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VeniVidiVici
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Post subject: Re: Regarding Silkroad Crashes Posted: Thu Mar 27, 2008 7:12 pm |
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Joined: Nov 2007 Posts: 920 Location: OTL
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set off CPU 0 and it worked fine, first time i set off CPU 1
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PileOfMush
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Post subject: Re: Regarding Silkroad Crashes Posted: Thu Mar 27, 2008 7:16 pm |
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Joined: Jun 2007 Posts: 456 Location:
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Even with setting SRO to use only 1 core, there's still a certain type of lockup I get. It's different than the regular client crash.
The video locks up and stays on the same thing but the audio keeps playing and in fact, the game still works... you just can't see anything happening because it's like you're looking at a permanent screenshot.
When it's like this, people can still buy stuff out of my stall and I can still get attacked if I'm outside.
This happens less frequently, but maybe every few hours and it's happened on an XP and Vista machine.
Does it sound like anyone else has this same thing happen?
_________________ Venus: Crush Oasis: BuryMe
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PR0METHEUS
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Post subject: Re: Regarding Silkroad Crashes Posted: Thu Mar 27, 2008 7:33 pm |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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PileOfMush wrote: Even with setting SRO to use only 1 core, there's still a certain type of lockup I get. It's different than the regular client crash.
The video locks up and stays on the same thing but the audio keeps playing and in fact, the game still works... you just can't see anything happening because it's like you're looking at a permanent screenshot.
When it's like this, people can still buy stuff out of my stall and I can still get attacked if I'm outside.
This happens less frequently, but maybe every few hours and it's happened on an XP and Vista machine.
Does it sound like anyone else has this same thing happen? That happens to me occasionally, and I've posted about it on SRF before. I can't remember if I even got any replies back about it. I haven't found a solution.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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ericxdeath
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Post subject: Re: Regarding Silkroad Crashes Posted: Thu Mar 27, 2008 7:48 pm |
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Joined: Oct 2007 Posts: 322 Location: delicious substances
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thanks, crashing has stopped 
_________________ <<Banned For Botting>> - Key-J
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Astra
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Post subject: Re: Regarding Silkroad Crashes Posted: Thu Mar 27, 2008 8:52 pm |
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Joined: Dec 2007 Posts: 535 Location:
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You know what. Something came up on my mind. Maybe Joymax did this on purpose. Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots. Cause you know that Joymax is lazy and their support sucks.
I don't know, this is just an assumption.
_________________ RETIRED FROM SILKROAD
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Midnite91
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 4:38 am |
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Joined: Jan 2008 Posts: 86 Location: west coast, cali
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This is just for people who have dual or quad cores though....
_________________ O O ( ) ( ) <---- you girls are gonna get a lot of action, if theres a tsunami and all the attractive girls die...
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Bg_DrEaM
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 8:34 am |
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Frequent Member |
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Joined: Nov 2007 Posts: 1354 Location:
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Thank you, you are my new hero And some other people's too Last night i talked all night to people from my guild, to tell each one exactly what to do and now they all can play again yeeey  Thank YoU 
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WhyKillMe
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 8:39 am |
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Common Member |
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Joined: Mar 2008 Posts: 130 Location:
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Astra wrote: You know what. Something came up on my mind. Maybe Joymax did this on purpose. Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots. Cause you know that Joymax is lazy and their support sucks.
I don't know, this is just an assumption. Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....? WhyKillMe
_________________ 98% of the teenage population will try, does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this into your signature.
[ ]Kill Tiger Girl [ ]Kill Cerberus [ ]Kill Captain Ivy [ ]Kill Uruchi [ ]Kill Isyutaru [ ]Kill Lord Yarkan
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Astra
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 12:13 pm |
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Joined: Dec 2007 Posts: 535 Location:
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WhyKillMe wrote: Astra wrote: You know what. Something came up on my mind. Maybe Joymax did this on purpose. Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots. Cause you know that Joymax is lazy and their support sucks.
I don't know, this is just an assumption. Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....? So, that's only 2 gold bots, not 32.
_________________ RETIRED FROM SILKROAD
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PileOfMush
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 3:03 pm |
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Joined: Jun 2007 Posts: 456 Location:
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Astra wrote: WhyKillMe wrote: Astra wrote: You know what. Something came up on my mind. Maybe Joymax did this on purpose. Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots. Cause you know that Joymax is lazy and their support sucks.
I don't know, this is just an assumption. Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....? So, that's only 2 gold bots, not 32. Goldbots don't use the SRO client. They use a reverse-engineered client that just knows what packets to listen to and send out. They start the chars on a regular client, then use this "clientless" program and they can run many copies per computer. The people who write this program have a lot less code to write and therefore less things that go wrong. You see all these bots following the same path over and over (and getting popped by bot traps  )... most of them are clientless.
_________________ Venus: Crush Oasis: BuryMe
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William-CL
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 4:39 pm |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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OK THanks this worked a lot for my main in hotan. But for some reason It's doing the same thing in samarkand when im on my euro And do you know why it started doing this?
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PileOfMush
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 6:39 pm |
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Joined: Jun 2007 Posts: 456 Location:
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Blackdragon6 wrote: OK THanks this worked a lot for my main in hotan. But for some reason It's doing the same thing in samarkand when im on my euro And do you know why it started doing this? You have to do it every time you start up Silkroad
_________________ Venus: Crush Oasis: BuryMe
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EricHunter_
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 10:00 pm |
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Hi, I'm New Here |
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Joined: Feb 2008 Posts: 14 Location: Australia
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i am trying this now.. if only there was no server traffic xD
damn bots they gonna ban some more out of persia.
_________________ IGN: Hunter_Aus Guild: [Night_Legion] Server: Persia
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EricHunter_
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 10:02 pm |
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Joined: Feb 2008 Posts: 14 Location: Australia
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EricHunter_
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 10:08 pm |
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Hi, I'm New Here |
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Joined: Feb 2008 Posts: 14 Location: Australia
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i wish they had sro like it was when i started playing. i never even knew what dc and server traffic was till lvl 30+
_________________ IGN: Hunter_Aus Guild: [Night_Legion] Server: Persia
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mrhawk
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Post subject: Re: Regarding Silkroad Crashes Posted: Fri Mar 28, 2008 11:58 pm |
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New Member |
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Joined: Jan 2008 Posts: 44 Location:
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i use a pentium 2, it work for me too? btw, i use windows xp  thx for answers
_________________ Char Name: rkenshin
Chinese lvl 64 - Spear - Light
Hybrid Int
Server: Persia
Guild: Broth3rsPT
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EricHunter_
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Post subject: Re: Regarding Silkroad Crashes Posted: Sat Mar 29, 2008 12:29 am |
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Hi, I'm New Here |
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Joined: Feb 2008 Posts: 14 Location: Australia
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worx great thx alot
_________________ IGN: Hunter_Aus Guild: [Night_Legion] Server: Persia
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nosoyeso
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Post subject: Re: Regarding Silkroad Crashes Posted: Sat Mar 29, 2008 1:38 am |
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Joined: Jul 2007 Posts: 35 Location: front to monitor
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nice tip i think i'll prove it
@ mrhawk
no it wont work for you since pentium 2 is not a dual core+ processor
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kilo99
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Post subject: Re: Regarding Silkroad Crashes Posted: Sat Mar 29, 2008 4:12 am |
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Joined: Feb 2008 Posts: 75 Location: Thailand
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cin wrote: ryanh55 wrote: why does putting your processor to run off a single core for the game make it not crash.. please offer explanation other than it is just a vista problem. im not that much of a tech guy, but well, SRO runs best on single core because it is made for single core, not dual core. examples: a cs 1.6 cracked lan version of mine, i run that on 2 cores and it seems as if the whole game runs with speedhack. i run the game on 1 core, and it runs just fine. if you turn a rear wheel drive car into a 4x4, your front axel may break because its not calculated to handle the power you put on it. If this game make for single core Then why it's started to crash only now I play SRO for so long with my Duo core pc i don't have any problem It's only start to freeez and crash with C+++error eversince the PIRATE SUIT PATCH it's should have crash since day 1 i start this GAME??? Plz fix this rather than blame on Duo core or Vista And i remember never see this under system requirement before install this game IT'S NEVER SAY FOR SINGLE CORE ONLY BUT I STILL CRASH AFTER FOLLOWED WHAT THE POST SAID
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nosoyeso
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Post subject: Re: Regarding Silkroad Crashes Posted: Sat Mar 29, 2008 5:26 am |
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New Member |
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Joined: Jul 2007 Posts: 35 Location: front to monitor
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it's not crashing for me since i run only on one core... 
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Da_Realest
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Post subject: Re: Regarding Silkroad Crashes Posted: Sat Mar 29, 2008 3:01 pm |
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Advanced Member |
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Joined: Apr 2006 Posts: 2435 Location:
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Didn't work for me.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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OlHybrid
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Post subject: Re: Regarding Silkroad Crashes Posted: Sat Mar 29, 2008 7:28 pm |
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Casual Member |
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Joined: Aug 2007 Posts: 86 Location: Absolute or relative?
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For those using Linux: To set affinity, launch SRO, and check its PID. Open a terminal and type: taskset -cp 1 <SRO's PID>
You should get e.g.: pid 8094's current affinity list: 0,1 pid 8094's new affinity list: 1
Done! (till you have to restart the client, that is)
_________________ Asking for powerleveling is like asking for someone else to hold your junk while you're taking a leak. The words "skilled" and "rogue" have NOTHING to do close to each other for whatever reason.
Trice wrote: If you want to flame, take it to 4chan.
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patrick6151
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Post subject: Re: Regarding Silkroad Crashes Posted: Sun Mar 30, 2008 8:06 am |
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Hi, I'm New Here |
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Joined: Mar 2008 Posts: 7 Location: Estonia
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Is there some solution to runtime and ????? errors ?
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Captain Tycoon
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Post subject: Re: Regarding Silkroad Crashes Posted: Sun Mar 30, 2008 10:10 am |
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Banned User |
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Joined: Mar 2008 Posts: 104 Location:
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This has worked perfectly for me. After 2 days, not even 1 crash using this method. Is there anyway of making this default so I don't have to keep doing it?
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Hudson_Hawk
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Post subject: Re: Regarding Silkroad Crashes Posted: Tue Apr 01, 2008 2:28 pm |
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Hi, I'm New Here |
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Joined: Mar 2008 Posts: 8 Location: CA
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This is a rediculous attempt at a "bandaid" fix. The problem stems from the last patch, not from whether we are running a single, dual or quad core. Not from whether or not we have updated all of our system drivers. It's plain and simple and one of two things or maybe both. It's poor programing combined with not enough pre-release testing or they are running new software that is trying to detect bot action, especially in towns. They rushed this patch out to try and pacify the ones that complained about gold bots taking up the space on the server. Well let's see. Did the patch work? For about 1 day, now the bots are powerleveling other bots and still mining gold.
It seems to me that if a company like Joymax, that servers thousands of members each and every day and rakes in an enormous amount of cash, would do some major pre-testing on each and every patch before releasing it to the public. That's what a company does that prides itself in true "customer satisfaction". Obviously by many of their actions and plain neglect, they show their members just how much they care.
_________________
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cin
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Post subject: Re: Regarding Silkroad Crashes Posted: Tue Apr 01, 2008 2:33 pm |
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Hudson_Hawk wrote: This is a rediculous attempt at a "bandaid" fix. ok lol. better ideas? this works for a lot of players, and we are not Joymax, so its not up to us to make sure the patches work. please, go to GD to complain about joymax and silkroad.
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Hudson_Hawk
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Post subject: Re: Regarding Silkroad Crashes Posted: Tue Apr 01, 2008 2:37 pm |
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Hi, I'm New Here |
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Joined: Mar 2008 Posts: 8 Location: CA
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cin wrote: Hudson_Hawk wrote: This is a rediculous attempt at a "bandaid" fix. ok lol. better ideas? this works for a lot of players, and we are not Joymax, so its not up to us to make sure the patches work. please, go to GD to complain about joymax and silkroad. So everyone else can stay here and complain about the Joymax service but as soon as I say something, you tell me to state my opinion somewhere else? Typical forum moderator !!
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PileOfMush
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Post subject: Re: Regarding Silkroad Crashes Posted: Tue Apr 01, 2008 2:49 pm |
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Valued Member |
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Joined: Jun 2007 Posts: 456 Location:
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Hudson_Hawk wrote: cin wrote: Hudson_Hawk wrote: This is a rediculous attempt at a "bandaid" fix. ok lol. better ideas? this works for a lot of players, and we are not Joymax, so its not up to us to make sure the patches work. please, go to GD to complain about joymax and silkroad. So everyone else can stay here and complain about the Joymax service but as soon as I say something, you tell me to state my opinion somewhere else? Typical forum moderator !! It IS a rediculous bandaid fix, but the tone we get from your post is that you're telling us we're idiots for trying it. I will be the first to say it is not a great fix, but I definitely get a lot more time in game between crashes with these options set. It's not at all how it SHOULD be, but until JMax fixes it, I'm going to rub whatever snake oil I can on the thing to make it work.
_________________ Venus: Crush Oasis: BuryMe
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