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 Post subject: Mana dought skill
PostPosted: Wed Oct 10, 2007 3:47 pm 
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any one try out mana dought skill yet? how much mana does it decrease?

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 Post subject: Re: Mana dought skill
PostPosted: Wed Oct 10, 2007 3:53 pm 
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BlackPanda wrote:
any one try out mana dought skill yet? how much mana does it decrease?


i have no idea what skill your talking about


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 Post subject:
PostPosted: Wed Oct 10, 2007 4:23 pm 
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50%, if its the skill I think your talking about

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 Post subject:
PostPosted: Wed Oct 10, 2007 5:19 pm 
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the wizard one ?

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 Post subject:
PostPosted: Wed Oct 10, 2007 5:57 pm 
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ya its not really worth it, i mean it basicly just makes a chinese waste money and both euro and chinese would hit and kill you

where as it would have been better if you stealthed and fire bolted, cool sounding skill not effective enough to be worth it

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 Post subject:
PostPosted: Wed Oct 10, 2007 6:02 pm 
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Erm, mana drought has another effect: Increases pot delay by/to 4secs, which is quite deadly for a chinese char IMO, since 1 pot/4 secs won't let them survive consecutive hits from most euro damage-dealing chars.

Since its AoE, if a group in GvG stands close enough (8.0m front range, not that huge i guess), you'll instantly have 4-8 chinese chars with pot delay, and all it takes is for your guildmates to chain a few skills and the other guild would've been wiped out.

Useless against Euros though (unless it extends pot delay to 19s).


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 Post subject:
PostPosted: Wed Oct 10, 2007 7:42 pm 
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Yeah, at 76, that extra 4 sec is added. Not sure if it actually adds 4 secs to pot delay or just sets the pot delay to 4 sec for chinese and no effect on euro, but even if it adds 4 secs, it doesn't matter for euro, except warrior, they are all dead if the fight continues longer than 10 seconds anyway.


And yeah, that skill is godly, too bad it takes as long to cast as a nuke, so it's not worth using in 1vs1. Mighty useful for sieges/guild battles though. I wonder if higher levels will also increase the delay time.

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