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littleblue
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Post subject: questions about warlock's adversity Posted: Thu Oct 25, 2007 7:47 am |
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i heard a lot of people complaining about the spell holy word which seem to totally reder the warlock's de buffs useless.
1) does the skill 'Fire Shield-Emperor' from the chinese tree allow the character to be immun to negative buffs as well? with status error -78
2)i was wondering how long does it take to cast Holy word? , and if i aint wrong it only last for 30secs? which means after that the warlock's debuff would be able to take effect again?
3)would warlocks be nearly useless if holy word or 'Fire Shield-Emperor' is casted?
are there any warlock skills that are still useful? or is 3/4 of the battle lost with holy word or 'Fire Shield-Emperor' being casted?
Last edited by littleblue on Thu Oct 25, 2007 8:33 am, edited 1 time in total.
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hhello160
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Post subject: GKPlayer Team Posted: Thu Oct 25, 2007 8:10 am |
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Selan88
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Post subject: Posted: Thu Oct 25, 2007 8:29 am |
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Joined: Sep 2007 Posts: 101 Location: Germany
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1) not sure i didnt fight against anyone with this buff yet but it does decrease the effect, dunno if it makes them immune.
2) holyword is an (almost) instant cast but this doesnt realy matter because it lasts for 300 seconds. cooldown is only 1 minute so you can even buff party members with it for the whole time... i think later on you will get a partybuff with the same effect anyway...
3) of course not but all the spells that we cant use anymore would have helped alot.
players with holyword are immune to:
-all Raze skills (lower physical, magical defense and attack power of the enemies) last one is very important for a better survivability, especially because most warlocks are pure int.
-debuffs caused by DoTs , at least burn and poison not sure about dull and
bleed effects (i heared they arent effected by it)
-sleep
-the skill that lowers enemie's attack range.
still working is stun, wheel bind (lowers hp recovery) and i guess the effect caused by vampire touch aswell. Bloodflower and all the DoTs (except of their effects) will work too ofcourse XD.
Im not sure about BloodyTrap but there was something about this spell in another thread.. i think it could be removed either with pills or one of the cleric spells but i didnt get this spell yet so i cant try.
BloodyTrap is very important imo. You can cast another nuke while the Trap explodes. This together with Dots will do alot of damage in a short time and helps to kill people with higher hp. If it can be dispelled too then its just another huge loss.
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torinchibi
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Post subject: Posted: Thu Oct 25, 2007 9:05 am |
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Joined: Sep 2007 Posts: 1357 Location:
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Selan88 wrote: 1) not sure i didnt fight against anyone with this buff yet but it does decrease the effect, dunno if it makes them immune.
2) holyword is an (almost) instant cast but this doesnt realy matter because it lasts for 300 seconds. cooldown is only 1 minute so you can even buff party members with it for the whole time... i think later on you will get a partybuff with the same effect anyway...
3) of course not but all the spells that we cant use anymore would have helped alot. players with holyword are immune to: -all Raze skills (lower physical, magical defense and attack power of the enemies) last one is very important for a better survivability, especially because most warlocks are pure int. -debuffs caused by DoTs , at least burn and poison not sure about dull and bleed effects (i heared they arent effected by it) ...they are curse series effects so yes they are affected by holy spell's immunity. -sleep -the skill that lowers enemie's attack range. (Fog Sight) - Bloddy trap's effect, Hidden, is a curse series so that will not work either.
still working is stun, wheel bind (lowers hp recovery){not sure if this is true, as the effect is a curse as I recall} and i guess the effect caused by vampire touch aswell. Bloodflower and all the DoTs (except of their effects) will work too ofcourse XD. Im not sure about BloodyTrap but there was something about this spell in another thread.. i think it could be removed either with pills or one of the cleric spells but i didnt get this spell yet so i cant try. BloodyTrap is very important imo. You can cast another nuke while the Trap explodes. This together with Dots will do alot of damage in a short time and helps to kill people with higher hp. If it can be dispelled too then its just another huge loss.
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littleblue
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Post subject: Posted: Thu Oct 25, 2007 11:34 am |
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are the other spells that are not affected by holy word or the fire serises still good enough to take down classes? in 1on1 terms
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Selan88
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Post subject: Posted: Thu Oct 25, 2007 2:02 pm |
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Joined: Sep 2007 Posts: 101 Location: Germany
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@ torinchibi wheel bind works. im a cleric/warlock so i just buffed someone with holyword and casted different spells on him and it worked most of the time (Holyword was lvl 2, Wheel Bind lvl 1 , both spells are learned at mastery lvl 24).
@littleblue
i think it depends on your subclass. Imo Warlocks are supportes but holyword disables most of our supportspells. As pure int you will die very fast in 1on1 and against players with holyword, your damage will be low compared to other classes. I think you can do well against players that deal low damage because you can heal urself and Wheelbind and Vampire Touch/kiss makes it easier to kill them but all in all i'd say warlocks arent that great for pvp.
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Diabolorc
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Post subject: Posted: Thu Oct 25, 2007 2:39 pm |
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I am a 43 cleric and I pvp'd against a friend of mine who was 44 and used all buffs on me while I had holy word cast on me(also with light armor so the passive gives even more protection) all of those skills were maxed and even though I resisted some of the skills most of em did affect me and consumed a descent amount of my life meaning I had to keep healing to stay alive and couldn't get a hit in there myself. the only thing left to do is wait till the buffs are over and hope you get a hit
_________________ lvl 51 - cleric/bard lvl 54 - S/S nuker
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torinchibi
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Post subject: Posted: Thu Oct 25, 2007 2:48 pm |
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You have to make sure that Holy Word's resist levels are the same as the levels of the skills, which I am sure are both at level 3 at 24. I assume Wheel Bind Works althought I believe it is a curse series, but nobody has used it on me so I will have to go with what you have said. I don't know if wheel bind affects potion delay or just heal amounts and I think it is the latter. Either way, it works pretty well and even without bloody trap, you can probably kill someone with just blood flower and vampire kiss....although that would be a pretty hard fight without curses and razes. Despite what I've said there are very few people who use expensive pills or have a cleric subclass in which case the warlock will just dominate them.
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Selan88
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Post subject: Posted: Thu Oct 25, 2007 7:39 pm |
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Joined: Sep 2007 Posts: 101 Location: Germany
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thats true.. even those who have cleric subclass dont use holyword that often. it still sux to know that they could win easily using this skill.
i still hope that JM changes HW so that it wont make player totaly immune to curses.. but even if they did it would take years til we get it XD
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kloudzen
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Post subject: Posted: Fri Oct 26, 2007 12:45 am |
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even though they have holy word for curse and raze immunes...
once you reach high levels, warlocks have:
* reflect - 90% phy/mag damage back at them!!!
* scream mask - stuns if they attack you
* stun - they still can't attack you regardless
* shadow armor - absolute damage that even Bless can't help them with
along with the fast cast of Flower and Vampire spells...
Warlocks are still dangerous...just not as overpowered if they have Holy Word.
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magisuns
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Post subject: Re: GKPlayer Team Posted: Fri Oct 26, 2007 1:00 am |
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hhello160 wrote: GKPlayer Team will offer you the convenient and efficient services to purchase currency. if u need to purchase currency please visit our website and make an order. any problem please contact our 24/7 online customer service. if your order verified, our delivery will accomplish in 20 minutes. Give you the service of King sort, That is from http://www.GKPlayer.com GKPlayer Team
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littleblue
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Post subject: Posted: Fri Oct 26, 2007 1:00 am |
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warlock's death flower lvl3 mp748 effect 543-663
and a wizard's metoer has lvl1 mp2189 effect 582-711
does this mean that a warlock still can do as much damage as a wizard?
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torinchibi
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Post subject: Posted: Fri Oct 26, 2007 1:09 am |
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kloudzen wrote: even though they have holy word for curse and raze immunes...
once you reach high levels, warlocks have: * reflect - 90% phy/mag damage back at them!!! * scream mask - stuns if they attack you * stun - they still can't attack you regardless * shadow armor - absolute damage that even Bless can't help them with
along with the fast cast of Flower and Vampire spells...
Warlocks are still dangerous...just not as overpowered if they have Holy Word.
Reflect rocks, althought its like 35% or something chance. Scream mask is unusable on yourself and shadow armor.... if it works every seconds and does 1k dmg at level 70 it's pretty sweet, but 5m range makes it useless against anyone except glaives and warriors.
But yeah, reflect is probably your best weapon at higher levels.
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littleblue
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Post subject: Posted: Fri Oct 26, 2007 9:19 am |
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Joined: Oct 2007 Posts: 13
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any1 mind helping me wif my question? the one b4 tori
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littleblue
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Post subject: Posted: Sat Oct 27, 2007 1:18 am |
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Quote: warlock's death flower lvl3 mp748 effect 543-663
and a wizard's metoer has lvl1 mp2189 effect 582-711
does this mean that a warlock still can do as much damage as a wizard?
any1 mind helping on this?
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punch
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Post subject: Posted: Sat Oct 27, 2007 1:38 am |
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Joined: Sep 2007 Posts: 84 Location: SEA
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littleblue you're forgetting about the (xxx%) next to the skill -.- so NO wizards deal a feckload more damage.
yea holyword is a total counter to warlocks(wish there was such thing for other classes -.-).
fire shield decreases the duration but doesn't go immune since the accessories don't have curse resist which means you can't get over 100% curse resistance as chinese by yourself.
there's so many counters to warlock's curses i really wonder why they still make it 80% chance to stick(which is more like 80% chance to resist). unless i use vampire touch to put disease on that target i seem to get resisted almost all of the curses even on chars 20 levels lower than me. most people i try to apply on seem to resist everything the first time i start spamming them with curses.
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Sekkaigan
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Post subject: Posted: Sat Oct 27, 2007 3:12 am |
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littleblue wrote: Quote: warlock's death flower lvl3 mp748 effect 543-663
and a wizard's metoer has lvl1 mp2189 effect 582-711
does this mean that a warlock still can do as much damage as a wizard? any1 mind helping on this?
yea ... no wizards do more... 416% vs 219% something like that
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XemnasXD
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Post subject: Posted: Sat Oct 27, 2007 3:41 am |
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Chronicle Writer |
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Joined: Jan 2007 Posts: 9841 Location: US - Illidan
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Is it a good idea for a Warlock to go hybrid....will it matter if your main magic nuke is a bit weaker but you have more health and def
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Da_Realest
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Post subject: Posted: Sat Oct 27, 2007 4:37 am |
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Joined: Apr 2006 Posts: 2435 Location:
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Holy Ward shouldn't hinder skilled warlock player too much. Warlocks don't need debuffs to kill and stay alive. They just make killing and staying alive much easier.
I haven't fought anyone with high level Holy Ward in a while. If I remember correctly, wheel bind still works.
A bow user with ice wall is a warlock's worst enemy. Far worse than someone with Holy Ward.
No debuffs work against ice wall, stun doesn't work, hp leech doesn't work, can't knockback(if you have warrior mastery for shield trash), can't destroy it(warlock only has int attacks). Running and getting the bow user to drop ice wall is the best option. But, any effect that a DoT can inflict penetrates the ice wall.
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Sekkaigan
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Post subject: Posted: Sat Oct 27, 2007 6:26 am |
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XemnasXD wrote: Is it a good idea for a Warlock to go hybrid....will it matter if your main magic nuke is a bit weaker but you have more health and def
I am hybrid; however, it playing this way takes a while to set up your attks because the goal isn't to kill as fast as possible but to get in as many hits as you can and prevent the other person from hitting even once. That is... kb, stun, sleep to interrupt moves and crippling the other player from healing. More strategy is needed to play this way but... we don't see strategy being used much anymore >.> works well if you are patient and "quick on your feet."
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littleblue
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Post subject: Posted: Sat Oct 27, 2007 9:58 am |
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Joined: Oct 2007 Posts: 13
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Quote: littleblue you're forgetting about the (xxx%) next to the skill -.- so NO wizards deal a feckload more damage. Quote: littleblue wrote: Quote: warlock's death flower lvl3 mp748 effect 543-663
and a wizard's metoer has lvl1 mp2189 effect 582-711
does this mean that a warlock still can do as much damage as a wizard?
any1 mind helping on this?
yea ... no wizards do more... 416% vs 219% something like that
what do u guys mean by no wizard do more damage??
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punch
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Post subject: Posted: Sat Oct 27, 2007 10:25 am |
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are hybrid warlocks able to kill? if so how heavy of a hybrid are you?
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noobert mclagg
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Post subject: Posted: Sun Oct 28, 2007 3:55 pm |
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wizard do more damage because there staff does more damage than warlock rod
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