am 
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http://store.steampowered.com/app/63200/

This game is pretty neat.

Its on steam for 15$;

A Third Person Shooter that is worth its price, imo.

There are tons of people who are playing it and the gameplay is overall good.

6 Classes; Support, Tank, Gunner, Assault, Assasin, Sniper

There are custom classes that you can unlock; similar to COD's system.



It was hard knowing what buttons are which within the first hour of playing, but once you get it down, your pretty much set to go.

A bonus is that you get in-game tf2 outfits, and tf2 items aswell. ( by Febuary 1st )

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 Post subject: Re: Monday Night Combat
PostPosted: Mon Jan 31, 2011 5:04 am 
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It is a fun game, if u do buy this game before feb first i will give u stuff for the tf2 items.

heres stuff i learned since i started:
- start upgrading your bottom passive first so u get stronger weps.
- each class spawns different robots
i.e.
assault spawns flying drones
assassin spawns gremlins
support spawns these rocket drones that can shoot across the map.
the gunner spawns bouncers, they are like giant dogs that can take turrets out
snipers i think spawn robots that suck ur skills out making them back at level 1
Andidk what the tank spawns.

-buy turrets! i cant stress this enough always have ur back turrets as long shots. and the front turrets as rocket and ice turrets. make sure to upgrade them!

- if your a sniper make sure u leave frost traps beside u so assassins cant backstab you.

thats all i can think of atm but yea its a great game.

remember i will trade u stuff in tf2 for ur mnc sets.

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 Post subject: Re: Monday Night Combat
PostPosted: Mon Jan 31, 2011 8:02 am 
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AWESOME GAME! Just bought, if anyone wants to play with me add my GT: Bohogony. Also is any future DLC planned for the game?

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 Post subject: Re: Monday Night Combat
PostPosted: Mon Jan 31, 2011 8:05 am 
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They plan to add Community SDK modding capability as well as regular updates from the creators of the game.

So we can expect custom made maps (im looking forward to making a map on this game) from the community when they release the sdk pack.

Then we can expect updates from the company most likely being more maps,maybe new types of bots, new modes, new class? idk.


But andycool if uhave tf2 i'll trade u some stuff for ur mnc set as well. And Imma add you tommorow since im on my laptop right now. and im suppose to be asleep.

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 Post subject: Re: Monday Night Combat
PostPosted: Mon Jan 31, 2011 10:33 am 
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Brago wrote:
They plan to add Community SDK modding capability as well as regular updates from the creators of the game.

So we can expect custom made maps (im looking forward to making a map on this game) from the community when they release the sdk pack.

Then we can expect updates from the company most likely being more maps,maybe new types of bots, new modes, new class? idk.


But andycool if uhave tf2 i'll trade u some stuff for ur mnc set as well. And Imma add you tommorow since im on my laptop right now. and im suppose to be asleep.


Okay and I don't have TF2.

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 Post subject: Re: Monday Night Combat
PostPosted: Tue Jul 12, 2011 7:32 am 
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I'm sorry for the Necro but if i created a new thread, people would say a thread already exists.

I just got this game as a gift and i love it. It's pretty fun even though i suck really bad. I play as sniper, and i still haven't unlocked custom class :(


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 Post subject: Re: Monday Night Combat
PostPosted: Tue Jul 12, 2011 1:21 pm 
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i got it as well during the steam sale it is a pretty good game.

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 Post subject: Re: Monday Night Combat
PostPosted: Tue Jul 12, 2011 6:03 pm 
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I dont really play anymore, but if you pm me to, ill hop on for some games :D

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