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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Thu Mar 27, 2008 7:12 pm 
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set off CPU 0 and it worked fine, first time i set off CPU 1


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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Thu Mar 27, 2008 7:16 pm 
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Even with setting SRO to use only 1 core, there's still a certain type of lockup I get. It's different than the regular client crash.

The video locks up and stays on the same thing but the audio keeps playing and in fact, the game still works... you just can't see anything happening because it's like you're looking at a permanent screenshot.

When it's like this, people can still buy stuff out of my stall and I can still get attacked if I'm outside.

This happens less frequently, but maybe every few hours and it's happened on an XP and Vista machine.

Does it sound like anyone else has this same thing happen?

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Thu Mar 27, 2008 7:33 pm 
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PileOfMush wrote:
Even with setting SRO to use only 1 core, there's still a certain type of lockup I get. It's different than the regular client crash.

The video locks up and stays on the same thing but the audio keeps playing and in fact, the game still works... you just can't see anything happening because it's like you're looking at a permanent screenshot.

When it's like this, people can still buy stuff out of my stall and I can still get attacked if I'm outside.

This happens less frequently, but maybe every few hours and it's happened on an XP and Vista machine.

Does it sound like anyone else has this same thing happen?


That happens to me occasionally, and I've posted about it on SRF before. I can't remember if I even got any replies back about it. I haven't found a solution.

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Thu Mar 27, 2008 7:48 pm 
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thanks, crashing has stopped :love:

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Thu Mar 27, 2008 8:52 pm 
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You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Thu Mar 27, 2008 9:27 pm 
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Cool I did this hopefully it works. Kinda weird when I had on 2 cpus it used 100% of total cpu instead of distributing 25% to each core(because joymax didn't program it for multi core) and when I set it to use 1 core it uses one full core so only 50% of cpu. Much better now I can multi task more muhaha :twisted:

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 4:38 am 
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This is just for people who have dual or quad cores though....

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 8:34 am 
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Thank you, you are my new hero :love:
And some other people's too :)
Last night i talked all night to people from my guild, to tell each one exactly what to do and now they all can play again yeeey :)
Thank YoU :love:

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 8:39 am 
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Astra wrote:
You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.


Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....?

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 12:13 pm 
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WhyKillMe wrote:
Astra wrote:
You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.


Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....?

So, that's only 2 gold bots, not 32.

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 3:03 pm 
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Astra wrote:
WhyKillMe wrote:
Astra wrote:
You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.


Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....?

So, that's only 2 gold bots, not 32.


Goldbots don't use the SRO client. They use a reverse-engineered client that just knows what packets to listen to and send out. They start the chars on a regular client, then use this "clientless" program and they can run many copies per computer. The people who write this program have a lot less code to write and therefore less things that go wrong. You see all these bots following the same path over and over (and getting popped by bot traps :D)... most of them are clientless.

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 4:39 pm 
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OK THanks this worked a lot for my main in hotan. But for some reason It's doing the same thing in samarkand when im on my euro :(

And do you know why it started doing this?

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 6:39 pm 
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Blackdragon6 wrote:
OK THanks this worked a lot for my main in hotan. But for some reason It's doing the same thing in samarkand when im on my euro :(

And do you know why it started doing this?



You have to do it every time you start up Silkroad

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 10:00 pm 
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i am trying this now.. if only there was no server traffic xD

damn bots they gonna ban some more out of persia.

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 10:02 pm 
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been trying for half an hour now FFS! :banghead: :x :banghead: :x :banghead:

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 10:08 pm 
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i wish they had sro like it was when i started playing. i never even knew what dc and server traffic was till lvl 30+

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 10:12 pm 
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triple post FTL :shock:

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Fri Mar 28, 2008 11:58 pm 
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i use a pentium 2, it work for me too?

btw, i use windows xp

:D

thx for answers

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sat Mar 29, 2008 12:29 am 
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worx great thx alot

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sat Mar 29, 2008 1:38 am 
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nice tip i think i'll prove it

@ mrhawk

no it wont work for you since pentium 2 is not a dual core+ processor


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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sat Mar 29, 2008 4:12 am 
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cin wrote:
ryanh55 wrote:
why does putting your processor to run off a single core for the game make it not crash.. please offer explanation other than it is just a vista problem.

im not that much of a tech guy, but well, SRO runs best on single core
because it is made for single core, not dual core.

examples:
a cs 1.6 cracked lan version of mine, i run that on 2 cores and it seems
as if the whole game runs with speedhack. i run the game on 1 core, and
it runs just fine.

if you turn a rear wheel drive car into a 4x4, your front axel may break
because its not calculated to handle the power you put on it.


If this game make for single core Then why it's started to crash only now

I play SRO for so long with my Duo core pc i don't have any problem

It's only start to freeez and crash with C+++error eversince the

PIRATE SUIT PATCH

it's should have crash since day 1 i start this GAME???

Plz fix this rather than blame on Duo core or Vista

And i remember never see this under system requirement before install this game

IT'S NEVER SAY FOR SINGLE CORE ONLY


BUT I STILL CRASH AFTER FOLLOWED WHAT THE POST SAID


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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sat Mar 29, 2008 5:26 am 
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it's not crashing for me since i run only on one core... :)


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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sat Mar 29, 2008 3:01 pm 
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Didn't work for me.

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sat Mar 29, 2008 7:28 pm 
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For those using Linux:
To set affinity, launch SRO, and check its PID.
Open a terminal and type:
taskset -cp 1 <SRO's PID>

You should get e.g.:
pid 8094's current affinity list: 0,1
pid 8094's new affinity list: 1

Done! (till you have to restart the client, that is)

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sun Mar 30, 2008 8:06 am 
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Is there some solution to runtime and ????? errors ?


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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Sun Mar 30, 2008 10:10 am 
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This has worked perfectly for me. After 2 days, not even 1 crash using this method. Is there anyway of making this default so I don't have to keep doing it?


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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Tue Apr 01, 2008 2:28 pm 
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This is a rediculous attempt at a "bandaid" fix. The problem stems from the last patch, not from whether we are running a single, dual or quad core. Not from whether or not we have updated all of our system drivers. It's plain and simple and one of two things or maybe both. It's poor programing combined with not enough pre-release testing or they are running new software that is trying to detect bot action, especially in towns. They rushed this patch out to try and pacify the ones that complained about gold bots taking up the space on the server. Well let's see. Did the patch work? For about 1 day, now the bots are powerleveling other bots and still mining gold.

It seems to me that if a company like Joymax, that servers thousands of members each and every day and rakes in an enormous amount of cash, would do some major pre-testing on each and every patch before releasing it to the public. That's what a company does that prides itself in true "customer satisfaction". Obviously by many of their actions and plain neglect, they show their members just how much they care.

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Tue Apr 01, 2008 2:33 pm 
Hudson_Hawk wrote:
This is a rediculous attempt at a "bandaid" fix.

ok lol. better ideas?

this works for a lot of players, and we are not Joymax, so its not up
to us to make sure the patches work. please, go to GD to complain about
joymax and silkroad.


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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Tue Apr 01, 2008 2:37 pm 
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cin wrote:
Hudson_Hawk wrote:
This is a rediculous attempt at a "bandaid" fix.

ok lol. better ideas?

this works for a lot of players, and we are not Joymax, so its not up
to us to make sure the patches work. please, go to GD to complain about
joymax and silkroad.


So everyone else can stay here and complain about the Joymax service but as soon as I say something, you tell me to state my opinion somewhere else? Typical forum moderator !!

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 Post subject: Re: Regarding Silkroad Crashes
PostPosted: Tue Apr 01, 2008 2:49 pm 
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Hudson_Hawk wrote:
cin wrote:
Hudson_Hawk wrote:
This is a rediculous attempt at a "bandaid" fix.

ok lol. better ideas?

this works for a lot of players, and we are not Joymax, so its not up
to us to make sure the patches work. please, go to GD to complain about
joymax and silkroad.


So everyone else can stay here and complain about the Joymax service but as soon as I say something, you tell me to state my opinion somewhere else? Typical forum moderator !!


It IS a rediculous bandaid fix, but the tone we get from your post is that you're telling us we're idiots for trying it.

I will be the first to say it is not a great fix, but I definitely get a lot more time in game between crashes with these options set. It's not at all how it SHOULD be, but until JMax fixes it, I'm going to rub whatever snake oil I can on the thing to make it work.

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