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 Post subject: Elixirs: when do they stop working?
PostPosted: Sat Sep 23, 2006 5:38 am 
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So now my dilema is this!

I have a sos armour wich i made +2 with prot. elixirs...
Now i have a good wpn wich i don't wanna screw up....

When trying to go for +3 in my Sos armour it failed and i got +-0
Now I know this stuff happen and its a bit sour but since wpn elixirs are a lot more expensive i dont wanna mess with this so my question is :

How many elixirs can I actually put in an Item without it going +-0???

All answers helps alot.....

Peace!

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 Post subject:
PostPosted: Sat Sep 23, 2006 6:15 am 
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just put lucky powder in when u fuse it....

or try to get some lucky stats on your weapons first, and then use the elixir with lucky powder. hope that helps. and pray to god it doesn't fail.

go crazy on alchemy can be an expensive thing

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 Post subject:
PostPosted: Sat Sep 23, 2006 11:44 am 
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Ok but I just wanna know what "MAX" is with elixirs... If you can only get +2 or if there IS someone who actually got like +4 with elixirs.. PlZ gimme good answers!!.......

Peace

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 Post subject:
PostPosted: Sat Sep 23, 2006 1:14 pm 
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completely random, matters how lucky you are, get lucky on the weapon, use luck powder on it too, some people only make it +2 then wait a couple of days before making it +3 then repeat... huy manages to make things like +5 within all of 10min lol but just matters on your luck no real "after the 2nd elixer it will go down"

if you really wanted to make sure, buy some astrals from item mall... no idea how they properly work though

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 Post subject:
PostPosted: Sat Sep 23, 2006 2:52 pm 
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Yeah, someone in our guild got +9. It's all luck.

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 Post subject:
PostPosted: Sat Sep 23, 2006 3:50 pm 
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+9 from wpn elixirs??? thats pretty hard?? how many did he waste on it???

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 Post subject:
PostPosted: Sat Sep 23, 2006 4:01 pm 
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I know now what astrals are but can someone please explain how they work?

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 Post subject:
PostPosted: Sat Sep 23, 2006 4:09 pm 
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astrals keeps the weapon/equipment item from dropping past +4 AFTER you reach +4, For example, you try for +5 but it fails. You now have a +4 wep again. You have +5 and try for +6, but it fails, You now have a +4 wep again, so on and so forth.

please note: you have to have immortal before you can have astral


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 Post subject:
PostPosted: Sat Sep 23, 2006 7:41 pm 
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So lets say I have a wpn that is +3 and i put in astral stone.

now i enchant with elixir and it reaches +4, so if i enchant with elixir again and it fails does it stay with +4 or does it go back to +3 which is when i put the astral in?

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 Post subject:
PostPosted: Sat Sep 23, 2006 9:13 pm 
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Astral only works when going from +4 to a higher +. If you are at +4 and try for +5 and it fails the item will not go back to 0, but instead, stay at +4. If you are at +5 and higher and an elixir fails the items will go back to +4.

Level 3x Astral/Immortal costs ~$3 US from the Item Mall.


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 Post subject:
PostPosted: Sat Sep 23, 2006 9:13 pm 
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u should use astral at +4, because i Find that sos things get to +4 easyly its +5 and up are harder. so get it to +4 than start using astral and immortal

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 Post subject:
PostPosted: Sat Sep 23, 2006 10:07 pm 
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Ohh ok so I can't actually put an astral in a item unless its +4 or higher? ok so say its +7 and i put in astral.
Will it always return to +7???

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 Post subject:
PostPosted: Sun Sep 24, 2006 1:13 am 
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without astral goes to 0
with astral goes back to +4


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 Post subject:
PostPosted: Sun Sep 24, 2006 1:33 am 
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hehehe ok i get it ^^ well thx for the answers guys... peace!

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