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 Post subject: JSRO skill information
PostPosted: Thu Aug 17, 2006 4:39 am 
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Why do they have it so much better than us??

So, I was browsing through the Japanese SRO site, because I really liked the artwork on their front page (http://www.silkonline.jp), and guess what? They have so much better information than we do! They have even better info than the Koreans, and this game started in Korea.

Here, check this out, a list of all the skills you can get in game, but not only that. It tells you EVERYTHING about each skill. What lvl you can upgrade each skill, how much damage/effect it has at each level, and how much SP it costs at each level. No other site has this info as far as I know.

I honestly don't know if someone already posted this or not, since I am new to this forum, but it's pretty new to me, and I know there are people who would like this kind of information.

All the skill charts go all the way to 70, with the exception of the passives, which stop at lvl 60.

Bicheon (sword)
http://members.silkonline.jp/game_data/skill/hiten.asp

Hekusal (spear)
http://members.silkonline.jp/game_data/skill/kokusatu.asp

Pacheon (bow)
http://members.silkonline.jp/game_data/skill/haten.asp

I can't flipping find the skill list for the elements though, try as I might to look through their menus. If someone can read Japanese and finds it on the site, I'd like to see that list as well.

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 Post subject:
PostPosted: Thu Aug 17, 2006 6:45 am 
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http://sro.mmosite.com/ all skills and forces.
best site for sro information imho.


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 Post subject:
PostPosted: Thu Aug 17, 2006 8:11 am 
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exactly - isro really needs to increase the precision in the detail of formulas for damage armour, to hit, skills everything. its all soo vague.

quite obviously the japanese players worked hard at deciphering all the formulas and demanded it be confirmed by the server admin.

we need to do the same too. everytime u see a GM ask them : Whats the PRECISE formula for to hit in iSRO? and so on...

this is sooo vital! it will make a huge difference to the speed at which faster than light travel is discovered!


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 Post subject:
PostPosted: Thu Aug 17, 2006 1:07 pm 
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its couse thay have a staff that actualy cares

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 Post subject:
PostPosted: Thu Aug 17, 2006 5:02 pm 
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Japanese gamers are obsessed with game mechanics and need all the info they can get to do number crunching.

Not surprised to see that stuff on their main website.


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PostPosted: Thu Aug 17, 2006 6:46 pm 
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who say's its only japs that are that way , personaly im realy disapointed in the information given to us by joymax here on the isro site

the hole site is usless

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 Post subject:
PostPosted: Fri Aug 18, 2006 12:37 am 
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i completely agree, the isro site gives so little and often incorrect information to the point that basing your playing off of it could hurt your progress. ridiculous.

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 Post subject:
PostPosted: Fri Aug 18, 2006 3:27 pm 
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wouldnt their formulas be exactley the same as the ones we have in ISRO?

maybe KSRO does know the formulas... thats why most are using lightning?

maybe parry has alot to do with "missed" attacks...

*food for thought*

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 Post subject:
PostPosted: Fri Aug 18, 2006 10:25 pm 
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I don't think that it is a matter of incorrect information. By ommiting information, isor makes so that players looking to the site for information to create their own character could end up with a weak build because they were not given everything they needed. The japanese obviously take it more seriously, and required all the information on the main site.

what do you mean by "missed attacks"? I have not seen one "missed attack" since I began playing. I thought that the parry ratio was a matter of allowing you take less damage by making the opponent hit on the weak end of their stats, not about actual hit and miss. You put it in quotes, so I assume you don't mean it in the obvious sense, but you didn't really explain yourself afterwards.

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