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 Post subject: Calculation Questions...hard to translate -.-
PostPosted: Thu Aug 31, 2006 4:37 am 
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I am a Pure Str Blader....using a SOS sword now but w/e. My phys balance is about 98% and my magic balance is 45%ish. Since I don't put any points into Int, and my magic balance is low, my imbues should be weakening. Yet I do more damage with my imbue then without.

If I use "Strike n Smash" for example, I do more damage then my normal attack, 45-51(150%). Does this mean that I get a bonus PHYS damage of 45-51 and THEN it multiplies the attack by 150%?

When does Phys Balance account for my attack difference?

Now if I use my fire imbue, it says, 35-40ish(100%). Does that mean I get a bonus INT damage of 35-40 and THEN it multiplies by 100%?

When would my low Magic balance go into account? (Even with Pure Str, Since I use a sword, my Magic attack is higher then my Phys attack by about 40.)

Now, when I am about to use "Strike n Smash" and right before I make contact, I use my imbue, how does the damage calculate? This combination gives me more damage then both of the previously mentioned ones yet I don't know what is being used.

I was thinking that if my Phys damage is 150-180 and Mag damage was 200-240, the combination of "Strike N smash" and my imbue would do 195-231(150%) phys or 235-280(100%) mag, but is is a physical attack or a magic attack now? Or could it be a 430-511(250%) attack combining the 2 attacks? :banghead:

I think I confused myself even more typing this.... :?

Anyway, main question is If my Phys Balance is high and my Mag Balance is low, would using an imbue actully make me do less damage?

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 Post subject:
PostPosted: Thu Aug 31, 2006 4:17 pm 
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you never do LESS damage with imbue, that wouldnt make any sense....

you just dont do as much magic damage as an int or int heavy hybrid. but you still do extra damage with imbue.

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 Post subject:
PostPosted: Thu Aug 31, 2006 6:46 pm 
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i beg to differ. str do more damages then INT....int gets blocked and then cant get back up.


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 Post subject:
PostPosted: Fri Sep 01, 2006 5:47 am 
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oow ffs here i go again ..
sigh


The (150%) behind a skill is NOT THE DAMAGE MODIFIER!!!!!!!!!!!!

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 Post subject:
PostPosted: Fri Sep 01, 2006 9:23 am 
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kitary wrote:
The (150%) behind a skill is NOT THE DAMAGE MODIFIER!!!!!!!!!!!!


I know it's also the recovery time, but if it's not a multiplier for damage, then I can't possibly understand the calculations for damage dealing. I'm dealing about 2K damage to shades right now, but if I add all the damage points of the skills (mag/phy attack (including weapon) + imbue + nuke) I use, then i don't even come close to 2K. Multiplied by 2.5, and diminished by shade protection i could imagine it coming down to 2K though.

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[88] Vivace
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[83] Pinokkio
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[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60


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 Post subject:
PostPosted: Fri Sep 01, 2006 9:29 am 
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thats becouse your weapons reinforce value are also factured into the damage calculation together with your chars int and str for mag and phy damage and your ballance also plays a part in your total damage
and also attack rating and enemy parry effects damage

sro's damage formula is a bid diferant than plain old skill + weapon x xxx%= 2k damage minus enemy defence = 15k damage

i cant realy remeber excatly wat the furmula is , i just remembert the inportant stuff about it
and thats ,
1 get high ballance in either one of the 2 ballances , ( very inportant)
reinforce mulipies something , ( as far as my math skills go , I know multipiers are inportant)
str and int are inportant
and weapon damage is inportant
basicaly , get high stats in everything and you pown!

go 1shot some mangjangs if you wanna see how high your damage realy is
mangangs have very lil defence and parry , so your ganna score alot of high end damage rolls on them

you'd be surpriced to know your already having a total damage out put of close to 10k most will be taken away by enemy defence and obsorb ratio's witch fools you into thinking its a low damage average and its probbly claculated pretty simply , .. it is how ever not so simple

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 Post subject:
PostPosted: Fri Sep 01, 2006 10:00 am 
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kitary wrote:
thats becouse your weapons reinforce value are also factured into the damage calculation together with your chars int and str for mag and phy damage and your ballance also plays a part in your total damage
and also attack rating and enemy parry effects damage


That still doesn't explain the difference between hitting with imbue (about 200-400 damage) vs hitting with an imbued nuke (about 1600-2100 damage). The nuke itself only does about 191-318 (lvl 40 skill) damage, so I still can't explain the difference between hitting and nuking. On Mangjangs I see similar differences between hitting and nuking btw, so it's not just just caused by monster defense.

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[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
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[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60


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 Post subject:
PostPosted: Fri Sep 01, 2006 10:09 am 
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hitting with nuke+ imbue means you dubble up on your mag damage , benefitting from your high mag ballance and high magic damage + mag reinforce

hitting with a weapon skill + imbue means split damage
a phy part linked to your low phy ballance and phy reinforce of your weapon
and a mag damage part linked to your high mag ballance and mag reinforce of your weapon

and mobs might also even have a phy and mag obsorb ratio like players get from jewelry , this is yet unknown to me

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 Post subject:
PostPosted: Fri Sep 01, 2006 11:22 am 
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kitary wrote:
hitting with nuke+ imbue means you dubble up on your mag damage , benefitting from your high mag ballance and high magic damage + mag reinforce


Without a multiplication factor in there I don't see how the magical part of the sword attack (mag attack + imbue) can be 1400 less than the magical part of the nuke (mag attack + imbue + nuke) if the nuke itself does a maximum of 318 damage. Also, if I use a pure physical attack like knockdown, I still deal about 1200 damage points. Unless the % value is a multiplication, I don't understand where that damage comes from.

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[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60

[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60


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 Post subject:
PostPosted: Fri Sep 01, 2006 11:31 am 
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to fully understand that you would have to look at the actual damage formula so you can calc your own damage

err i realy cant tell you the formula , just wat was in it , i looked at it long ago . figured out wat i needed the most in my gear and char to get better damage and basicaly forgot the rest .
So im ganna have a realy hard time trying to explain it with out being able to show you the numbers , i can just tell wat is inportant and wat to increase to get better damage . i cant realy show you how it is increased
i just know it dus

how ever the damage formula was once posted by some one somewhere on the forums
you just need to find it
irrc it was posted in a tread about reinforce .. you might wanna do a few searches and see wat comes up

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 Post subject:
PostPosted: Sat Sep 02, 2006 6:20 am 
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a bit back to the 94~121 (200%)

there was a q/a about it iirc
what i dont get is, if its the skill recharge time, or the time my char needs to perform the skill (cant remember)
how it comes that the two books of flying dragon have the same cooldown, need the same time to be executed, but this % is different. its 200% for the first book and 230% for the 2nd
same with the 3 books of ghost spear. all the same time needed to use them, all the same recharge but 60% difference in that %
or spirit crash spear has the same % as flying dragon book1, but its a way faster skill
maybe im just missing something

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 Post subject:
PostPosted: Sat Sep 02, 2006 6:37 am 
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The damage calculation formula was worked out by Suicidegrl (it's one of the most useful things I've ever found on these forums and I can't thank her enough for it) here are her findings:

Quote:
PHYSICAL SKILL

<(phys base dmg + [skill base dmg * skill dmg %]) * phys. balance %> + ([mag base dmg + imbue dmg] * mag. balance %) = total dmg

Soul Spear - Truth Lv. 1 = 118~151 (280%) (avg = 135)
Extreme Fire Force Lv.7 (imbue) = 108-180 (avg = 144)
SG's base phys and mag attacks = 516-608 and 627-815 (avg = 562 and 721)
SG's phys and mag balance % = 74% and 76%

(562 + [135 * 280%) * 74% + ([721 + 144] * 76%) = 696 (phys) + 657 (mag) = 1353 dmg against a mob my lvl.


MAGICAL SKILL

(phys base dmg * phys. balance %) + <(mag base dmg + imbue dmg + [skill base dmg * skill smg %]) * mag. balance %> = total dmg

Flame Wave - Burning Lv. 1 = 215~359 (300%) (avg = 287)
Extreme Fire Force Lv.7 (imbue) = 108-180 (avg = 144)
SG's base phys and mag attacks = 516-608 and 627-815 (avg = 562 and 721)
SG's phys and mag balance % = 74% and 76%

(562 * 74%) + <(721 + 144 + [287 * 300%]) * 76%) = 416 (phys) + 1047 (mag) = 1463 dmg against a mob my lvl.


Hope that helps.


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 Post subject:
PostPosted: Sat Sep 02, 2006 9:12 am 
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hmm noope thats not the formula i was talking about im not saying this one is wrong ,. but the one im talking about inclueded reinforce and int and str

and as far as i know even joymax them selfs say that the (xxx%) isnt realy a damage mod

AND IM NOT GANNA GO TO THE DAMN SITE AND COPY PAST THAT QUOTE FROM JOYMAX AGAIN
its like i have to do that every freaking month , go look for it your selfs now

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