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curvekiller
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Post subject: Anno 2070 Posted: Wed Apr 06, 2011 9:48 am |
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Joined: Jan 2009 Posts: 974 Location: Bavaria
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The next Anno is coming!This time with a future setting  And no, it's not an April fool's joke!
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cpinney wrote: *points at my penis*
Guild Wars 2
Still checking SRF for the community.
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Squirt
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Post subject: Re: Anno 2070 Posted: Wed Apr 06, 2011 11:38 pm |
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Forum God |
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Joined: Jan 2008 Posts: 8186 Location:
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i've never heard of anno is it any fun?
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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dom
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Post subject: Re: Anno 2070 Posted: Thu Apr 07, 2011 1:09 am |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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Must buy :O
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MrJoey
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Post subject: Re: Anno 2070 Posted: Thu Apr 07, 2011 1:38 am |
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Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
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Judging by the video, it's another version of Sim City?
_________________ Quoted from BuDo (Except I Am Vegeta cuz we all know he is a used tampon when it comes to his personality)
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dom
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Post subject: Re: Anno 2070 Posted: Thu Apr 07, 2011 8:12 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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The other anno I played wasn't so much about building a city, but production lines. You had to set up trade routes from islands with natural resources to a hub to make a good, then ship those goods someone else to make a more complex good. Then you would use those goods for units and structures. See my post: viewtopic.php?f=76&t=119736&hilit=anno
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MrJoey
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Post subject: Re: Anno 2070 Posted: Fri Apr 08, 2011 2:03 am |
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Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
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Well, video made this one look almost like it was Sim City, so I dunno.
_________________ Quoted from BuDo (Except I Am Vegeta cuz we all know he is a used tampon when it comes to his personality)
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Dante
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Post subject: Re: Anno 2070 Posted: Fri Apr 08, 2011 8:43 am |
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Joined: Apr 2008 Posts: 390 Location: Germany
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I'm not quite sure if that is a good move. If you choose the past you basically know how the stuff works and everything seems logical and fits together. That way you can concentrate more on the actual gameplay and make it work as fluently as in the past ANNO titles. But when putting your setting into the future you have to estimate more and you are more likely to make dumb design choices.
So i'm kinda sceptical how this will turn out, then again i am not a great anno fan, i appreciate what they have achieved with their games, but i never really played them.
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curvekiller
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Post subject: Re: Anno 2070 Posted: Fri Apr 08, 2011 10:14 am |
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Joined: Jan 2009 Posts: 974 Location: Bavaria
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The problem was that they had done pretty much everything from the past, they had 1602, 1503, 1404... 130 something or 180something would have been kinda boring I guess... Since there isn't gonna be much of a change compared to the previous one. Up to this point it has always been the graphics pretty much that made the difference, but they're already so advanced there that they had to think of something else probably.
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cpinney wrote: *points at my penis*
Guild Wars 2
Still checking SRF for the community.
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Dante
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Post subject: Re: Anno 2070 Posted: Fri Apr 08, 2011 11:33 am |
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Valued Member |
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Joined: Apr 2008 Posts: 390 Location: Germany
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Well, it's not like history hasn't brought enough intersting stuff they could make games about besides europe after 1300. Ancient egypt, ancient greek or vikings to just to name a few. Especially ancient egyp sounds really interesting , probably because it is a subject which gets picked maybe once in a decade. But then again, i am probably the wrong person to judge them because i just have a pretty vague idea of the gameplay .
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