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 Post subject: The perfect Euro party
PostPosted: Tue Aug 07, 2007 11:52 pm 
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Euro characters are all about party play. The effectiveness of the party would depend on the correct mix of character classes and everyone working together. Assuming that everyone know their role, my perfect party would be:

3 x clerics
4 x wizards
1 x bard

The cleric would take turn to cast the Bless Spell, which massively increase the physical and magical defense of the whole party for 45 seconds. It has a 2 minute cooldown, but with 3 clerics, this can be turned on continuosly. The cleric would also cast the Force/Mental +STR and +INT spells for the wizards and group heal when necessary.

The wizards will mainly turn on Life Control and obliterate everything using AOE spells. Nothing should survive long enough to hurt them signficantly apart from party giants, which may require the bind spell. Their destructive capacity could be aided by the clerics' Offering/Pure Offering spell.

The sole purpose of the bard is to cast the speed spell and replenish the MP of the other members.

I think this party would level the fastest and use the least HP/MP pots. No warror is required. One of the wizards may be substituted with a xbow rogue to lure mobs.

So, what do you think, and what is your perfect Euro party?


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PostPosted: Tue Aug 07, 2007 11:54 pm 
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I like your idea except I would take (for that kind of party)

3x clerics
3xwiz
2x bard

Just for the extra magic dmg buff, and a bard can do about 70% of the dmg a wizard can, so have one on MP heals and one nuking.

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PostPosted: Tue Aug 07, 2007 11:59 pm 
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Most tend to go for
1-Chinese lv 60+
2-any random euro build x7


But the people who play i would say your pt builds sound nice

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PostPosted: Wed Aug 08, 2007 12:03 am 
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80 spear full int nuker
7 other euro noobs

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 Post subject:
PostPosted: Wed Aug 08, 2007 12:04 am 
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2x bard for dances.
1x wizard, only one person should be taking damage if they are doing it right.
1x s/s warrior.
4x wizard. (also why 2 bards are necessary)

everything dies too fast, nobody gets hurt.


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PostPosted: Wed Aug 08, 2007 12:05 am 
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nice :D

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 Post subject: Re: The perfect Euro party
PostPosted: Wed Aug 08, 2007 12:42 am 
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tombbb wrote:
3 x clerics
4 x wizards
1 x bard


This is a great party and all, but having 2 bards is better than one because in a party I was in the other day, it had 1 bard, a bunch of wiz/warlock/warrior/cleric chars, and 1 cleric/bard(me) and the bard a trouble keeping the mp up of the wiz/warlock chars and me at the same time. I died a lot because I would run out of mp in the middle of 2 evil wolves attacking me (they spawned at the same time closest to me).

Otherwise, I love this party build. :D It's my dream home of sorts.

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 Post subject: Re: The perfect Euro party
PostPosted: Wed Aug 08, 2007 12:42 am 
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tombbb wrote:
3 x clerics
4 x wizards
1 x bard


This is a great party and all, but having 2 bards is better than one because in a party I was in the other day, it had 1 bard, a bunch of wiz/warlock/warrior/cleric chars, and 1 cleric/bard(me) and the bard a trouble keeping the mp up of the wiz/warlock chars and me at the same time. I died a lot because I would run out of mp in the middle of 2 evil wolves attacking me (they spawned at the same time closest to me).

Otherwise, I love this party build. :D It's my dream home of sorts.

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PostPosted: Wed Aug 08, 2007 12:48 am 
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rogues help alot you dont have to admit it but its true everytime i party im the one taking the hits and hitting the highest and i have the choise of dagger and crossbow...

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PostPosted: Wed Aug 08, 2007 12:50 am 
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the prefect party for me is :
1-2 clerics
2-3 wizards
3-1 bard
4-2 warriors but not ksers

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 Post subject:
PostPosted: Wed Aug 08, 2007 1:04 am 
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Lol, the party has to have a tanker, without a tanker, the wizards fall fast.


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PostPosted: Wed Aug 08, 2007 1:05 am 
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thats y i chose to have 2 ,but not ksers

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 Post subject:
PostPosted: Wed Aug 08, 2007 1:10 am 
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S/S warrior
Xbow
Wizard
Cleric

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 Post subject:
PostPosted: Wed Aug 08, 2007 1:17 am 
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Infstdraynor wrote:
Lol, the party has to have a tanker, without a tanker, the wizards fall fast.


figured we would get one of these responses lol.

keeping a full rotation of bless plus 3 clerics healing = warrior obsolete ;)

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 Post subject: ....
PostPosted: Wed Aug 08, 2007 1:19 am 
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well
A]your pt deals with dealing a constant amout of total dmg.


B]and there is no doubt that your pt will lvl fast, but what mobs are you fighting, also what strategys will you be using when fighting these mobs.

C]another thing how will your pt cope in a PvP confrontation.
one last things, what are the roles of your pt members.

D]i understand 45 sec bless spell, but thats 45 seconds.
in the heat of battle things have to come natural, roles have to be understood.

E]a group of scorn using dagger rogues with xbow rogues and some clerics will hurt your pt, thats all.... just an observation

F]what i said in section "E" is not fact, it hasnt been tested on the field of battle, results coming eventually

G]holes must be patched

H]heres a tut on the roles of every pt member:
just ignore the first 6 parts, its up to you too decide who and what is in your pt.

http://www.silkroadforums.com/viewtopic ... 792#644792

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 Post subject:
PostPosted: Wed Aug 08, 2007 1:31 am 
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Rizla wrote:
Infstdraynor wrote:
Lol, the party has to have a tanker, without a tanker, the wizards fall fast.


figured we would get one of these responses lol.

keeping a full rotation of bless plus 3 clerics healing = warrior obsolete ;)

The whole party with only casters will be crushed down with 3 party mobs (especially party champion, or party giant) if there is no tanker, assuming they are hunting mobs of the same lvl.

Having a tanker will greatly increase the chance of survival for the whole party. This is based on my own experience. :)

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Last edited by Mya on Wed Aug 08, 2007 1:32 am, edited 1 time in total.

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PostPosted: Wed Aug 08, 2007 1:32 am 
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mine would be:

1. 2 Warriors
2. 2 Clerics
3. 2 Wiz
4. 1 Bard
5. 1 Warlock

with sub masteries.. (like cleric/bard)

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 Post subject: Re: The perfect Euro party
PostPosted: Wed Aug 08, 2007 2:01 am 
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tombbb wrote:
Euro characters are all about party play. The effectiveness of the party would depend on the correct mix of character classes and everyone working together. Assuming that everyone know their role, my perfect party would be:

3 x clerics
4 x wizards
1 x bard

The cleric would take turn to cast the Bless Spell, which massively increase the physical and magical defense of the whole party for 45 seconds. It has a 2 minute cooldown, but with 3 clerics, this can be turned on continuosly. The cleric would also cast the Force/Mental +STR and +INT spells for the wizards and group heal when necessary.

The wizards will mainly turn on Life Control and obliterate everything using AOE spells. Nothing should survive long enough to hurt them signficantly apart from party giants, which may require the bind spell. Their destructive capacity could be aided by the clerics' Offering/Pure Offering spell.

The sole purpose of the bard is to cast the speed spell and replenish the MP of the other members.

I think this party would level the fastest and use the least HP/MP pots. No warror is required. One of the wizards may be substituted with a xbow rogue to lure mobs.

So, what do you think, and what is your perfect Euro party?


the mob hole:
this is a worse case scenario that will destroy your pt.

A] 2+ pt giants and 1+ pt champ
1]remember to lvl quickest its a must to battle mobs 11 lvls higher than the average lvl

i]now heres how it starts
ii]bless spell will not be able to work as predicted
1]because pt giants will hurt wizards. pt giants = massive dmg alot of hp
2]clerics will be caught up healing
3]now to my second point healing agros mobs.
4]because there are no tanks to taunt the mob away, or kd/kb the clerics are in danger
B] now your probadly saying well we will just split dmg 2 wizards atk the agro/ed mobs and 2 atking the other mobs

1]this wont work splitting up between yourselves to deal dmg or save clerics that will agro the majority of mobs, will only cause you to die.(3 clerics = pissed mobs)

bless spell wont help a wizard unless your fighting mag based mobs.
to my understanding the majority of mobs = phy.

+str/int unless on higher lvls (40+) wont help much.

so here is how your pt will fail in this order, ive seen many pts like your fall, just read. (this is the worst case scenario, a scenario involving phy mobs and mag players)

1] 1 giant spawn 2 pt giant spawns several pt mobs in surrounding area

2] wizards are atked, (no matter how much dmg you deal, you cant make up for phy def and hp, with or w/o BS/str-int+ wizards will die if confronted with 2 many pt mobs)

3] clerics agro mobs in surrounding area, clerics are mobbed.
i]clerics keep healing trying to stay alive causing more agro

4]wizards try to save clerics, ignoring mobs atking them

5]bard trys to fight, but cant last long without clerics BS
(note clerics cant cast BS because of the onslaught of pt mobs (constant state of healing), not even 4 wizards can take on 2 many pt mobs)

6]in the process of trying to stay alive clerics might run (running away will pause healing)

7]during this lapse wizards will die because no1 could heal them

8]naturally the clerics will attempt to rez while being mobbed, another lapse in healing, unless your bard has sub cleric.... thier dead (unless you decide ahead of time which cleric will do the main ressing and which cleric is the back up resser, your pt will die from a res overlap

9]as the clerics die, the wizards are left to use pots.... wizards die next (wizards die next because, while clerics where agroing mobs the wizards were "attempting" to stop the pissed mobs w/o kb/kd )

10]if the bard hasnt already shat his/her pants and run away, the bard will either run or die.

end -
your probadly saying... when will this happen.
well in parties ive been in made up of all int based players with me being the only phy based player, its always me who ends up tanking.... then ressing the wizards, who try to tank dmg from pt giants, the clerics usually being idiots who want to fight instead of support tend to die fast.

and well bards ..... rare :(

also its not unusual for a massive spawn of an overwhelming amount of pt mobs to happen.

without some1 with kb/kd or taunt/atks that taunt.
your ill equipped pt will fall against the hordes of pt mobs that spawn.

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PostPosted: Wed Aug 08, 2007 8:31 am 
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Thanks for the comments. But I think people are underestimating the power of the Bless Spell.

A full INT wizard at level 24 has physical defense of about 60. With the Bless Spell at level 1, this jumps to 175, which is better than a full STR tanker at the same level.

At the maximum level 7, the Bless Spell increases physical defense by 505. As a comparison, my level 70 full STR glavier only has physical defense of 450 (in garment).

So, in theory, even a party giant at a similar level should do little damage, even to a wizard with 1/2 his HP.


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PostPosted: Wed Aug 08, 2007 8:47 am 
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tombbb wrote:
Thanks for the comments. But I think people are underestimating the power of the Bless Spell.

A full INT wizard at level 24 has physical defense of about 60. With the Bless Spell at level 1, this jumps to 175, which is better than a full STR tanker at the same level.

At the maximum level 7, the Bless Spell increases physical defense by 505. As a comparison, my level 70 full STR glavier only has physical defense of 450 (in garment).

So, in theory, even a party giant at a similar level should do little damage, even to a wizard with 1/2 his HP.


well why 3 clerics then?
2 at the max they can buff whole party with that spell
4each is the discription.
would add 1 bard 2clerics and rest is kinda not that important since tanker s are usefull for those giants i definatelly would add 1 or 2
so maybe
2clerics
1bard
2 warriors?(anything that can tank)
3 wizzards (the damage dealers)

have not experienced Esro playing style yet, but this seems to be a good party that way you can grind on higher level mobs and get the maximum out of your party grinding, share party grinding is only worth when you can grind on higher mobs.


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PostPosted: Wed Aug 08, 2007 8:49 am 
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2 Clerics
2 Bards
2 Wizards
1 Warrior Tank
1 Warrior Puller

Warriors do Protection buffs on wizards and clerics... That's about it :P

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Last edited by EngravedDemon on Wed Aug 08, 2007 8:53 am, edited 1 time in total.

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PostPosted: Wed Aug 08, 2007 8:52 am 
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lol all u dont think all ppl cose celric no warior no wizerd.... kekeke... cant make party :banghead:

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PostPosted: Wed Aug 08, 2007 8:56 am 
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the absolute perfect party would be

3 crossbowmen nock back and range \
3 chineese archers elemental dmg /`pull agro chineese can hold it
1 cleric healing cycle
1 bard mana cycle


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PostPosted: Wed Aug 08, 2007 9:07 am 
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I love that fact that no one actually wants rogues, no point for us eh? :x

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PostPosted: Wed Aug 08, 2007 9:09 am 
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1 warlock
1 tanker
3wiz
2 cleric
1 bard

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 Post subject:
PostPosted: Wed Aug 08, 2007 1:08 pm 
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I think that's why they're called Rogues xD I made one and NO ONE invites or allows me into the party. Even if I do make it in, I get booted imediately.

I once tried to make an all rogue party, but no one showed up, so I guess we have to fend for ourselves...


Rogue_Sakura on Odin if you're interested.

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PostPosted: Wed Aug 08, 2007 2:02 pm 
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1 warrior - who knows how to use taunt... nothing in his party should be touched except him)
1 cleric - healing the warrior only, and increases int str of his party members + additional bufs. since he has only 1 char to heal mana wont be a problem for him.
4 wizards (3wiz & 1 warlock | 2wiz & 2 warlocks) - the dmg dealers
1 bard - restore the wizards mp. 1bard can handle 4 ppl.
1 rougue - who uses crossbow cuz his job will be to attract the mobs

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PostPosted: Wed Aug 08, 2007 3:30 pm 
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1x Crossbow Rogue (Puller)
2x S/S Warrior (Tanker)
2x Wizzard (Dmg Dealer)
1x Warlock (DoT + Stun/Sleep)
1x Cleric (Healer + Buffer)
1x Bard (Mp + Buffer)



Perfect.

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