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Wondy_Babel
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Post subject: Elixirs: when do they stop working? Posted: Sat Sep 23, 2006 5:38 am |
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Joined: Sep 2006 Posts: 46 Location:
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So now my dilema is this!
I have a sos armour wich i made +2 with prot. elixirs...
Now i have a good wpn wich i don't wanna screw up....
When trying to go for +3 in my Sos armour it failed and i got +-0
Now I know this stuff happen and its a bit sour but since wpn elixirs are a lot more expensive i dont wanna mess with this so my question is :
How many elixirs can I actually put in an Item without it going +-0???
All answers helps alot.....
Peace!
_________________ 4x Pure STR & Fire Glavie - Male
Guild: The_Riffs
Guild LvL: 3
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kingfisher29
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Post subject: Posted: Sat Sep 23, 2006 6:15 am |
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Common Member |
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Joined: Aug 2006 Posts: 173 Location:
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just put lucky powder in when u fuse it....
or try to get some lucky stats on your weapons first, and then use the elixir with lucky powder. hope that helps. and pray to god it doesn't fail.
go crazy on alchemy can be an expensive thing
_________________ IGN: Sleep_Flying
Level 5X fire glavie
Guild: Lv 5 Star_Ocean
IGN: Sleep_n_Heal
Level 4X Cleric/Warlock
Guild: Lv 5 Star_Ocean, Guild Master
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Wondy_Babel
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Post subject: Posted: Sat Sep 23, 2006 11:44 am |
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Joined: Sep 2006 Posts: 46 Location:
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Ok but I just wanna know what "MAX" is with elixirs... If you can only get +2 or if there IS someone who actually got like +4 with elixirs.. PlZ gimme good answers!!.......
Peace
_________________ 4x Pure STR & Fire Glavie - Male
Guild: The_Riffs
Guild LvL: 3
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ponder
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Post subject: Posted: Sat Sep 23, 2006 1:14 pm |
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Joined: Apr 2006 Posts: 530 Location:
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completely random, matters how lucky you are, get lucky on the weapon, use luck powder on it too, some people only make it +2 then wait a couple of days before making it +3 then repeat... huy manages to make things like +5 within all of 10min lol but just matters on your luck no real "after the 2nd elixer it will go down"
if you really wanted to make sure, buy some astrals from item mall... no idea how they properly work though
_________________
4X Pure Int Spear
4X Pure Str Blader
Guild - ShoRyuKen
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Chaud
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Post subject: Posted: Sat Sep 23, 2006 2:52 pm |
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Joined: Apr 2006 Posts: 1950
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Yeah, someone in our guild got +9. It's all luck.
_________________ <<banned from SRF for rules violations. -SG>>
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Wondy_Babel
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Post subject: Posted: Sat Sep 23, 2006 3:50 pm |
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Joined: Sep 2006 Posts: 46 Location:
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+9 from wpn elixirs??? thats pretty hard?? how many did he waste on it???
_________________ 4x Pure STR & Fire Glavie - Male
Guild: The_Riffs
Guild LvL: 3
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Wondy_Babel
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Post subject: Posted: Sat Sep 23, 2006 4:01 pm |
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Joined: Sep 2006 Posts: 46 Location:
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I know now what astrals are but can someone please explain how they work?
_________________ 4x Pure STR & Fire Glavie - Male
Guild: The_Riffs
Guild LvL: 3
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rabbit
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Post subject: Posted: Sat Sep 23, 2006 4:09 pm |
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Joined: Jul 2006 Posts: 632 Location:
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astrals keeps the weapon/equipment item from dropping past +4 AFTER you reach +4, For example, you try for +5 but it fails. You now have a +4 wep again. You have +5 and try for +6, but it fails, You now have a +4 wep again, so on and so forth.
please note: you have to have immortal before you can have astral
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Wondy_Babel
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Post subject: Posted: Sat Sep 23, 2006 7:41 pm |
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Joined: Sep 2006 Posts: 46 Location:
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So lets say I have a wpn that is +3 and i put in astral stone.
now i enchant with elixir and it reaches +4, so if i enchant with elixir again and it fails does it stay with +4 or does it go back to +3 which is when i put the astral in?
_________________ 4x Pure STR & Fire Glavie - Male
Guild: The_Riffs
Guild LvL: 3
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4-n-zics
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Post subject: Posted: Sat Sep 23, 2006 9:13 pm |
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Joined: Apr 2006 Posts: 625 Location: Texas
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Astral only works when going from +4 to a higher +. If you are at +4 and try for +5 and it fails the item will not go back to 0, but instead, stay at +4. If you are at +5 and higher and an elixir fails the items will go back to +4.
Level 3x Astral/Immortal costs ~$3 US from the Item Mall.
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tyfly
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Post subject: Posted: Sat Sep 23, 2006 9:13 pm |
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Joined: Jul 2006 Posts: 826 Location:
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u should use astral at +4, because i Find that sos things get to +4 easyly its +5 and up are harder. so get it to +4 than start using astral and immortal
_________________ <<banned from SRF for bot admission. -SG>>
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Wondy_Babel
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Post subject: Posted: Sat Sep 23, 2006 10:07 pm |
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Joined: Sep 2006 Posts: 46 Location:
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Ohh ok so I can't actually put an astral in a item unless its +4 or higher? ok so say its +7 and i put in astral.
Will it always return to +7???
_________________ 4x Pure STR & Fire Glavie - Male
Guild: The_Riffs
Guild LvL: 3
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4-n-zics
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Post subject: Posted: Sun Sep 24, 2006 1:13 am |
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Joined: Apr 2006 Posts: 625 Location: Texas
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without astral goes to 0
with astral goes back to +4
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Wondy_Babel
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Post subject: Posted: Sun Sep 24, 2006 1:33 am |
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Joined: Sep 2006 Posts: 46 Location:
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hehehe ok i get it ^^ well thx for the answers guys... peace!
_________________ 4x Pure STR & Fire Glavie - Male
Guild: The_Riffs
Guild LvL: 3
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